level 50, abilities.

Archive of the Sojourn3 Ideas Forum.
Vazzgo
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level 50, abilities.

Postby Vazzgo » Sun Nov 17, 2002 9:20 pm

Only for level 50's.

After lvl 50, experience should be able to be switched to raise resistance's, stats, etc for a small number to let all those high levels something to do to build up their chars.

Ie:
Magic resistant = Raise by 2 magic resistance by each level (up to 3)
Strenght = Raise by 2 your strenght (up to 3)

And some class based abilities like:
Warriors ->
Bash mastery = adds a 2% of chance to stun your opponent when bashing (up to 3)
Rescue mastery = adds a 4% of chance for a succesful rescue(up to 3)

Pet casters ->
Pet mastery = Adds a 5% to the total of your pet's hps (up to 3)

Invokers ->
Improved damage = Adds 3% to the magical damage mitigated (up to 3)

Casters ->
Quickmind = Reduces your memorization time by 5% for each spell (up to 3)

Clerics ->
Heal all = Adds a 2% for any kind of heal to become group heal (up to 2)
Healing matery = Adds 5% of the heal you making (up to 3)

Rogues ->
Assassination mastery -> Adds a 2% for your assassination ability (up to 3)
Double circle = Adds a 2% for each circle be done by both weapons (up t 3)

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And so on, and so on.. Dont think this would unbalance the game since each point would be a full level for a 50th wich would take alot of time and make high levels more unique.
Yayaril
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Postby Yayaril » Sun Nov 17, 2002 9:49 pm

Reminds me of the Everquest alternate advancement points, which I think is a pretty cool idea.

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Malacar
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Postby Malacar » Sun Nov 17, 2002 9:57 pm

The world is coming to an end, I am agreeing with Yayaril.

That was the only reason to play on EQ after 50.. There, like here, after 50 it becomes boring after a while unless you have one or two specific mind sets.

Thumbs up.

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Postby Malacar » Sun Nov 17, 2002 9:57 pm

Feh, my first ever doublepost. Growl

[This message has been edited by Malacar (edited 11-17-2002).]
Dalar
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Postby Dalar » Sun Nov 17, 2002 10:33 pm

yea rerolling another class isn't a great way to "keep player interest" in the game b/c they just remember how crappy it is to level another char. also prestige points could be used in this manner too Image.

would be nice to have a specialization at lvl 50 rather than having everyone be a cookie cutter.

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Postby Gyrx » Sun Nov 17, 2002 11:30 pm

Neato suggestion
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Postby rylan » Sun Nov 17, 2002 11:41 pm

I'd love to have some little special thing at level 50.. or hell, even make it so you have to be at level 51 notch or trade in a chunk of xp for it Image
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Postby Ashiwi » Mon Nov 18, 2002 12:33 am

I just want to know what level I am if we ever did something like this. I stopped getting ressed and I know I've left behind well more than a dozen corpses. I broke the 10K prestige point a while back. It would be cool to see how far above 51 you are.
Daz
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Postby Daz » Mon Nov 18, 2002 2:39 am

hey, i know - we can add potions on uber hard fights that raise your level if you have enough experience beyond lvl 50, maybe go all the way up to level 56! and like, give skills for people that are like, triple attack for warriors! wow!

for the record, i am being stupid because of the concept that they should ever add a new skill to warriors is amusing beyond all words to me.

of course, after i stopped being a conjie - they got upgraded (arguably!!!) to elementalists. now that i am no longer a warrior, it would not shock me to see great new skills come in. go guys, im a chanter now. soap on a rope, cuz im yer bitch!
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Postby Tesil2 » Mon Nov 18, 2002 2:40 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ashiwi:
I just want to know what level I am if we ever did something like this. I stopped getting ressed and I know I've left behind well more than a dozen corpses. I broke the 10K prestige point a while back. It would be cool to see how far above 51 you are.</font><HR></BLOCKQUOTE>

How about removing the 50 cap altogether? Before you start moaning...I mean it'll show up on who/att or whatever what your level is....57...82 whatever....but you don't get anymore spells/skills or anything like that.

