Dev News - Spell Focus Item Effects

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Dev News - Spell Focus Item Effects

Postby Shevarash » Sun Nov 11, 2007 6:30 pm

NEW FEATURE - Spell Focus Item Effects

Spell casters have always had a somewhat more limited selection of equipment effects to look for, and none of those effects made spell casters particularly more effective at their primary jobs within a group. To correct this issue, as well as add some more equipment variety, we have added a set of new effects called Spell Focus. There is one item effect for each major type of magic, and each point gives you a 1% bonus to all spells cast of that type. It works a lot like specialization does, but you are not limited by your class type.

For example, a druid who wears 10 points of Spell Focus: Healing will see a 10% increase in all healing spells, resulting in better vits, more hitpoints healed, etc. An Enchanter who wears 15 points of Spell Focus: Enchantment will have hastes, dragonscales, and other spells that last 15% longer or are 15% more effective.

The total bonus for any one spell type is currently 25%, meaning that you can potentially get a 25% bonus to all spell types, but no more. That cap may change in the future once we observe the effect of these items.

There are no items in the game yet that feature these effects, but you can look for them in forthcoming new zones and zone updates. The complete list of spell effects is:
    Spell Focus: Invocation
    Spell Focus: Illusion
    Spell Focus: Healing
    Spell Focus: Summoning
    Spell Focus: Protection
    Spell Focus: Necromancy
    Spell Focus: Enchantment
    Spell Focus: Spirit
    Spell Focus: Nature
    Spell Focus: Elemental


Spell Focus and 2.0:


When 2.0 goes live, all Spell Focus effects will be converted to the closest equivalent spell school OR spell subtype to approximate the previous usage as closely as possible.
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Postby Dalar » Sun Nov 11, 2007 6:32 pm

First
It will be fixed in Toril 2.0.
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Postby Yayaril » Sun Nov 11, 2007 6:43 pm

8)

Now all the casters are going to actually have a decision to make when it comes to equipment!
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Postby Dalar » Sun Nov 11, 2007 8:51 pm

So can i get modifiers on my group heals?
It will be fixed in Toril 2.0.

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Postby Yasden » Sun Nov 11, 2007 9:18 pm

Bad.

Ass.

Now we get to hear less of rogues bitching for hastes!

Get those SFE points, chanters! Chopchop!
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Postby Shevarash » Mon Nov 12, 2007 1:43 am

Dalar wrote:So can i get modifiers on my group heals?


Group heal is a healing spell, so Spell Focus: Healing will make you heal more hitpoints with that spell.
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Postby Malvareth » Mon Nov 12, 2007 1:52 am

This sounds good. Hopefully it'll add more depth to the caster classes. I have one suggestion to contribute with: make focus a choice, not just something that comes along with the bext +hp/+max_int equipment. Make your average invoker choose between a bunch focus that increases his damage or those extra 200hp/15max_int/-5svsp that the eq slots would have otherwise given him.
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Postby Shevarash » Mon Nov 12, 2007 1:58 am

The spell focus effects take up one of the two item effect slots, so you will have to make a choice to get it, as that second slot was previously where saving throws, max int, MR, etc are today on hitpoint equipment.
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Postby Teyaha » Mon Nov 12, 2007 2:43 am

hot damn

this is good news

this is exactly what casters have needed to be competitive
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Postby muxxissinix » Mon Nov 12, 2007 2:53 am

This is going to affect NPCs ?
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Postby Shevarash » Mon Nov 12, 2007 3:07 am

Well, NPCs could wear these items, yes...
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Postby Malvareth » Mon Nov 12, 2007 3:25 am

this is exactly what casters have needed to be competitive


Are they that incompetitive?
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Postby Sarell » Mon Nov 12, 2007 10:24 am

Cool for druids and maybe shamans who who can do different things... might see a new standard set of gear to attain for chanters and vokers! PWNED...

I like it though!
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Postby Dalar » Mon Nov 12, 2007 4:13 pm

Shevarash wrote:
Dalar wrote:So can i get modifiers on my group heals?


Group heal is a healing spell, so Spell Focus: Healing will make you heal more hitpoints with that spell.


Right, but afaik healing for heal/group heal is capped at 90 regardless of skill. It's been a while since my spellcast healing was below 90.
It will be fixed in Toril 2.0.

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Postby Shevarash » Mon Nov 12, 2007 5:04 pm

It's not modified by the Spellcast skills, but by the Specialize skills. Since Shamans are spec'd in Spirit, you never see more than the un-specced maximum for your heals and gheals, which happens to be 90.

Wearing Spell Focus: Healing will increase that maximum, as if you had a small specialization in the spell type.
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Postby Fibble » Mon Nov 12, 2007 6:56 pm

So theoratically it would be possible for a caster to carry around buncha gears for each spell focus school and remove/wear/cast? Kinda like warriors golf bag except its mage's wardrobe?

For example,

shammie w/ spellfocus gears for heal and spirit could spam and change gear to cast group heal and then switch back to spirit gear to throw out ancestoral fury?
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Postby Shevarash » Mon Nov 12, 2007 7:05 pm

Yes.
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Postby Malvareth » Mon Nov 12, 2007 7:41 pm

Sure, but you can't change most gear in combat so you'd have to decide if it's worth the trouble of disengaging and swapping around to get +25% (or less) to your 100hp heal.
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Postby shalath » Mon Nov 12, 2007 8:05 pm

Is there a going to be a new skill introduced: quick change artist?
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Postby ssar » Tue Nov 13, 2007 6:59 am

What about Spell Focus: Ale?

Mmmmm.
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Postby Botef » Wed Nov 14, 2007 4:57 pm

Will we be able to see our accumulated spell focus % under attributes or skills?
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Postby Shevarash » Wed Nov 14, 2007 5:25 pm

Yes, the "attributes" command will display spell focus modifiers.
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Postby Dalar » Thu Nov 15, 2007 5:07 pm

Shevarash wrote:It's not modified by the Spellcast skills, but by the Specialize skills. Since Shamans are spec'd in Spirit, you never see more than the un-specced maximum for your heals and gheals, which happens to be 90.

Wearing Spell Focus: Healing will increase that maximum, as if you had a small specialization in the spell type.

I hope you add spell focus healing to hp gear because at the moment I can't spare hp as my shaman vs dragons.
It will be fixed in Toril 2.0.

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