What if it was on the mud??
Here me out: Preferential Stat Rolling
I'm rolling a Chanter. Before going to the roller (Which rolls, randomly but always is the minimum requirements for that class to be played), you reach another prompt.
What 4 stats are important?
STR DEX AGI CON POW INT WIS CHA
So I'm rolling my Chanter and I enter CHA in first, (it's most important). Then, seeing as I'll have to do a little soloing, let's add in CON 2nd important for some hp, AGI for some dodging, and STR so I can carry my big bongo.
Then we go to the roller and it rolls accordingly: CHA and CON might more frequently come up with mighty and heroics, AGI and STR might more commonly come up with mighty, good, or fairs. The other stats will be rolled up as fair/mundane/bad accordingly to stay within the point allowance.
ALSO: To get a higher average of stat numbers that include a few specific stats (a.e. a Mage who is looking to never tank at all might just specify they want INT and CON) and the roller will roll those 2 stats high (Perfects/Heroics) and the rest of the stats may vary from Mighty to Bad depending on the point spread and allowance.
I think this is a novel idea, not because it guarantees something of a good roll, but it keeps people IN the game, and not rolling 1.5 million times until they get the same stats. It's rediculous that the roller is taking so much time and enjoyment away from the game as it is.
Bleh.
Artikerus Blindhammer
Ssixxizzirrill
Byuch Yuch
P.S. - note, it IS a random stat generator, and thus good rolls do come at different times. Someone said they got 4 mightys for a warrior accross the top in 10 minutes. Very nice that - maybe if not a skill preferential type roll we should just throw in another bonus
