Auto Reboot

Feedback, bugs, and general gameplay related discussion.
amena wolfsnarl
Posts: 439
Joined: Fri Apr 04, 2008 2:14 pm
Location: grande prairie alberta canada

Auto Reboot

Postby amena wolfsnarl » Wed Dec 17, 2008 3:36 pm

I know that everyone is busy specially at this time of year but is there a way to possibly implement an auto reboot at say 80 to 90 hrs? Could give everyone a warning that there will be an autoreboot in 1 hr, 30 mins 10 mins to warn people its coming.

Just a thought so hate the 90+ hr up times
Dugmaren tells you 'Welcome to Canada, don't blame us if you're stupid enough to get eaten by the wild life'
Posts: 120
Joined: Wed Sep 04, 2002 5:01 am

Re: Auto Reboot

Postby loshaenar » Thu Dec 18, 2008 4:13 am

it's seriously been requested Amena for almost a decade. In all likelihood your post will recieve a response within a week or so, apologising for a lack of whatever... boots will be consistently shorter for a week beyond that..and then they will go back to being weekly events, give or take new code.

sorry, but that's the facts jack. just the facts.

User avatar
Posts: 2944
Joined: Fri Dec 29, 2000 6:01 am

Re: Auto Reboot

Postby Shevarash » Mon Jan 05, 2009 6:20 pm

The reason it's never gotten done is that we worry that by setting a hard deadline it will discourage people from doing anything when that deadline approaches, OR inflict harsh penalties on people caught by an auto-reboot while CR'ing or something. Because of that, the goal has always been to make zones refresh without a reboot.

However, if the general consensus is that a scheduled reboot every x hours would be preferable, that's something we could consider coding. Feel free to use this thread to discuss it.
Shevarash -- Code Forger of TorilMUD
Posts: 430
Joined: Sun Jan 28, 2001 6:01 am
Location: Atlanta, Ga USA

Re: Auto Reboot

Postby Raiwen » Tue Jan 06, 2009 12:44 am

A state-remembering mud, regardless of reboots/crashes, with more randomness in rare pops.

This would reduce the mad dash for cash/rares at boot.

It would also keep the mud alive during 50+ hour boots.

there should be no difference between a freshly booted mud, and a mud that's been up 100+ hours.

This would require some changes, such as eq/boss pops being tied to something outside of boot sequence.

Well.. would require a lot of changes, but since we're talking goals, we might as well aim high.
Posts: 1446
Joined: Tue Jan 30, 2001 6:01 am
Location: Newcastle, NSW, Australia

Re: Auto Reboot

Postby ssar » Tue Jan 06, 2009 4:18 am

I don't think auto-reboot code can work.

We just need immortals to be on more often or more willing and able to offer a reboot if the uptime has been longer than 40 or 50 hrs, and if there is no-one online that objects to one, etc.
Posts: 92
Joined: Mon Feb 10, 2003 4:22 am

Re: Auto Reboot

Postby Vikaz » Tue Jan 06, 2009 5:31 am

A long time ago I played on a mud that had a reboot stone. It required no admin interference at all; all logged on players had to be on the stone room and touch stone. After that, there would be a 5 minute wait in case anyone changed their mind or whatever (there was a command to cancel the reboot that anyone could run from anywhere in the world), and then it would reboot. The stone had a random 40 to 60 hour cooldown so it wouldn't get abused for rare-hunting.

Return to “T2 Gameplay Discussion Archive”

Who is online

Users browsing this forum: No registered users and 5 guests