Equipment ID Question

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Wulv
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Equipment ID Question

Postby Wulv » Tue Aug 31, 2004 12:08 pm

I have been ID'ing stuff to find out if it's better than what I have...(doesn't everybody) anyways....I have a few questions

Some items (a ring for example) may have AC 2 on it...and another ring may have AC 0 BUT says ARMOR by -2.

Are these the same or is AC modified by AGI/Load whereas ARMOR -2 is strickly that...AC -2

And another question...I found an item that ID'd as MAGIC_RESIST by 3... Is that the same as SaveVsSpell -3? or is that ALL magic (Spell/Rod) by -3?

AND am I WAY OFF base when I assume that AC: 3 and ARMOR: -3 would be roughly equivalent.

Thanks.. 8)
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Postby rylan » Tue Aug 31, 2004 12:39 pm

I think you're correct on the AC and ARMOR thing, but somebody else or a god would have to confirm that.

As for the MAGIC_RESIST stat, that is differant and much more powerful. That one means you have a 3% magic resistance. So lets say a mob casts cloud, you have a 3% chance shrug it off and to take 0 damage from it.
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Postby Zen » Tue Aug 31, 2004 1:04 pm

One thing that's important to keep in mind: Rings and earrings, regardless of what they say do not apply AC. Items can have two effects, not including prots, and ARMOR -5 can be one of those effects. It helps to think of AC as natural armor based on the item type, and ARMOR is magical properties. So items that can't have AC can have ARMOR.

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Postby Lenefir » Tue Aug 31, 2004 4:31 pm

rylan wrote:As for the MAGIC_RESIST stat, that is differant and much more powerful. That one means you have a 3% magic resistance. So lets say a mob casts cloud, you have a 3% chance shrug it off and to take 0 damage from it.

Hmm... Sure 3 MR means 3% and not as it is in (3rd edition) D&D where it's merely a number you have to beat with a d20 dice (and some modifiers)?
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Postby rylan » Tue Aug 31, 2004 10:31 pm

For how often it works, I think 3% is likely :P
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Postby Hyldryn » Tue Aug 31, 2004 10:39 pm

Yeah, weak isn't it?
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Postby Sesexe » Wed Sep 01, 2004 7:09 pm

Hyldryn wrote:Yeah, weak isn't it?


20 possible eq locations, is it?

3% possible per EQ location slot.

20 locations x 3% MR = 60% MR

Not too shabby I'd say.
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Postby Arilin Nydelahar » Wed Sep 01, 2004 7:30 pm

Sesexe wrote:
Hyldryn wrote:Yeah, weak isn't it?


20 possible eq locations, is it?

3% possible per EQ location slot.

20 locations x 3% MR = 60% MR

Not too shabby I'd say.


If im not mistaken, MR doesn't stack.
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Postby Sesexe » Wed Sep 01, 2004 7:58 pm

Arilin Nydelahar wrote:
Sesexe wrote:
Hyldryn wrote:Yeah, weak isn't it?


20 possible eq locations, is it?

3% possible per EQ location slot.

20 locations x 3% MR = 60% MR

Not too shabby I'd say.


If im not mistaken, MR doesn't stack.


Well if it doesn't stack, does it give a chance per item?
So if you are say wearing 3% MR item in all 20 slots, are there 20 MR checks that happen with each spell against you?

If so.. still not too shabby.
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Postby fotex » Wed Sep 01, 2004 9:20 pm

Highly doubt that. An MR check per item is essentially stacking.
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Postby Delmair Aamoren » Wed Sep 01, 2004 10:19 pm

From what i've been told (haven't seen the code so i dunno for sure)
they do NOT stack. DO NOT provide cumulative bonuses. The highest
bonus is the one that is calculated.
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Postby Sesexe » Wed Sep 01, 2004 10:32 pm

Well that's all dumb.
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Postby Hyldryn » Wed Sep 01, 2004 10:34 pm

thats why i said it was weak
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Postby Tasan » Thu Sep 02, 2004 1:55 am

Still can't figure out what would be so bad about having MR be a %reduction to the damage instead of an outright chance for 0 or all.

Someone fill me in on this?

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Postby Arilin Nydelahar » Thu Sep 02, 2004 3:07 am

Tasan wrote:Still can't figure out what would be so bad about having MR be a %reduction to the damage instead of an outright chance for 0 or all.

Someone fill me in on this?

!!x


Deja vu.. Coulda sworn I read that on another thread too Doug. :P
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Postby moritheil » Thu Sep 02, 2004 5:47 am

Lenefir wrote:
rylan wrote:As for the MAGIC_RESIST stat, that is differant and much more powerful. That one means you have a 3% magic resistance. So lets say a mob casts cloud, you have a 3% chance shrug it off and to take 0 damage from it.

Hmm... Sure 3 MR means 3% and not as it is in (3rd edition) D&D where it's merely a number you have to beat with a d20 dice (and some modifiers)?


3rd Ed. has no MR, it has SR (spell resist) which is essentially a caster level check.

The system folks described wherein it does a check vs. percentage for each item is the classic 2nd Ed. MR system. It may or may not be the system in effect here.
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