To be a big-shot leader on this mud, you *need* a core group of loyal followers. People might follow you to tiamat because they want an isha, but good luck getting them to help you collect pendants and do other prepatory work if they're not part of your core-group.
Furthermore, even if you don't want to be such a big-shot

you need such a core-group in order to avoid spanks. You need people that you trust are good mudders. Most people think equipment is all that matters. IMHO, skill is just as important if not more so. Most spanks occur because people didn't do their job. The only way you can have any degree of assurance that you won't get spanked is if you know that every single person in your group is competent. Otherwise, anything can happen.
Last, fun isn't necessary to be a big-shot leader, but most people wouldn't play otherwise. A core-group increases the amount of fun that you have. Its always more enjoyable to group with people you consider friends. All sorts of inside jokes, etc. Definately adds to the fun factor.
So how do you get a core group of loyal followers?
First, you need to be a competent leader. People must feel comfortable following you.
Second, you have to be fair. If you make people believe that they have a chance at getting an item of eq, and then give it out to your two best friends, you will foster resentment.
Third, you must demand loyalty from people who are essentially greedy. You have to insist that they follow you with a certain amount of exclusivity. You have to insist that they are loyal to others that follow you. However, this assumes that they *want* to be in your core group. More on this later.
The criticism of a discretionary eq distribution system is that it can be unfair. I agree that this is a danger. On the other hand, if your goal is to foster loyalty, you have to be fair between the people that follow you. Otherwise, they resent you. Notice that under the above criteria it is definately possible to develop such a core-group while using a random system of eq distribution. After all, the main advantage of such a system is objective fairness.
But heres the twist. If you make it clear to people in advance that your core group gets priority in eq distribution, nobody can claim unfairness. After all, you made it perfectly clear, and they followed you nonetheless. In such a situation, if someone *wants something* from you, they need to be part of your core group. To be in your core group, you demand they're loyalty. If you are a good enough leader, you will build a core-group this way.
The random system would work also. However, you still have the disadvantage of less deserving people winning a bid. Furthermore, you have the chance of people not in your core-group of winning a bid. This is against your interests since as a leader, you want the people who follow you most to have the best eq. People will still follow you if they are trying to get your trust so that they can be part of your core-group.
The key, of course, is to be explicit about the way you distribute eq. If you tell people that the eq goes to your core-group of loyal followers, people will want to be part of this group. This allows you to be more selective in who you take to zones, and makes it more likely that you will have fun and successfully complete zones.
My 2 coppers
Corth
[This message has been edited by Corth (edited 03-11-2001).]
[This message has been edited by Corth (edited 03-11-2001).]