Dark spell for illusionists?

Archive of the Sojourn3 Ideas Forum.
Nassis
Sojourner
Posts: 87
Joined: Sat May 12, 2001 5:01 am
Location: Oslo, Norway

Dark spell for illusionists?

Postby Nassis » Sun Nov 11, 2001 4:02 am

How about giving illusionists a spell that shields a room from daylight sufficiently to let ultras see? Maybe even one that follows the caster (like psi globe) or entire zone...

As a lot of what they do is manipulate (the plane of) shadows and what is seen, it would be very appropriate for the class.

Something like "shade", 10th circle for zone effect, 8-9th for follow caster, 5-7 for stationary.

"The area slowly darkens as shadows seem to creep out from under all things and rise to soften the glaring light from the sun."
...or something.

shade (vt)
1) a) vt, to shelter or screen by intercepting radiated light or heat
b) vt, to cover with a shade
Bopple
Sojourner
Posts: 154
Joined: Sat Jan 27, 2001 6:01 am
Location: Seoul, South Korea

Postby Bopple » Sun Nov 11, 2001 4:06 am

I've seen some illus spells like darkness in the D&D 3rd edition books.

1. Net of Shadows - which darkens the room.
2. Shadow Mask - protects eyes from light/darkness/gaze
izarek
Sojourner
Posts: 645
Joined: Fri Jan 26, 2001 6:01 am
Location: Irvine, CA

Postby izarek » Sun Nov 11, 2001 5:20 pm

Franky that would seem the most logical outta the classes that can do it already...
rylan
Sojourner
Posts: 2903
Joined: Fri Jan 26, 2001 6:01 am
Location: Hudson, MA

Postby rylan » Sun Nov 11, 2001 6:17 pm

Personally I think pretty much anything that would let ultras see in daylight would be absurdly overpowered, and basically negate the one down side of those evil races.

Possible a single room spell with moderate to short duration would be acceptable.. but something that moves with the caster is too strong, and a 'zone effect' would just be insanely powerful.
Corth
Sojourner
Posts: 6002
Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Sun Nov 11, 2001 6:36 pm

Regardless of the balance question.. it is a game. Never liked the idea of people having to sit around for stretches of a time til its dark out.. doesn't seem like fun.

Corth
kiryan
Sojourner
Posts: 7275
Joined: Sat Apr 14, 2001 5:01 am
Location: Los Angeles, CA and Flagstaff, AZ
Contact:

Postby kiryan » Sun Nov 11, 2001 8:50 pm

think that would be great spell for illusionists not that they need any more good spells.

the fact that you would have to cast the spell makes it relatively useless, nothing can be at squid when leading a outdoors zone. unless we can get control weather to make it dark again =)
Ruagh
Sojourner
Posts: 161
Joined: Sun Feb 18, 2001 6:01 am
Location: Moscow, Russia
Contact:

Postby Ruagh » Mon Nov 12, 2001 8:02 am

A good idea. Those goodies who oppose it seems like they havent played a darkie at all. I'll see what they'll say after getting into the daylight with aggro tracking mob behind them. Sitting/idling during daytime was so boring to me that I will not play darkie anymore at all, though they do have some innates, those innates are negated by the damned daylight effect. So adding a moving shadow to illusionist and maybe aome high-level zone shadow spell seems like a good idea to me.
kiryan
Sojourner
Posts: 7275
Joined: Sat Apr 14, 2001 5:01 am
Location: Los Angeles, CA and Flagstaff, AZ
Contact:

Postby kiryan » Tue Nov 13, 2001 5:18 am

god that would be an awesome spell ruagh, a globe of darkness that follows the illusionist around (ie doesnt have to be cast every room).

great idea, might be too strong
Yasden
Sojourner
Posts: 1597
Joined: Sat Feb 03, 2001 6:01 am
Location: Lake Stevens, WA, USA

Postby Yasden » Tue Nov 13, 2001 8:49 am

Rylan...."help globe of darkness".

Problem is....there are many times where there's no squid on when you wanna do jot.
Kuurg
Sojourner
Posts: 398
Joined: Mon Jul 09, 2001 5:01 am
Location: Faang
Contact:

Postby Kuurg » Tue Nov 13, 2001 10:55 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yasden:
<B>Rylan...."help globe of darkness".

