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From: "Artikerus Blindhammer" <Artikerus@f...>
Date: Thu Mar 15, 2001 1:04pm
Subject: All Things Being Thrown
I wanted to try out this idea on here first before I "threw" it at the BBS.
I always thought it'd be neat to have almost all items have a "thrown" die
added to them. Certain items would be !throw, of course, and why would you
want to throw them (like magic wands, staffs, anything held that's like
+max_int) but I always thought it'd be pretty funny to see an Ogre with a
couple of random items (chairs, tables, etc) that he just picked up, wielded,
and threw at a mob. Or vis versa. I could see -any- class or race picking
things up (a Drow that's aggro might throw some random object that might be in
the room before totally engaging.
It would require a lot more "useless" eq being placed around the mud, and the
damage dealt by a thrown weapon would be determined by size/weight of object
+str of character. An Ogre could prolly throw a rock (Split Shield rocks! Woot!
A USE!) harder than an Elf could...regardless, getting hit by a rock in the
head (Critical Hit) could really hurt/stun someone.
It has many options, many...promises, I guess to give all classes/races a last
ditch effort when on a cr or otherwise naked. Also, weapons that can be
thrown would be nice too - magical ones that return and have a pretty nice
damage roll (Aegis-Fang).
I like how they have it on Duris, come to think of it. You can throw pretty
much any weapon. I would like to see it go farther than that - if there is a
decorative table in a room to accentuate a description, I want to see someone
with the str to pick it up (tables should be heavy) like a Barb or Ogre and
throw it at a mob. (And then the Halfling or Drow picks up the broken boards
and splinters and throws them too!)
This could definitely Herald the beginning of an Age of Ranged Weapons (and
impromptu "Throw it at the big dragon and run for your life!" instances)
Artikerus Blindhammer
-James C. Graham-
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From: "Tiffany" <best_alistra_evr@h...>
Date: Thu Mar 15, 2001 7:37pm
Subject: Re: [sos2] All Things Being Thrown
Gonna "throw" my support behind you on this one Arti.. =P I like it! I think it could be hilarious in certain situations. And it makes a lot of sense too. Like you said, if you're naked doing a CR and some mob attacks you... are you really gonna fight em with your fists (especially if the mob has a weapon), or are you gonna pick something up? For instance, a chair - You could pick it up and throw it, or use it to block a sword slicing down at your head. *shrug* Makes sense, but don't know how easy it would be to include something that big into Sojourn. Personally, I'm eager to play, even without any changes... of course there are always things/ways to improve almost everything, but I liked Sojourn just as it was.
Ali <--- Not too picky.... usually =P
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From: "Stefan Pieterse (ETM)" <stefan.pieterse@e...>
Date: Fri Mar 16, 2001 8:08am
Subject: RE: [sos2] All Things Being Thrown
Hmm, on toril we have a lot of mobs that don't track, but are sentinels (thank
god or XP would be nigh impossible) . Throwing stuff at them from the next room
would be twinky, so it would have to be same-room only...
Cherzra
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From: "James C Graham" <JamesCG@a...>
Date: Fri Mar 16, 2001 1:09pm
Subject: Re: [sos2] All Things Being Thrown
Woot. I Got Ali on my side (I win!)
The easiest way I could see to implement this is first adding a throwable
flag to all minor created weapons. Then slowly as time goes on go through
zones and add the flag to items already in the game. Occasionally there
will be a need to add a totally new item, seemingly for decoration, that
can be picked up and thrown. New magical items/rares/etc. will come in
much later after the tweaking and such (items that return, blow up, stick
to a victim) which in itself could definitely be a postive tweak to the
Rogue classes. I don't think any class or race should have to have a skill
to actually throw though. Rogues will throw like MLB pitchers, everyone
else will throw in the general direction of the victim and hope for the
best. The only saves I see needing to be made would be Strength (to pick up
item, wield item, and then damage bonus when thrown) Agility (dodging
items), possibly Dexterity (similar to like mem times I figure, it'd be how
fast someone could pick up items, properly hold them to throw), and of
course the regular hit/dam and ac saves. For items that blow up saving
throws would be needed for protectional purposes, and I just think it'd be
cool if you had like a weapon that you threw and it stuck on a mob and then
drained the victim of HP until it was shaken off or the mob died.
Artikerus throws a blood sucking mosquito at The Lone Ranger!
The Lone Ranger shrieks as the blood sucking mosquito latches on...
...and begins sucking his blood!
The Lone Ranger is drained!
etc. etc.
Artikerus Blindhammer
BTW, anyone wanna bother posting this on the BBS?

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From: "James C Graham" <JamesCG@...>
Date: Fri Mar 16, 2001 1:16pm
Subject: RE: [sos2] All Things Being Thrown
Leave it to Cherzra to ruin a good idea with a logical point.
Yeah, in adding throwable items I do agree it'd have to be single room
attack. RANGE weapons are for room to room
Wow, I actually made since in that one.
Errrr
Cherzra Ain't A Monk.
Artikerus Blindhammer
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From: Simon Yu <steelvortex@c...>
Date: Fri Mar 16, 2001 6:38pm
Subject: RE: [sos2] All Things Being Thrown
>>Hmm, on toril we have a lot of mobs that don't track, but are sentinels
(thank god or XP would be nigh impossible) . Throwing stuff at them from
the next room would be twinky, so it would have to be same-room only...<<
Chezra, ranged weapons from a different room seemed to work like backstabs:
Once a mob is aware after being hit once, your chance to succeed goes down
a lot. For instance, when ranged weapons had just been upgraded, I had
been soloing sleeping guests in IC. After a few runs, I had whittled one
down to nasty wounds. I decided to try to finish it off from one room
away. First salvo of arrows hit. After that, I went through about 60
arrows, 2/3 of them just plain missing, about 1/3 of those that didn't were
snared by the mob. Eventually, I went back in there to do melee damage and
collect my arrows and then fled again when hit points got low. Fired more
arrows, took about 40 or 50 I think after I had it at pretty hurt to kill
it. So basically, to twink a mob with improvised thrown weapons you need
to have A LOT of time on your hands, especially since non rangers and
rogues won't have the two ranged weapon skills (archery/thrown weapons and
range specialist) to help them hit and do damage.
Trel