I'm tired...maybe a sucky idea...I don't care! Image
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Postby Ragorn » Mon Nov 18, 2002 9:43 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Daz:
hey, i know - we can add potions on uber hard fights that raise your level if you have enough experience beyond lvl 50, maybe go all the way up to level 56! and like, give skills for people that are like, triple attack for warriors! wow!</font><HR></BLOCKQUOTE>

I think I've heard of that on a mud similar to this one before.

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Kifle
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Postby Kifle » Mon Nov 18, 2002 3:24 pm

like it.

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Postby Ambar » Mon Nov 18, 2002 3:25 pm

how bout since there IS no level 51 ....

when your exp goes tot he point where you WOULD be 51 ...


you becoome !fail


OMG level 50's failing gheals, d-scales .... Image

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moritheil
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Postby moritheil » Mon Nov 18, 2002 6:20 pm

Readers are encouraged to see the related thread:
http://www.sojourn3.org/ubb/Forum6/HTML/002080.html

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Glarec
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Postby Glarec » Mon Nov 18, 2002 8:26 pm

i totally disagree with this. this would discourage me from lvling my 5th alt to 50. instead i would have to try to lvl my already lvl50 chars Image


ps: sarcasm if anyone didn't see that
moritheil
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Postby moritheil » Mon Nov 18, 2002 11:44 pm

feh, comment on my idea in the link :P

You could level your eq instead! It would add a whole new epic dimension to the game.

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old depok
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Postby old depok » Tue Nov 19, 2002 6:34 pm

This is a cool idea.

I would like to also be able to level my Spirit Tiger!
ssar
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Postby ssar » Wed Nov 20, 2002 12:42 am

I really like the idea of somthing special, yet small, for level 50 and beyond.

Some of the ideas by Vazz and others about very small increases in certain skill and saves percenatges sounds like very worthy food for thought!
I like minor increases in the better skill(s) of your class idea, especially.

It would need to be not unbalancing, of course.

Perhaps something like a choosable specialization, or minor increase to an attribute of your choice, costing lots of plats or something.


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Postby Sarell » Wed Nov 20, 2002 4:17 am

I don't like the exp bit of it. You do get something extra at level 50, better skills. AND a title as something special. The idea of spending exp past 50 for more skills, to cal la spade a spade is well, lvl 51 52 53 54 55 56 etc... Even if you don't call it that.

I do like the idea of when you hit lvl 50 something amazing happens. When yo ulog into game next you have the spend level 50 points options with thing like follows.

You have 10 points, you can spend 1 point to-
reduce a save by 1
increase hitroll by 1

You can spend 2 points to-
increase damroll by 1
increase a stat by 1 (max_stat allowed)

You can spend 5 points to-
gain 1% MR

You can spend 10 points to-
eliminate spell failure
eliminate rescue failure
eliminate stutter
elimintate search failure
restring an item

You can spend 11 points to-
become a fire giant
become a myconid

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Postby gordex » Fri Nov 22, 2002 7:17 pm

I like the idea of !fail level 50 spells. Failing: moonwell ***************** (thats with qc btw) or failing: creeping doom ******** (again, with qc) is silly.

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Kribble
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Postby Kribble » Sat Nov 23, 2002 10:22 pm

I'm 50th level.

All useful skills are maxed.

Apparently, I'm as good as I'll ever be, which is depressing (cause I suck.)

I am all in favor of most of the abovestated ideas, and I strongly encourage some... SOME thought about increasing natural skills/hitpoints/saves by tiny amounts in return for ridiculous amounts of work. I would love it if I could get a hit point for level 51. I would LOVE it if I could get a -1 save to any save slot at level 52. It would give me a sense that there was something else to self improvement besides the eq I wear. If I could drop another second of mem time from each spell at level 55, I would actually exp for it. (Don't scoff, I have no life.)

Sorry for being long winded, but this idea has merit.

Peace.
Kribz.

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