Bandage
Bandage
Hey, whats everyone think about making the bandage skill more useful. By that I mean, with a higher skill, bandage heals more hps when you're negative.. so combined with death pact it can be really useful if someone has a really high bandage skill. Instead of bandaging someone from -60 to -58, with a high skill it could do something like 20 or 30hps.
And allow people with a higher skill to bandage (for less hps of course) people who are in awful condition.
And allow people with a higher skill to bandage (for less hps of course) people who are in awful condition.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by rylan:
And allow people with a higher skill to bandage (for less hps of course) people who are in awful condition.</font><HR></BLOCKQUOTE>
What?! I want everyone else to have to go through doing 28,000+ bandages to max it out like Nokie had to!
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Nokie 'No you don't!! That belongs to me!' Quickfingers
And allow people with a higher skill to bandage (for less hps of course) people who are in awful condition.</font><HR></BLOCKQUOTE>
What?! I want everyone else to have to go through doing 28,000+ bandages to max it out like Nokie had to!
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Nokie 'No you don't!! That belongs to me!' Quickfingers
lol Nokie.. didn't take me nearly as long
It was somewhat annoying to practice, but my max_wis eq helped a lot.
It was annoying getting it maxed and seeing no differance in how it worked tho.. its enough of a pain to practice that most people won't bother even if its changed to be a cool skill, but I'd still like to see it do something like I suggested.
It was somewhat annoying to practice, but my max_wis eq helped a lot.
It was annoying getting it maxed and seeing no differance in how it worked tho.. its enough of a pain to practice that most people won't bother even if its changed to be a cool skill, but I'd still like to see it do something like I suggested.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by rylan:
<B>I'm not asking for it to fail Kia
I think it should be no fail, but its effect increase with higher skill level.</B></font><HR></BLOCKQUOTE>
Heh. the point, I think, is that it shouldn't take ~10 bandages to bring someone from morted back to health... maybe make bandage take a little more time depending on the extent of injury, and make entering another command abort it?
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You tell Ushug 'err... spankmistress??'
Ushug tells you 'you can't help it, I've always thought of mori as a chick'
<B>I'm not asking for it to fail Kia
I think it should be no fail, but its effect increase with higher skill level.</B></font><HR></BLOCKQUOTE>
Heh. the point, I think, is that it shouldn't take ~10 bandages to bring someone from morted back to health... maybe make bandage take a little more time depending on the extent of injury, and make entering another command abort it?
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You tell Ushug 'err... spankmistress??'
Ushug tells you 'you can't help it, I've always thought of mori as a chick'
well if it was made if your skill sucked you failed, it would 1) bring back the realism to it..
2) make people practice it
3) make it a useful skill again
i like the idea of the better the skill the better you heal.
i think if it was made so if low skill u had high failure rate.. i might like that too
and with death pact this would realy make senese to fix now
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MoM-D
2) make people practice it
3) make it a useful skill again
i like the idea of the better the skill the better you heal.
i think if it was made so if low skill u had high failure rate.. i might like that too
and with death pact this would realy make senese to fix now
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MoM-D
Please fix the bandage bug. I see new players abusing it all the time by getting morted and then healed back to 0 hps so they can continue fighting those non-vicious mobs. If you have two players bandaging, the possibilities are endless for abuse. I also see lvl 50 players twinking rares and zones like Bronze citadel using creative bandage techniques. Go in, get morted. . . bandage up to 0, and have at it! So abusable =(
Please, think of the children.
Lost
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Please, think of the children.
Lost
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Hrmmm I might be wrong here, but I think that "bug" was put in because years ago for a good reason. Basically bandaging was pkill. Granted this was better then, and a little after, the drag the corpses to a dog to eat and loot the eq days, but still done with a reason (that is if I remember correctly and since I'm an old gnome gone evil who knows!).
On the subject of doing more healing etc...*shrug*
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Marforp / Sasdor
and now the new improved Pofas!!
On the subject of doing more healing etc...*shrug*
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Marforp / Sasdor
and now the new improved Pofas!!
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