Room Silence vs. Targetted
Room Silence vs. Targetted
I always thought room silence was pretty damn powerful, but it's been replaced by something far more powerful. Targetted silence has gotten crazy powerful. Most fights the mob casters are silent before round 3.
At the same time the value of timely sping has dropped. I'm starting to think room silence would make the mud much more intresting. For the ele/druid spells change them to a extremely short duration targetted silence with a slightly higher chance to land (3-5 rounds).
This forces melee to become a bigger part (any part) of the game when used. It also forces groups to work better, makes many mobs less twinkable.
Forced tactic changes rule.
Belle
At the same time the value of timely sping has dropped. I'm starting to think room silence would make the mud much more intresting. For the ele/druid spells change them to a extremely short duration targetted silence with a slightly higher chance to land (3-5 rounds).
This forces melee to become a bigger part (any part) of the game when used. It also forces groups to work better, makes many mobs less twinkable.
Forced tactic changes rule.
Belle
Hyldryn wrote:Yeah, but room silence will end up lowering the variety of what can happen in a fight.
Actually I think it's just the opposite. Now your casters silence the mob casters, then you nuke the heck outta the place (yawn). You now have the option of trying to stun/sp mobs, and use your casters, or If the room is silent (you don't have to silence), you have to rotate tanks, rescue, pay attention to detail more, strategy.
Also having the room silence duration very random would be fun!
Room silence sucked. No fun at all for casters. The gods might want to consider removing silence altogether and perhaps upping SP.. and also give something back to clerical classes. Alternatively, lowering the success rate of targetted silence would also work.. heh
Corth
Corth
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth
Goddamned slippery mage.
Goddamned slippery mage.
Corth wrote:Room silence sucked. No fun at all for casters.
Corth
Crazy area damage is no fun for meleers. So much fun, by the time the prime target has died all the other mobs in the room are ph/awful. It wouldn't be something that would be used a lot, but if you wanted to stop a bunch of mob casters for a time..
Removing all silence works for me too;)
belleshel wrote:Corth wrote:Room silence sucked. No fun at all for casters.
Corth
Crazy area damage is no fun for meleers.
Correction. Crazy area damage is no fun for anyone who enjoys playing a game that requires skill....
I was in no way advocating that we increase area damage :)
Corth
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth
Goddamned slippery mage.
Goddamned slippery mage.
Corth wrote:Correction. Crazy area damage is no fun for anyone who enjoys playing a game that requires skill....
Corth
Agreed. I was just trying to push an idea that would require more tactics then what is currently employed. Anything that would make the mud a more reactive, dynamic environment would be awesome.
Try doing zones like Seelie where the mob procs regardless of what you to do it. So with a combination patrol + caster faerie group, its instant spank because you either get aread to death from the mob casters, or pris proc'd to death when you silence the room and can't remove blind/para or heal anyone. And Bell the reason we get the mobs silenced in the first couple rounds (usually) is because we take people who know what they're doing. We cast curse/hex immediately, and have about 4 people casting silence spells at the mob, and I still see mobs get a nuke off regularly even with all of that.
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Let just remove all spells and classes and make everyone a rogue and give them 2 khanjaris.
Lilithelle stops using a softly throbbing piece of flesh.
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
mynazzaraxxsyn wrote:Let just remove all spells and classes and make everyone a rogue and give them 2 khanjaris.
Im a bit dissappointed dude. I was counting on you for a "bring back monks" post.
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
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thanuk wrote:mynazzaraxxsyn wrote:Let just remove all spells and classes and make everyone a rogue and give them 2 khanjaris.
Im a bit dissappointed dude. I was counting on you for a "bring back monks" post.
I was trying for something new here. But since you mention it, we just need 3 classes on the mud, sorc, merc and MONK!
[edit]We need 'zerkers too, sorry forgot them.[/edit]
Lilithelle stops using a softly throbbing piece of flesh.
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
rylan wrote:Try doing zones like Seelie where the mob procs regardless of what you to do it. So with a combination patrol + caster faerie group, its instant spank because you either get aread to death from the mob casters, or pris proc'd to death when you silence the room and can't remove blind/para or heal anyone. And Bell the reason we get the mobs silenced in the first couple rounds (usually) is because we take people who know what they're doing. We cast curse/hex immediately, and have about 4 people casting silence spells at the mob, and I still see mobs get a nuke off regularly even with all of that.
Sorry but you could take chimpanizees and the mob would get silenced. It doesn't take any 'skill' or even any thought to do what we do. Yah a casting mob 'might' get off 1 spell, jesus when did we get so wimpy.
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omg a room silencE? we'd have to survive on melee damage? omg! no! we'd never do casters again.
As long as room stun spells are available, room or targeted silence make little difference imho. except on the really big mobs that aren't stunnable.
Overall i see this change as low impact, and as hyldryn mentioned, it would remove some variety from what can happen in combat.
Interesting thought would be, how is MR going to affect this? if it's cast on a room, does it use the rooms sv_spell? can the mobs/PC's inside resist its effect since it IS magic? bleh, too many questions!
As long as room stun spells are available, room or targeted silence make little difference imho. except on the really big mobs that aren't stunnable.
Overall i see this change as low impact, and as hyldryn mentioned, it would remove some variety from what can happen in combat.
Interesting thought would be, how is MR going to affect this? if it's cast on a room, does it use the rooms sv_spell? can the mobs/PC's inside resist its effect since it IS magic? bleh, too many questions!
Two other ideas:
1) Make some spells not require a verbal component. Something like heal might be castable in silence, but Full heal couldn't. Force missiles couldn't but meteors could. Ect. Would take some work thou.
2) Better yet, silence shouldn't cancel all spells, make it reduce your failure rate (on all circles) based on your level. You could cast any of your spells but the higher your level, the better chance that your spell actually works (i.e. you know how to get a spell cast without verbal components). A low level mage silenced would fail just about all his spell attempts, but a high level mage might only fail every few spells.
Just a thought.
Belle
Also I as I posted, I see the opposite, it would add variety, there would be different ways to attack fights, right now there is really just 1.
1) Make some spells not require a verbal component. Something like heal might be castable in silence, but Full heal couldn't. Force missiles couldn't but meteors could. Ect. Would take some work thou.
2) Better yet, silence shouldn't cancel all spells, make it reduce your failure rate (on all circles) based on your level. You could cast any of your spells but the higher your level, the better chance that your spell actually works (i.e. you know how to get a spell cast without verbal components). A low level mage silenced would fail just about all his spell attempts, but a high level mage might only fail every few spells.
Just a thought.
Belle
Also I as I posted, I see the opposite, it would add variety, there would be different ways to attack fights, right now there is really just 1.
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Room silence would make psis very powerful. Only goodies would have to rely on melee damage. Evils could just take a couple squids.
Lilithelle stops using a softly throbbing piece of flesh.
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
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mynazzaraxxsyn wrote:Room silence would make psis very powerful. Only goodies would have to rely on melee damage. Evils could just take a couple squids.
You assume that the imms would let psi's continue to function with a room silence spell in place. Given the general romping squids have taken in the past month or 2 I wouldn't hold my breath. :p
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