Being Human

Feedback, bugs, and general gameplay related discussion.
Grizz
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Being Human

Postby Grizz » Mon Aug 23, 2004 10:28 pm

There seems to be a stigmatism about playing a human character. Certain classes are forced to be human so there are a few out there but on the whole there are very few humans in the game.

If you look at warriors there is really no reason to even consider playing a human. Not when you have so many other better races you can be.

There are only a few things that come to mind when it comes to playing a human that are somewhat good. You can live in Waterdeep, the hub of existence for the goodies. You can group with Evil races if you happen to be neutral or evil alignment. I also heard a rumor once that Humans level faster out of all the races(remember I said rumor).

Beyond that there really is no reason to play a human unless being forced to by the class you choose. Now don't get me wrong, I am not "bitching" about how humans suck and how they can't be played.

What I am really looking for is some constructive reasons on why anyone should play a human or how we could make playing a human more appealing. If I am wrong in my assessment I am sure you will tell me.
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Postby Mitharx » Tue Aug 24, 2004 1:29 am

Rumor is that humans hit their +max notches faster than other races.
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Postby Xisiqomelir » Tue Aug 24, 2004 2:56 am

Mitharx wrote:Rumor is that humans hit their +max notches faster than other races.


Aren't humans the only race with a maxcon notch?
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Postby Sservis » Tue Aug 24, 2004 10:56 am

Xisiqomelir wrote:
Mitharx wrote:Rumor is that humans hit their +max notches faster than other races.


Aren't humans the only race with a maxcon notch?


no? Only race that might not have a max con notch is ogre, everyone else has some ground to make up in the con department.
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Postby Xisiqomelir » Tue Aug 24, 2004 11:28 am

Sservis wrote:
Xisiqomelir wrote:
Mitharx wrote:Rumor is that humans hit their +max notches faster than other races.


Aren't humans the only race with a maxcon notch?


no? Only race that might not have a max con notch is ogre, everyone else has some ground to make up in the con department.


Illithids don't have a maxcon notch.
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Postby Sarell » Tue Aug 24, 2004 11:54 am

humans have great hitpoints for casters and can group with evils
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Postby oteb » Tue Aug 24, 2004 12:17 pm

Sarell wrote:humans have great hitpoints for casters and can group with evils


Humans are second worst mage race in game (horrible mems, must wear certain eq to get to !bash level with reduce etc). And they lack infra of course which is a pain since spell has very short duration.
Besides both human and elven chanters and vokers get same hps after level 26. And there is no difference in hps between gnomes and humans.
Only bonus humans get is ability to group with those 4 evils online.
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Postby Treladian » Wed Aug 25, 2004 8:31 am

The advantage to being human is that you can go evil and not be killed by your hometown guards. That's something only half of the good races can do. That's really the only advantage to being a human outside of the class choices available. Barbs and halflings make better warriors though (well, the latter makes a better pure tank really moreso than a warrior in general) and halflings make better rogues if you don't care about CR ability. None of this really matters though if you don't want to go evil or play a class that can't though. Frankly, I can't really think of any suggestions that would fit the mud without being a stretch.
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Re: Being Human

Postby Gurns » Wed Aug 25, 2004 9:11 pm

Grizz wrote:What I am really looking for is some constructive reasons on why anyone should play a human

Human is, IMO, the best race to play when you first start mudding. You can try out any class, you won't be the best race for the class but you won't be the worst, and you've got a convenient hometown. The recent addition of letting humans group with evilraces only increases the opportunities for a human to explore possibilities.

