Needle swarm
Needle swarm
Why 6th? We've already got cone which doesn't go through globe and pretty much isn't worth memming, why not put this in 7th?
If it's strictly for xp, then I guess I understand... sorta...
!!x
If it's strictly for xp, then I guess I understand... sorta...
!!x
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'
Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'
Calladuran: There are other games to play if you want to play with yourself.
Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'
Calladuran: There are other games to play if you want to play with yourself.
Shevarash wrote:Its not intended to give you significantlymore damage, its mainly just intended for some variety. Same goes with most of the other new damage spells.
I suspected as much. Thanks for clearing that up, Shev.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
spell class summon??
I know almost nothing about any of the DnD books except monster manuals, so I gotta ask, is this spell outta the books? Seems wierd to me, shooting needles (which you summon) just dont seem to fit the enchanter class. I kinda like the fact that we enchanters have almost no offensive damage spells, except a mild dabbling in the basic elements, and of course the old stand-bye, constriction (great spell, makes sense to me too considering i spend a lot of time shrinking and enlarging people anyhow). Personally I'd rather see more affection spells, both helpful and harmful. Chromatic orb, btw, was such a great idea! Wouldnt mind to see an improved charm. Or an enchant weapon spell that was actually useful (like adding 2 2 to an already bonused sword, albeit temporarily).
This sort of already exists in the form of the paladin spell 'Holy Wrath' in that it gives temporary +1/+2 or so. Is this spell even worth it for them to cast, and do we need to burden enchanters with another spell that does the same small bit of melee improvement?
I think a warrior skill like 'rage' that might give a temporary melee bonus would be better for the game.
I think a warrior skill like 'rage' that might give a temporary melee bonus would be better for the game.
There are DnD spells that attack by summoning needles. However, they're not core DnD spells AFAIK. All the ones I know of are for Wu Jen, the wizard class in Oriental Adventures. Few of the spells on the MUD really match their DnD counterparts well though, so it's not really an issue.
Kossuth responds to your petition with 'You are no match for elemental pants!'
burden me??
No offense, but Im pro choice. My books, MY choice. Sure, I doubt an elite squad of fifteen is gonna bother with such a spellup, especially considering the voker vs hitter dispute, but thats besides the point. Should we remove haste just because half the time enchanters wont cast it except on the very best rogues? Nope.
Personally, anything that improves the roll-playablility of any class is welcome to me. And besides, I like helping newbies. This would help newbies. And I would get to be a real sought-after enchanter, too.So please gods, burden me with all the enchanteresque spells you can muster! I'll cast em!
Personally, anything that improves the roll-playablility of any class is welcome to me. And besides, I like helping newbies. This would help newbies. And I would get to be a real sought-after enchanter, too.So please gods, burden me with all the enchanteresque spells you can muster! I'll cast em!
-
- Sojourner
- Posts: 14
- Joined: Tue Oct 19, 2004 2:51 am
Hyldryn wrote:Needle swarm is good for enchanters doing neutral alignment maintenance.
That's what I thought when I first saw it appear. And then i went and cast it...and realised that it's a targetted spell, like force missiles or minute meteor.
Wouldn't it be so much more useful if this "swarm" of needles was actually an area effect spell (like the "swarm" of meteors in meteor swarm, for instance)?
-shalath
shalath wrote:Wouldn't it be so much more useful if this "swarm" of needles was actually an area effect spell (like the "swarm" of meteors in meteor swarm, for instance)?
I'd like to bring up the idea for giving people a choice on this. Just as bards can target a single mob or the whole room, I was thinking spells like magic missile/minute meteors could be given an option of target or room. If used on room, the first missile would hit the first mob, second missile second mob, etc... Visualizing it, the caster would wave his hands in an arc, spraying an area, or holding still and focusing on one target.
- Mike
Yarash wrote:shalath wrote:Wouldn't it be so much more useful if this "swarm" of needles was actually an area effect spell (like the "swarm" of meteors in meteor swarm, for instance)?
I'd like to bring up the idea for giving people a choice on this. Just as bards can target a single mob or the whole room, I was thinking spells like magic missile/minute meteors could be given an option of target or room. If used on room, the first missile would hit the first mob, second missile second mob, etc... Visualizing it, the caster would wave his hands in an arc, spraying an area, or holding still and focusing on one target.
- Mike
I don't see your idea as threatening to any other classes, and really not all that much to gain other then a slight additional feature to some spells. Be a nice side feature that wouldn't be used that much realistically, but wutever. I got nothing against it.
Asup group-says 'who needs sex ed when you got sesexe.'
Targsk group-says 'sexedse'
mount dragon
You climb on and ride Tocx'enth'orix, the elder black dragon.
You have learned something new about mount!
Targsk group-says 'sexedse'
mount dragon
You climb on and ride Tocx'enth'orix, the elder black dragon.
You have learned something new about mount!
Yeah I think that would be a cool idea - magic missiles are supposed to be individually aimable, and making them an optional area effect would be a simple interpretation of that. However, being as there are no other offensive spells in the game that have both a single target or area mode option, I don't think it can be easily implemented as there's no model to follow. Plus, it'd have to be changed for all the clones of magic missile too (shadow bolt, totem darts, earth darts etc) :(
-
- Sojourner
- Posts: 229
- Joined: Tue Jan 30, 2001 6:01 am
- Location: Salt Lake City,UT,USA 84116
- Contact:
fotex wrote:... magic missiles are supposed to be individually aimable, and making them an optional area effect would be a simple interpretation of that. However, being as there are no other offensive spells in the game that have both a single target or area mode option, I don't think it can be easily implemented as there's no model to follow. ...
While not offensive spells, both fire fog and earth fog (and perhaps others) have multiple targetting aspects.
Eilorn.
Now, we can do this the hard way, or... well, actually there's just the hard way.
-- Buffy, "Buffy the Vampire Slayer"
-- Buffy, "Buffy the Vampire Slayer"
belleshel.. wrote:My great hope is that these new spells will lead to spell intelligence. Rather than always casting the same spells in the same circle, you make choices on spells that are more effective against different types of mobs. An extention to cold vs. fire mobs combat logic!
Amen.
Yarash wrote:I'd like to bring up the idea for giving people a choice on this. Just as bards can target a single mob or the whole room, I was thinking spells like magic missile/minute meteors could be given an option of target or room. If used on room, the first missile would hit the first mob, second missile second mob, etc... Visualizing it, the caster would wave his hands in an arc, spraying an area, or holding still and focusing on one target.
As Yarash stated, there are some bard songs that can be targeted or given an area effect depending on what command is given (as well as a choice given for the earth/fire fogs). This doesn't seem too overpowering, but as someone mentioned, it's probably more a matter of whether it can be coded. :)
Return to “T2 Gameplay Discussion Archive”
Who is online
Users browsing this forum: No registered users and 38 guests