Guard Skill for Paladins
Guard Skill for Paladins
GUARD
Applied skill.
Syntax: guard <target>
Class/Level: Paladin 30th
The guard skill allows those with the skill to attempt to automatically
rescue the person they specify as the person they are guarding.
See Also: RESCUE
I'm so glad Paladins were given a new skill, but this doesn't seem to jive with the idea of "guarding" a particular person. I've seen this skill at work on other muds, and it always gave a reduced chance for a mob to switch to the guarded PC. When a mob would try to switch, the guarding PC had a high chance of jumping in front of the mob, intercepting the attack and becoming the new target. Any chance that little extra bit of leverage might be considered to create the illusion of actively attempting to maintain a guard on another PC?
Also, when not in combat, the guard skill would automatically cause the guarding PC to intercept incoming attacks, which makes complete sense, since somebody on guard should be able to see an attack before it comes, in most situations. This would be a huge blessing for groups who might have to ress a PC in an aggro zone.
Applied skill.
Syntax: guard <target>
Class/Level: Paladin 30th
The guard skill allows those with the skill to attempt to automatically
rescue the person they specify as the person they are guarding.
See Also: RESCUE
I'm so glad Paladins were given a new skill, but this doesn't seem to jive with the idea of "guarding" a particular person. I've seen this skill at work on other muds, and it always gave a reduced chance for a mob to switch to the guarded PC. When a mob would try to switch, the guarding PC had a high chance of jumping in front of the mob, intercepting the attack and becoming the new target. Any chance that little extra bit of leverage might be considered to create the illusion of actively attempting to maintain a guard on another PC?
Also, when not in combat, the guard skill would automatically cause the guarding PC to intercept incoming attacks, which makes complete sense, since somebody on guard should be able to see an attack before it comes, in most situations. This would be a huge blessing for groups who might have to ress a PC in an aggro zone.
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Okay, Vhaeraun informed me that the guard skill is basically working the way I've seen it before, instead of the guarded PC having to be tanking for it to activate, which is how I read the help file. So ignore this!
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Bugged!
< 528h/524H 157p/157P 128v/128V >
< > guard merchant
You stop guarding Ashiarae.
You now guard a merchant.
< 527h/524H 157p/157P 128v/128V >
< >
It's hot out here.
< 527h/524H 157p/157P 128v/128V >
< >
You're Ashiarae's hero. Lead on!
< 527h/524H 157p/157P 128v/128V >
< > ' ok now hit the merchant
You say 'ok now hit the merchant'
Ashiarae blinks in disbelief.
< 527h/524H 157p/157P 128v/128V >
< >
Ashiarae sniffs sadly.
< 527h/524H 157p/157P 128v/128V >
< >
You fail to guard a merchant.
Ashiarae hits a merchant hard.
< 527h/524H 157p/157P 128v/128V >
< >
You guard a merchant succesfully.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > doh
Doh!
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > rofl
You roll on the floor laughing.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > ' ok that's a bug!
You say 'ok that's a bug!'
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > l
On the Rocky Trail
Room size: Very large (L:80 ft W:40 ft H:500 ft)
Exits: -E -W
Corpse of a young cleric is lying here.
A large raptor flaps about on the ground, apparently injured.
Ashiarae (Grey Elf) stands in mid-air here, fighting YOU!
A merchant stands here, fighting Ashiarae.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent >
< > guard merchant
You stop guarding Ashiarae.
You now guard a merchant.
< 527h/524H 157p/157P 128v/128V >
< >
It's hot out here.
< 527h/524H 157p/157P 128v/128V >
< >
You're Ashiarae's hero. Lead on!
< 527h/524H 157p/157P 128v/128V >
< > ' ok now hit the merchant
You say 'ok now hit the merchant'
Ashiarae blinks in disbelief.
< 527h/524H 157p/157P 128v/128V >
< >
Ashiarae sniffs sadly.
< 527h/524H 157p/157P 128v/128V >
< >
You fail to guard a merchant.
Ashiarae hits a merchant hard.
< 527h/524H 157p/157P 128v/128V >
< >
You guard a merchant succesfully.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > doh
Doh!
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > rofl
You roll on the floor laughing.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > ' ok that's a bug!
You say 'ok that's a bug!'
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent > l
On the Rocky Trail
Room size: Very large (L:80 ft W:40 ft H:500 ft)
Exits: -E -W
Corpse of a young cleric is lying here.
A large raptor flaps about on the ground, apparently injured.
Ashiarae (Grey Elf) stands in mid-air here, fighting YOU!
A merchant stands here, fighting Ashiarae.
< 527h/524H 157p/157P 128v/128V >
< T: Jhorr TC: excellent E: Ashiarae EC: excellent >
Vikaz wrote:Was given to all warrior types.
Actually I think Guard only went to paladins, regular warriors, and maybe weaponmasters on Homeland. I don't believe that antis had it(I may be wrong) but I'm nearly possitive Berserkers didn't have it.
Vaprak, the Destroyer
-Formerly Tempus of HomelandMUD -- pre-merger
-Formerly Tempus of HomelandMUD -- pre-merger
guard is just like rescue actually, it's just if you are guarding someone you are paying special attention to that person. On homeland guard was essentianly a coded rescue trigger for lack of a better description. It worked faster than a trigger could. So if you have the rescue skill, guard would also seem to go with it.
No matter how hard you try, you still can't throw a potatoe chip very far.
