Just a suggestion, I think halflings need more class selection. Since they can be enchanters and invokers, I think they should also be able to be illusionists.
Don't see how this would be too overpowering or anything since they would actually be worse than gnomes and humans, would just add variety. Would be just for people that like the race for style reasons.
Especially since they tend toward the 'sneaky/hiding' side of things anyway.
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Snurgt take no prisoner.
Halfling class selection
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Burpie:
Since when do people play halflings other than the challenge since they SUCK! *duck* </font><HR></BLOCKQUOTE>
There is a little-known fact that the Myconid Remort Quest only works for halflings....
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Nokie 'No you don't!! That belongs to me!' Quickfingers
Since when do people play halflings other than the challenge since they SUCK! *duck* </font><HR></BLOCKQUOTE>
There is a little-known fact that the Myconid Remort Quest only works for halflings....
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Nokie 'No you don't!! That belongs to me!' Quickfingers
whats all this needless halfling bashing - you know you love us =)
Halflings innates:
Steal
Taunt - sort of tease/heckle/insult/infuriate the target (most of us can do this naturally)
ingore surrounding - all conversation by tall folks(over 45 inches tall) is casually ignored except for the key snipets of of conversation necessary for surival, those are somehow heard..
but back to original topic, halfling illusionsist would be a blast to play on all levels....
Nedle the halfling chanter
Halflings innates:
Steal
Taunt - sort of tease/heckle/insult/infuriate the target (most of us can do this naturally)
ingore surrounding - all conversation by tall folks(over 45 inches tall) is casually ignored except for the key snipets of of conversation necessary for surival, those are somehow heard..
but back to original topic, halfling illusionsist would be a blast to play on all levels....
Nedle the halfling chanter
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zen:
<B>Halfling RANGERS!
-Zen
</B></font><HR></BLOCKQUOTE>
I've actually seen halfling rangers in DnD campaigns. That would be m4d imbalance on Soj though. What, 7 hits per round on a good round? (2 hits from weapons, double attack, halfling innate extra hits, haste) Someone correct that.
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Daz group-says 'rofl, moritheil is the mcdonald's of death'
<B>Halfling RANGERS!
-Zen
</B></font><HR></BLOCKQUOTE>
I've actually seen halfling rangers in DnD campaigns. That would be m4d imbalance on Soj though. What, 7 hits per round on a good round? (2 hits from weapons, double attack, halfling innate extra hits, haste) Someone correct that.
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Daz group-says 'rofl, moritheil is the mcdonald's of death'
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Snurgt:
<B>er I would assume it would be the same as halfling rogues...6 hits a round while hasted.
</B></font><HR></BLOCKQUOTE>
would be wielding same weapons as rogues since couldnt lift anything heavier that would be worthwhile...
nedle the halfling chanter
<B>er I would assume it would be the same as halfling rogues...6 hits a round while hasted.
</B></font><HR></BLOCKQUOTE>
would be wielding same weapons as rogues since couldnt lift anything heavier that would be worthwhile...
nedle the halfling chanter
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