Keprum needs to not wander:
(there are water rooms he moves into all the time which is frustrating in itself)
< 540h/540H 145v/145V >
< P: std > You point your finger at Keprum Vhai'rel.
< 540h/540H 145v/145V >
< P: std >
Keprum Vhai'rel flies south.
Fiffesh Ak'tagamit flies south.
< 540h/540H 145v/145V >
< P: std > s
A Bend in the Trail
Exits: -N -E -S -W
A large sack full of armor and weapons has been tossed on the ground here.
A cloak made from the skin of a remorhaz sits here collecting dust.
Someone has abandoned a beautifully crafted shield.
A belt of iron bands has been left behind.
A purple earthstone ring lies hidden under your foot.
A pile of black metal resembling a suit of platemail rests here.
A black iron battle sledge stands upright on its head.
A pair of blued steel vambraces have been left behind.
A pair of blued steel greaves have been left behind.
A scrap of paper lies here on the ground.
A strange cloudy orb lies humming on the ground. (illuminating)
Some sort of shroud is here.
A black iron symbol leaves a burn mark where it rests.
A chain mail lies here.
A pair of boots stand here.
A pair of gloves lie here.
A round shield lies here.
A club lies here.
An enormously powerful efreet stands here.
A tall human stands here in a midnight blue cloak.
A dark owl is sitting on a branch here.(Red Aura)
Keprum Comments
Re: Keprum Comments
I mentioned this water room thing before.. considering issues I had with immobile gnomes being reduce.. *whistle*
Another solution would be to just move him to another zone with no water rooms.
Another solution would be to just move him to another zone with no water rooms.
Re: Keprum Comments
I talked to dug tonight about the dangers of him moving into water and he agree that its not how he was designed so he'll get around to fixing it.
On a side note: I actually had him drop all my shit into the river tonight true to my own predictions. How awesome!
On a side note: I actually had him drop all my shit into the river tonight true to my own predictions. How awesome!
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