A key difference between rescue and guard (as i understand it) is that guard can rescue up to 7 times per round. So..Mr cleric has every mob in izans switch to him, and the paladin can potentially make 7 rescues in 1 round with the gaurd skill PLUS make a normal rescue.
That was my understanding after speaking with a paladin who was testing it and Shev. With the current switch code, 80% or more of mobs switch to the same player anyways (sorry clerics) Allowing a single playing to defend against that many rescues seems a bit out of balance.
I do like the skill idea, and I was fishing this idea around several years ago. It should either only work 2-4times/round, or it should interfere with tanking skills, or lag your ability to do a standard rescue for a couple rounds.
Just some thoughts-nice to see new code.
That was my understanding after speaking with a paladin who was testing it and Shev. With the current switch code, 80% or more of mobs switch to the same player anyways (sorry clerics) Allowing a single playing to defend against that many rescues seems a bit out of balance.
I do like the skill idea, and I was fishing this idea around several years ago. It should either only work 2-4times/round, or it should interfere with tanking skills, or lag your ability to do a standard rescue for a couple rounds.
Just some thoughts-nice to see new code.
Thought this was odd
You scan west...
A Thick Forest of Evergreens
Exits: -E -S
You see the red shape of a small being here.
< 857h/868H 178v/178V P: std > w
A Thick Forest of Evergreens
Exits: -E -S
A young wood-elf wanders the forest examining the flora.
< 858h/868H 177v/178V P: std >
A young druid barely hits you.
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
cast 'suffocate'
Calad rides in on a zealous griffon from the east.
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std > You start chanting...
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
OUCH! That really did HURT!
A young druid attacks you, landing a single hit.
< 803h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
Casting: suffocate **
< 803h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
Casting: suffocate *
< 803h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
You complete your spell...
A young druid suddenly looks speechless!
a young druid's lungs rasp and rattle, unable to draw breath.
< 804h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: pretty hurt P: std >
Calad guards a young druid succesfully.
A young druid attacks you, landing a single hit.
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std > cast 'fire seeds'
You start chanting...
You can't cast this on other players (yet)!
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
A young druid attacks you, landing a single hit.
< 802h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std > l
A Thick Forest of Evergreens
Exits: -E -S
An imposing griffon spreads her wings, awaiting her master.
Calad (Human) stands here, riding a zealous griffon, fighting YOU!
A young druid stands here, fighting YOU!
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
Grrrrrrrrrrrr... a zealous griffon growls at you.
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
Ifin ASSOC:: 'yeah taking a break from dm's =P'
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
OUCH! That really did HURT!
A young druid attacks you, landing a single hit.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Calad stops guarding a young druid.
Calad now guards Pedur.
< 636h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Calad fails to guard you.
A young druid attacks you, landing a single hit.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Ifin enters from the east.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Grrrrrrrrrrrr... a zealous griffon growls at you.
Calad comes to your protection.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std > fle
You scan west...
A Thick Forest of Evergreens
Exits: -E -S
You see the red shape of a small being here.
< 857h/868H 178v/178V P: std > w
A Thick Forest of Evergreens
Exits: -E -S
A young wood-elf wanders the forest examining the flora.
< 858h/868H 177v/178V P: std >
A young druid barely hits you.
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
cast 'suffocate'
Calad rides in on a zealous griffon from the east.
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std > You start chanting...
< 857h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
OUCH! That really did HURT!
A young druid attacks you, landing a single hit.
< 803h/868H 177v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
Casting: suffocate **
< 803h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
Casting: suffocate *
< 803h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: nasty wounds P: std >
You complete your spell...
A young druid suddenly looks speechless!
a young druid's lungs rasp and rattle, unable to draw breath.
< 804h/868H 178v/178V T: Pedur TC: few scratches E: elf EC: pretty hurt P: std >
Calad guards a young druid succesfully.
A young druid attacks you, landing a single hit.
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std > cast 'fire seeds'
You start chanting...
You can't cast this on other players (yet)!
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
A young druid attacks you, landing a single hit.
< 802h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std > l
A Thick Forest of Evergreens
Exits: -E -S
An imposing griffon spreads her wings, awaiting her master.
Calad (Human) stands here, riding a zealous griffon, fighting YOU!
A young druid stands here, fighting YOU!
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
Grrrrrrrrrrrr... a zealous griffon growls at you.
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
Ifin ASSOC:: 'yeah taking a break from dm's =P'
< 803h/868H 178v/178V T: Pedur TC: few scratches E: Calad EC: excellent P: std >
OUCH! That really did HURT!
A young druid attacks you, landing a single hit.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Calad stops guarding a young druid.
Calad now guards Pedur.
< 636h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Calad fails to guard you.
A young druid attacks you, landing a single hit.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Ifin enters from the east.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std >
Grrrrrrrrrrrr... a zealous griffon growls at you.
Calad comes to your protection.
< 635h/868H 178v/178V T: Pedur TC: few wounds E: Calad EC: excellent P: std > fle
It would be nice to see different mobs have a better chance of bypassing a guard attempt. For example, an enormous creature like a large dragon might just bowl the paladin over to get to its target.
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Give it to rangers.
Would be like Waelos' descritpion of intercept a bit. Ranger are fast and spritely and stuff! :)
Would be like Waelos' descritpion of intercept a bit. Ranger are fast and spritely and stuff! :)
Arishae group-says 'mah sunray brings all the boys to the yard'
Shadow Scream
Shadow Scream
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