Areas: Halruaan Airship

Feedback, bugs, and general gameplay related discussion.
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Joined: Thu Aug 28, 2003 3:53 pm

Areas: Halruaan Airship

Postby Lilira » Mon Jun 04, 2007 7:34 pm

Hey Areas?

Is there any reason the guards at the entrance to the ship assist the imp?

I can understand Fred jumping me if I'm beating up his buddy Ed, but the imp is a bad guy if I read the storyline right.

Thanks for taking a sec to read this. :-)
~\o--Lilira Shadowlyre--o/~

You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'

Suzalize group-says 'oh, eya's over weight i bet'
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Joined: Fri Mar 30, 2001 6:01 am
Location: Fridley, Mn USA

Postby Tasan » Tue Jun 05, 2007 11:45 pm

Because mobs are too stupid to know a mob is an imp, or a devil or Bel himself. They are set to guard mobs, not pc's. It would make a lot more sense if there were a flag for mobs that protectors should NOT help :p
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'

Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'

Calladuran: There are other games to play if you want to play with yourself.
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Joined: Mon Sep 30, 2002 5:01 am

Postby amolol » Sat Jun 09, 2007 3:39 am

for the same reason elf guards beat the crap out of their own citizens because they were ambushed by a horde of giberlings INSIDE THE HOMETOWN GATE!!!!!!!!!
i dont know what your problem is, but i bet its hard to pronounce

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