Evils and Humans...together again?

Feedback, bugs, and general gameplay related discussion.

Should evil/neutral-aligned humans be able to group with evilraces?

Poll ended at Mon Dec 22, 2003 8:54 am

Yes
37
65%
No
20
35%
 
Total votes: 57
Yasden
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Evils and Humans...together again?

Postby Yasden » Wed Dec 17, 2003 8:54 am

I personally enjoy this change, and I hope it stays, simply for the fact it increases our available pool of players so that we can do more things. And it keeps those dirty paladins and rangers away >:)

I'll post more when I'm not tired, or something. Put your thoughts down!

Deathmagnet
Nilan
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Postby Nilan » Wed Dec 17, 2003 9:07 am

was alot of fun. While i like the idea of neutral/evil human grouping, I must say i do not like the idea of a open free for all. I think human evil neutral grouping added not only to the general fighting adventuring in the game but is also realistic from a rplay stand point. Where as a open free for all would not be.

So far was fun

And nice Tesil Fotex even healed and name me a dopplestabby!!!!!!!!!!!

Nilan
aka
Stabby
Ambar
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Postby Ambar » Wed Dec 17, 2003 10:05 am

Nilan wrote:And nice Tesil Fotex even healed and name me a dopplestabby!!!!!!!!!!!


are dopplestabbys quite as handsome as the real stabby??? (i know dopplestabby's make u happy :))
Nilan
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Postby Nilan » Wed Dec 17, 2003 3:50 pm

No dopplestabbies are definetly not as cute as the real stabby *blush*

But I love having dopplestabby cause its fun!!!!!!!

Nilan
aka
Stabby
Azenilsee
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Postby Azenilsee » Wed Dec 17, 2003 5:56 pm

I do hope that this change stays. The evil pbase is really pathetic especially during the early mornings till late afternoons, this will allow those from different parts of the world to enjoy Faerun a lot more than they could have.

Thanks to Shev for imping this. :)
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Zathep Barra'Chath
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Postby Zathep Barra'Chath » Wed Dec 17, 2003 6:29 pm

Ithink The human Nuetral race is a good idea. for 2 reasons. #1 it well give the evil pbase a selection from the goodies pbase that they can use in zoning, cause there pbase doesnt always support zoning, #2 humans are said to be the worst race to play, yes we have some human only items....but there not the spectacular. but this gives people to play humans a lil more. :) i myself have some goodies, some humans. and A drow. so this interests me greatly

Good job shevy
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Postby Ace » Thu Dec 18, 2003 1:33 am

edited, lemme try it out first

Ace
[48 Elementalist] Acedizaken (Duergar) (RP)
rylan
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Postby rylan » Thu Dec 18, 2003 1:48 am

So nobody is concerned that youc an now have a dooming druid grouped together with a ultrablasting psi and invoker, all of whom won't have any feedback with each other and do insane area damage?
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Postby Marforp » Thu Dec 18, 2003 5:46 am

Assuming the change was good for other reasons (I think that it might be a good change, but only time will tell) then there are other ways to deal with it. It wouldn't be hard for the gods to code spell feedback to take care of these specific situations.

Marforp (a.k.a. Lalokiple gnome invoker who would have played a human if he knew of these changes before)
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Postby Lilithelle » Thu Dec 18, 2003 6:44 am

I think its good, a creative way to make humans a nicer race to play and helps evils. Its a bit dubious from an RP perspective to have neutrals grouping with evils I think, evil human would be better. I don't say this just to deny them druids, i don't mind them having druids. With evils having wormhole it doesn't really add much. Maybe neutrals grouping with evils could suffer alignment loss or loss of prestige cause I don't think the rest of the human race would look on it very fondly. An evil human people wouldn't think much of anyway and their prestige would be more fear than respect.
Lil
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Postby Karae » Thu Dec 18, 2003 6:49 am

Yeah Neutrals shouldn't group with evils, unless they undertake a penalty.

Also can neutral humans, and evils, enter evil hometowns now?
rylan
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Postby rylan » Thu Dec 18, 2003 1:22 pm

Give them 1/10th normal xp when grouped with evils.
moritheil
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Postby moritheil » Sat Dec 20, 2003 11:31 pm

rylan wrote:So nobody is concerned that youc an now have a dooming druid grouped together with a ultrablasting psi and invoker, all of whom won't have any feedback with each other and do insane area damage?


Doom is no longer uber. I can't speak for ultrablast, but given what psis have been posting, I don't think anyone's terribly concerned.
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Postby Lilithelle » Sat Dec 20, 2003 11:55 pm

Evils gaining access to dooming druids could be balance by allowing Moritheil into evil groups (he's half-elf I think). Ok, that might be a bit unfair to evils, but they shouldn't get only benefits from these changes.
Lil
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Postby Dalar » Sun Dec 21, 2003 2:38 am

squids were always great in that their best area could be spammed without fear of feedback. adding druids gives them another high level area to use.
It will be fixed in Toril 2.0.
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Postby Teyaha » Sun Dec 21, 2003 2:42 am

worry about it when you actually see a HUMAN druid play.

otherwise there are no druids groupiong with evils right now
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Postby Pheten » Sun Dec 21, 2003 3:39 am

Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[49 Dru] Yanol (Human)
[50 Dru] Lilithelle Mist Maiden - Shadows of Imphras (Grey Elf)
[47 Dru] Linsow (Human)
Dalar
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Postby Dalar » Sun Dec 21, 2003 5:34 am

so every new implemented change should reflect the current playerbase or the best case scenario?
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Disoputlip
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Postby Disoputlip » Sun Dec 21, 2003 10:01 am

Lilithelle wrote:I think its good, a creative way to make humans a nicer race to play and helps evils. Its a bit dubious from an RP perspective to have neutrals grouping with evils I think, evil human would be better.
...
Lil


Just want to say I agree. From an RP perspective then you need to be a pretty evil aligned human when you have contact with drow and orcs.

Dunno about the practical stuff, I'm just talking RP.


/Disoputlip
Teyaha
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Postby Teyaha » Sun Dec 21, 2003 10:00 pm

hrm.

i'm all for it being restricted to evil humans personally.

the goodies arent the only ones hurt by this.

now that there is really no need to bring an evil chanter along (there are quite a few evil and neutral human chanters) more drow chanters i'm seeing are doing...well nothing.

if you can bring a full grou pof trolls and ogres and snakes and humans and not have to worry about dayblind you will do it! this hurts the dayblinds too.

it is, however, needed.
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Postby Salen » Sun Dec 21, 2003 11:42 pm

Teyaha wrote:worry about it when you actually see a HUMAN druid play.

otherwise there are no druids groupiong with evils right now



Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[49 Dru] Yanol (Human)
[50 Dru] Lilithelle Mist Maiden - Shadows of Imphras (Grey Elf)
[47 Dru] Linsow (Human)


Is that the definition of 'pwn'?
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Postby ssar » Mon Dec 22, 2003 3:09 am

Lilithelle wrote:Evils gaining access to dooming druids could be balance by allowing Moritheil into evil groups (he's half-elf I think). Ok, that might be a bit unfair to evils, but they shouldn't get only benefits from these changes.
Lil


MWAHAHA
Nice Lili!

So far the new code seems to be helping a lot of folks on both evil and goodrace, seems like a good thing to at least trial for some time.
BEER

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