Problem is....there are many times where there's no squid on when you wanna do jot.</B></font><HR></BLOCKQUOTE>

Hey Kuurg, we need a shaman to control weather so the darkies can see...

'sorry, I have to shave my poodle.'

------------------
·Kuurg·
User avatar
Shevarash
FORGER CODER
Posts: 2943
Joined: Fri Dec 29, 2000 6:01 am

Postby Shevarash » Wed Nov 14, 2001 8:33 am

Well, the idea certainly makes sense. I am unsure how to balance it appropriately, but I bet it could be worked out.



------------------
<B>Shevarash -- Code Forger of Sojourn3
</B>
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Fri Nov 16, 2001 7:17 pm

chanters already have solidfog...
Yeah I guess it would make sense to have illus have a veil of darkness. But make the effect only extend to so many other people, so a group of 15 will need 3-4 illus just so they can all see.
Corth
Sojourner
Posts: 6002
Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Fri Nov 16, 2001 7:36 pm

4 illusionists in every group! Upgrade Corth!
Iltavera
Sojourner
Posts: 38
Joined: Sun Nov 11, 2001 6:01 am
Location: N. Providence, RI

Postby Iltavera » Fri Nov 16, 2001 8:06 pm

call it glimmering starlight
kiryan
Sojourner
Posts: 7275
Joined: Sat Apr 14, 2001 5:01 am
Location: Los Angeles, CA and Flagstaff, AZ
Contact:

Postby kiryan » Mon Dec 10, 2001 1:18 pm

the only thing i dont like about this spell idea is that it only benefits evil races. That and illusionists are certainly not hurting for power or prestige. Prolly the number one twink class?
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Mon Dec 10, 2001 5:15 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kiryan:
That and illusionists are certainly not hurting for power or prestige. Prolly the number one twink class?</font><HR></BLOCKQUOTE>

It's all about the util, mang. Illu prolly #1 util.
Corth
Sojourner
Posts: 6002
Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Tue Dec 11, 2001 12:57 am

Kiryan and Morithiel have joined forces in an evil conspiracy to ressurect old threads! Fear!! Image

Corth
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Tue Dec 11, 2001 1:24 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth:
<B>Kiryan and Morithiel have joined forces in an evil conspiracy to ressurect old threads! Fear!! Image

Corth</B></font><HR></BLOCKQUOTE>

*cackle*

I had a highlevel walk up to me the other day and go 'ahh, it's the infamous Mori!'
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Thu Sep 04, 2003 11:04 pm

Bump. Cheers for Sun Shadow! 8)

Also Eles seem to have gotten Earth Fog...
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Dalar
Sojourner
Posts: 4876
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Thu Sep 04, 2003 11:27 pm

thanks for bumping an old thread dorkus
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Fri Sep 05, 2003 12:47 am

Dalar wrote:thanks for bumping an old thread dorkus


My pleasure.

I wouldn't have, except for the quote by Corth that was already in there from when Kiryan bumped it. =)

Plus, we all need to be aware of when imms DO get to things, not just the times they ignore threads.
Yotus group-says 'special quest if you type hi dragon'

Shevarash OOC: 'I feature only the finest mammary glands.'

Silena group-says 'he was so fat and juicy..couldnt resist'
Dizzin
Sojourner
Posts: 290
Joined: Tue Feb 06, 2001 6:01 am

Postby Dizzin » Fri Sep 05, 2003 1:11 am

Guess I'll use Mori's propensity for old thread bumping to actually accomplish something useful.

Can any coder comment on the fact that Sun Shadow was changed to make it uncastable in combat? Just curious if this was for balance or just a mistake. It loses a lot of its usefulness with this change.
Thilindel
Sojourner
Posts: 3172
Joined: Sun Aug 31, 2003 9:09 pm
Location: Indianapolis

Postby Thilindel » Fri Sep 05, 2003 10:30 pm

The spell could 'float' with the caster. If anybody receives benefit (be it only grouped people do or it's a true room effect) they could make a check every minute or round, whatever, vs. possibly a sunbeam coming thru the shroud of darkness and blinding them. That kind of risk seems extreme but the ability for evils to get a little break seems ok to me.

Return to “S3 Ideas Archive”

Who is online

Users browsing this forum: No registered users and 2 guests