Humans are also a generally viable race if you want to play something other than a standard race/class combination. I've seen human mages, rogues, and clerics, for example, who did just fine. And it's not just for the challenge of playing an 'inferior' race, part of it is that human mages, rogues, clerics play a little differently, require a little different style of play, and I would say that looks to be a more enjoyable style for some players.
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Postby rylan » Wed Aug 25, 2004 10:58 pm

No 'penalty' for being a human cleric either. We have good natural hps, same wisdom as all the other good races, and get the ideal word spot back to WD.
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Postby Mitharx » Thu Aug 26, 2004 4:37 am

My human isn't allowed into home towns :x
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Postby Sarell » Thu Aug 26, 2004 9:23 am

If i was to make my mages again I'd make human just on the off chance I would fail res less than the elfs.
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Postby Iaiken Toransier » Thu Aug 26, 2004 2:55 pm

I have seen human characters of every class in my day and a lot of them were awesome at what they did simply because they were good players and that can make race/class combo matter a hell of a lot less.

I mean give me a break, players zone naked or even in joke or theme eq that is almost useless. I don't know entirely what the current state of mage eq is at the moment, but I've seen more than my share of human mages with more HP than the tank thanks to +hp an +max_con gear.

The REAL question is, how brave are the souls that play half-elven rangers, Or halfling/gnomish warriors?

For the most part, it's the player and not the class/race combo that makes a character successful. Elitists insist on being the best and so they can grey elf enchanter and dwarf/barb warrior all they want. In the end, its just a question of, "do I want to play a human?"
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Postby Xisiqomelir » Thu Aug 26, 2004 4:20 pm

1/2ling warrior = fantastic
Thus spake Shevarash: "Invokers are not going to be removed"



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Re: Being Human

Postby moritheil » Fri Aug 27, 2004 1:57 pm

Grizz wrote:There are only a few things that come to mind when it comes to playing a human that are somewhat good. You can live in Waterdeep, the hub of existence for the goodies. You can group with Evil races if you happen to be neutral or evil alignment. I also heard a rumor once that Humans level faster out of all the races(remember I said rumor).


More hit points, as a caster.

Those above reasons and that reason are pretty compelling IMHO.
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Postby Hyldryn » Sat Aug 28, 2004 7:36 pm

Gnome warriors are good, as are halflings.
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Postby Teklar » Tue Aug 31, 2004 7:33 pm

Humans, Gnomes, Halflings.. My Question is this: Why are there no Drow Rangers? .. Drizzit is a Ranger, and it is Forgotten Realms. *just wondering*

As for Humans, I tried on once.. as a Paladin but since I didn't like the class instant delete at 20th :)
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Postby chandigar » Tue Aug 31, 2004 9:20 pm

*shrug* almost all my chars are humans, right across the board mage, clerical, anti and bard. It all comes down to RP/style.

If you're a number cruncher there might not be a reason to go human, but I just like the IDEA of being a human. I see my chars as humans, dirty, stinking, rude, trying to squeeze as much life as possible in their 70 years of living (ok, that last one doesn't matter much with rejuvs, but hey)

The only class I can't see being a popular human is the warrior since size and hps are so vitally important to them (a stone cast by a human is the same as any other race after all).

Oh, and as for Drizzt, he was the exception to the rule, not the rule. IE I'm sure there are elves who practice necromancy in FR too, doesn't mean its accepted.
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Postby Treladian » Tue Aug 31, 2004 10:53 pm

chandigar wrote:Oh, and as for Drizzt, he was the exception to the rule, not the rule. IE I'm sure there are elves who practice necromancy in FR too, doesn't mean its accepted.


Actually, 2nd edition rules used the same class list for high, grey, aquatic, drow, and wood elves IIRC. Among allowing for drow to be rangers, this also meant that all elves were unable to become necromancers or a variety of other specialist mages. Of course, that didn't prevent elf mages from learning necromancy spells like animate dead, they just weren't as potent as a real necromancer. Elves in general didn't like necromancy. Even most drow tended to shy away from it in favor of domesticated Underdark predators, demons, and magic item based minions for non-humanoid backup. Obviously drow that prefered Kiaransalee to other members of the drow pantheon would be quite different, but Lloth's association with demons makes them far more preferable for drow under her rule.
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