fire elemental pets

Feedback, bugs, and general gameplay related discussion.
Latreg
Sojourner
Posts: 481
Joined: Thu Apr 07, 2005 9:47 pm
Location: Roanoke,Va

fire elemental pets

Postby Latreg » Thu Jul 31, 2008 11:17 pm

remind me why they don't fly like air elementals
Spell.

Area of effect: One elemental
Aggressive: No
Cumulative: N/A
Duration: Instantaneous
Class/Circle: Elementalist 5th
Type of spell: Elemental

When cast, "conjure elemental" summons an elemental from a specified
elemental plane
(air, water, earth, fire) which will follow the player as though
charmed for a limited period of time. Only one elemental can exist per caster at a time.


I've done fire plane many times, never saw any mobs from there that didn't fly.
Talona responds to your petition with 'Sweet, I fixed something!'
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
Adriorn Darkcloak
Sojourner
Posts: 1292
Joined: Wed Dec 31, 2003 7:11 pm
Location: Miami, FL

Re: fire elemental pets

Postby Adriorn Darkcloak » Fri Aug 01, 2008 12:55 am

Agree.
Last edited by Adriorn Darkcloak on Fri Aug 01, 2008 4:58 am, edited 1 time in total.
"There is one big rule in life - the things you worry about never happen, and the things that happen are never the ones you expect." - John Bellairs
Thilindel
Sojourner
Posts: 3173
Joined: Sun Aug 31, 2003 9:09 pm
Location: Indianapolis

Re: fire elemental pets

Postby Thilindel » Fri Aug 01, 2008 2:00 am

*spock eyebrow* Sir, I find their not flying to be highly illogical.
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'
Disoputlip
Sojourner
Posts: 956
Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Re: fire elemental pets

Postby Disoputlip » Sat Aug 02, 2008 9:20 am

From a logical perspective I agree.

But it does give air mentals an advantage, and reflect the fact that air mentals should rule the sky.

Fire mentals are the default best pet for everything. And the flying just makes it more balanced I think.
Inames
Sojourner
Posts: 177
Joined: Fri Nov 24, 2006 7:27 am

Re: fire elemental pets

Postby Inames » Sun Aug 03, 2008 10:27 pm

air elementals have enough of an advantage being perm invis and have more hp, air ele's tank any mob that doesnt have DI 10x better than fire ele's, fire ele's really shouldnt be stuck with levitate when their counterparts get perm fly
[Dru 50] Inames (Grey Elf)
[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
My Deviant Art Page
spunionring
Sojourner
Posts: 173
Joined: Sat Jan 19, 2008 11:17 pm
Contact:

Re: fire elemental pets

Postby spunionring » Sun Aug 03, 2008 11:01 pm

in dnd fires dont fly
http://www.d20srd.org/srd/monsters/elemental.htm

id say moving around on the plane of fire as if its flying makes sense.

does the mud have flying fire elementals on the prime?

Return to “T2 Gameplay Discussion Archive”

Who is online

Users browsing this forum: No registered users and 2 guests