As was recently requested of me by a player, I started out to make an informative post about the differences between these two classes, as an aid for players interested in said topics. After doing some research into both classes by talking with other players of the appropriate class(s) and experience, I learned some things that I wasn’t aware of. My original intent was to put this in New Player Help forum, but because of the things I’ve learned, I feel the staff would benefit from what I have to say as well. Hence why I post it here.
That being said, what reasons are there to be a Necromancer or a Lich? What are the key differences between the two. Why choose one over the other? Just comparing these two classes against each other is the topic of the conversation.
These comparisons are also made between Necro’s without Annihilate Undead, and Lich’s without Siphon Undead, as it appears no one has either of these spells currently, and therefore I can’t comment on their nature or benefits to their respective classes.
Lich Advantages compared to Necromancer:
1) Heal Self ability with Heal Undead spell.
2) Increased damage capabilities because of Lich touch, Ice Tomb, Rot.
3) 4 More levels worth of HPs, (+20hps)
4) 4 more levels worth of spells
5) Innate Water Breath
6) Innate Protection from Gas (walk smoke with zero protections)
7) Perfect Night and Day vision
8) Reduced chance of receiving successful Lich Touch Proc from lich mobs
9) Death Pact – a desirable class unique ability for zoning, resulting in invites
10) Ice Tomb – has the additional bonus of allowing a Lich to plevel himself or another via the spells proc which can reduce a mob to a 1-shot kill for anyone of sufficient level.
11) Life Drain – ability to deal damage, heal self, and receive stackable vit-like vamp ability.
12) Lichs do not age, but now are set to most desirable racial age setting (Thanks Eli), therefore no need to tweak your age.
Lich Disadvantages compared to Necromancer:
1) Unable to receive minor healing from blessed/cursed water/food.
2) Unable to enter a large number of hometowns (as human unable to enter WD, but as evilrace can still enter DK – these being the main hometowns of the respective sides).
3) No major global transportation abilities. Lich is limited to teleport and dimension door, or running with levitate (no fly spell).
4) No currently working PFU (but has been addressed, and is supposed to be in next copyover – Thanks again Eli).
Necromancer Advantages compared to Lich:
1) Major global transportation ability with Life Walk quest spell.
2) Soul Walk – a group unique class ability for zoning, yet because of the spells current casting limitations, results in very little use in zones.
3) Vampiric Curse – unique class ability, excels when used in Exp groups, yet because of the spells current casting limitations, results in very little use in zones.
4) Can enter all hometowns normally allowable to your race
5) PFU works normally.
6) Able to receive minor healing from blessed/cursed water/food.
Necromancer Disadvantages compared to Lich:
1) No unique class defining ability that is desirable (keyword there folks) in zoning situations. Necromancers simple do not have some ability group’s need you for that a lich can’t already do. If there is a necro and a lich on, the lich will get the invite.
Note:
Boneshatter was not mentioned as an advantage, because lich pets can still cast it. Therefor a lich still has the ability via their pets to cast this spell.
Blackmantle is available to both classes, and therefore it is not class unique and defining between these two.
As it currently stands, there are more reasons to lich then to remain a necromancer. How can the necromancer be made a viable option to a lich? They need unique abilities that are desirable to groups. I see two immediate, and relatively easy, ways this can be done.
Suggestion #1: Soul Walk – this ability needs to be able to work in !tele zones. Right now, it doesn’t. If it did, this would be a class unique ability compared to ALL classes currently in the game and make this class very desirable in !tele zones. This would allow a group to continue not just without Ress, but more importantly without Ress F/X.
Suggestion #2: Vampiric Curse – Option A: Allow this to land on shielded mobs. Option B: Allow this to pop fire-shields and land on fire-shielded mobs.
Necromancer Vs Lich
Necromancer Vs Lich
Last edited by Llaaldara on Tue Dec 21, 2004 9:27 pm, edited 1 time in total.
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Eilistraee wrote:Soul walk does indeed work in no-teleport zones. It is hampered only by level, and if the target has any equipment worn or in inventory.
My source on this was Yun, who informed me that as of 2 weeks ago he was unable to get it to work in !tele zones.
I've never used the spell personaly.
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Eilistraee wrote:Soul walk does indeed work in no-teleport zones. It is hampered only by level, and if the target has any equipment worn or in inventory.
Vampiric curse working on shield is something of a technical issue, in my spare time I've thought about this but haven't come to a solid opinion on it yet though.
1. Agree, soul walk works perfectly, and as far as I know may have had unintended features, but has always worked.
2. omg thank you for thinking about vamp curse.
and tonights winner in the Toril EQ lottery is demi belt and skull earring!
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