<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dalar:
<B> let's see
You're casting offensive spells that deal a crapload of damage AND giving off secondary effects. As if the mob wasn't already taking insane damage he's losing his ability to stay alive. Invokers already have blind/silence on sandblast, remove coldshield on inferno, slow/para on fell frost, area stun with thunderblast, blind with blazing beam. </B></font><HR></BLOCKQUOTE>
Have you ever relied on voker to blind or silence? blind lands maybe one in 10 spells and lasts somthing like 30 sec (compared to 5 minutes on pwb) and silence lands maybe one in 20 sandblasts (seen it only once when vokers silence saved a day). Slow/para on fell frosts rarely works outside fireplance/brass. Blazling beam is never used in zones and again it lasts enuff to gate out of trouble. I agree with inferno removing coldshield and stun on thunder blasts. I love both of those effects and I want more

. I think its good the sometimes i have to go off scheme and mem inferno for single mob or mem crappy damage thunderblast
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"><B>
to comment on your points:
1. Making force missiles stun even with lowered damage would be so wrong. I'm not going to explain why. Having a targetted bash is an interesting idea. I don't have a strong argument against it.</B></font><HR></BLOCKQUOTE>
Maybe it could just abort spells. Stun wouldnt be so much imbalancing usually when i have to go target spell its !stun mob anway. Bash would be funny to use.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> <B>
2. Sandstorm was taken out because it blinds AND bashes and deals insane damage.
Reducing it's damage isn't going to balance it. It's like casting quake, a much stronger version of sunray and damage. </B></font><HR></BLOCKQUOTE>
You are comparing 10th level quest spell with 3rd (earthquake) and 5th (sunray) spells. Give it a chance to bash only human sized mobs and lower damage than it is now and i dont think i will unbalancing and will still leave a niche for earthquake (giants) and sunray (udead)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"><B>
3. Making power word blind the way it is made soj3 easier. Making power word stun the same will just make soj3 even easier than it already is. Please don't do this.</B></font><HR></BLOCKQUOTE>
PWB lasts 5 minutes. Stun lasts a couple of seconds. If it worked on same basis as PWB it would still land not as often as 4th circle spook. I dont know why you are so afraid of it
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"><B>
4. Downgrading all areas to under single target damage is a better way to go. This would make invokers think about if they want to concentrate on one mob or spread it out. I would suggest making inferno do something like 5k damage possible with a cap at 800 a mob. This would mean if you're fighting 20 mobs, You will probably miss half from blast radius and then then divide 5k damage on 10 mobs (500 damage per mob). On fighting 10 mobs you'll probably miss 4 mobs and spread 5k on 6 mobs with a cap of 900 (900 damage per mob). Your force missiles would be dealing 1.8k a round or something. This would make invokers think about using single target or area instead of just areaing to death. Note: numbers are off but you get the idea.</B></font><HR></BLOCKQUOTE>
Thats your idea. It wont change the way vokers are played. I expected comments on my idea.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"><B>
think of it this way.
you fell frost a mob 4x and get him slow'd with 4k damage. that took like 6 rounds.
enchanter slows a mob (if he's lucky) in probably 10 rounds b/c slow has a lame cast time and lame success rate. he dealt 0 damage. same can be said for blind. you're basically debuffing and dealing insane damage = saving tons of time. if i heal (note: not gheal) or stone it would be a waste of time because clerics beat me in healing and enchanters beat me in stone.
</B></font><HR></BLOCKQUOTE>
This time you compare a 5th circle cantrip to 9th circle spell. Try comparing it blacklight burst. I do some damage (no its not massive for fell forst) and have a chance to slow on one mob. Meanwhile enchanter deals damage to all mobs in a room and has a good chance to slow them.
------------------
Moritheil is dead! R.I.P
Your receive back exp you lost in his groups!
You raise a level!