Pets and commanding.

Archive of the Sojourn3 Ideas Forum.
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Pets and commanding.

Postby Yayaril » Sun Oct 20, 2002 1:05 am

Here's some things I'd like to see implemented-

Toggle dumbpet. This toggle will allow you to turn off your follower's brain. That way they just follow you around and not do things like: assist you, try to cast minor globe on themselves, kick, hitall, or anything else in their AI.

I was also thinking that the order command should be considered a mental thing for some followers, like elementals and undead. You should be able to boss them around when in a silent room. This would also work with illithids bossing their charmed followers.

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-Yayaril

[This message has been edited by Yayaril (edited 10-19-2002).]
Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

Postby Burpie » Sun Oct 20, 2002 7:25 am

I may not be Steve Austin, but you get a HELL YEAH from me Image

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When a mob comes along, you must kill it! Kill it good!
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Tue Oct 22, 2002 8:20 am

Another thing occured to me- certain commands given to pets cause YOU to lag. I don't know what's up with this and was hoping that it could be removed.

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-Yayaril
Xisiqomelir
Sojourner
Posts: 870
Joined: Sun Aug 25, 2002 5:01 am
Location: Ixarkon
Contact:

Postby Xisiqomelir » Tue Oct 22, 2002 5:50 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril:
<B>
I was also thinking that the order command should be considered a mental thing for some followers, like elementals and undead. You should be able to boss them around when in a silent room. This would also work with illithids bossing their charmed followers.

</B></font><HR></BLOCKQUOTE>

< 586h/586H 585p/641P 89v/92V >
< P: std > The Reception of the Purple Rothe Inn
A smooth stone staircase carved right out of the rock leads down several
flights to this circular room below the surface. Wood panelling covers the
bare rock of the walls, while a lush purple Calimshan rug is strewn across
the floor, giving this room a cozy feel. In the middle of the room is a
curved counter upon which rests a ledger and a collection of room keys.
Glow-globes illuminate two passageways heading off to the rooms, to the
north and south. The commons room of the inn lays up, at the top of the
stone stairs.
- Up
A leather skin lies here.
A sheet skin bag has been left here.
A small bag.
A massive club adorned with spikes lays discarded here.
A gob club lies here.
A large gnarled club has been left here.
A raft made of driftwood lies here.
A water barrel has been left here.
A massive snarling dire wolf hulks here.
A massive snarling dire wolf hulks here.
The receptionist stands here.
A drow commoner enters from above.

< 586h/586H 585p/641P 88v/92V >
< P: std > order followers b
Ok.
A drow commoner bounces around, really excited!



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Cherzra- "My only innate is max 10 evils on"

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