Mud is Down :(

Feedback, bugs, and general gameplay related discussion.
spunionring
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Mud is Down :(

Postby spunionring » Mon Jun 22, 2009 2:44 pm

Mud is Down :(
grundar
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Re: Mud is Down :(

Postby grundar » Mon Jun 22, 2009 2:51 pm

oh look, someone posted right when it went down. now you cant feign ignorance!
Dugmaren
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Re: Mud is Down :(

Postby Dugmaren » Mon Jun 22, 2009 3:08 pm

Fixed
spunionring
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Re: Mud is Down :(

Postby spunionring » Mon Jun 22, 2009 3:09 pm

woot! thanks dug! =)
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Re: Mud is Down :(

Postby grundar » Mon Jun 22, 2009 3:15 pm

dug ftw!
loshaenar
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Re: Mud is Down :(

Postby loshaenar » Tue Jun 23, 2009 7:17 am

cheers Dug,

if it's no hassle, could u possibly regularly arrange for the mud to have a temporary down, then up again moment in about a day or 2, then again a day or 2 after that etc? That'd be sweet. Don't need an exact time or anything, just a rough week / month when its going to happen.

tah,

Tai.
Oghma
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Re: Mud is Down :(

Postby Oghma » Tue Jun 23, 2009 8:37 pm

loshaenar wrote:cheers Dug,

if it's no hassle, could u possibly regularly arrange for the mud to have a temporary down, then up again moment in about a day or 2, then again a day or 2 after that etc? That'd be sweet. Don't need an exact time or anything, just a rough week / month when its going to happen.

tah,

Tai.


Can anyone decipher this code for me? I'm afraid I don't have a decoder ring.

But judging from the past few months, I'm guessing it's some sort of veiled insult.
Oghma The Lord of Knowledge, God of Bards
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loshaenar
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Re: Mud is Down :(

Postby loshaenar » Wed Jun 24, 2009 1:00 am

surely as the lord of knowledge Og, you don't need my help deciphering this.

in simpler terms, I would love to not have to wait another 87 hours for the mud to be rebooted. If you're someone who has any influence over such power, then i guess you can interpret it as a general insult??? If not...then not?

tai.
spunionring
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Re: Mud is Down :(

Postby spunionring » Wed Jun 24, 2009 1:42 am

it doesnt make much sense to reply to a thread about a crash, that mud doesnt reboot often enough.

has there been that many long boots recently? i thought if anything, the mud has been crashy lately.
loshaenar
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Re: Mud is Down :(

Postby loshaenar » Wed Jun 24, 2009 2:32 am

define 'that many'?

Players have been asking for more than a decade for a regular rebooting system to be implemented here. We go through phases where someone is paying attention, and the mud gets rebooted inside 40 hours regularly... or new code is going in..and it's crashy.. and the issue dies down again... until the next time it crops up. The particular crash refered to in this thread followed on from almost 100 hours of uptime. I logged in 4 nights in a row after work to find 20 zombies in VT, 1 areas writer and someone making 100 arrows 1n of the auction board. I mean seriously... how blatantly do people need to be told that the way you handle this is just plain inneffective. Is it intentional that the mud lives for 5 hours a day, then dies again when the prime timers go to bed?
Dugmaren
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Re: Mud is Down :(

Postby Dugmaren » Sun Jun 28, 2009 3:27 am

Saturday 11:26pm EST

Well aware, gunna be a bit.
Lorendel Ebonmist
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Re: Mud is Down :(

Postby Lorendel Ebonmist » Sun Jun 28, 2009 4:10 am

Sorry Tai,

gotta disagree for the square.

100 hours or 120 hours then an auto boot.

cause im kind

if i had it my way it would be 80% zones done...autoreboot...

dof course auto reboot...hrm...what if ppl are in zone...or questing something...like topaz gems...or runaways...reboots have to be planned and delibrate (barring a crash)...which
can be "timely" as well. But every 48 hours...when alot of the content is untouched...just so ppl can log in search rares and begone...naw...that would just not work at all...cause too many ppl would loging at the appointed time...rape rares...twink rares...and be gone .

Not knowing when the reboot will come does alot for keeping ppl honest...andgives other ppl a chance to discover, stumble, hunt down some of the stuff that they would never have a chance to if there were set times for reboots.

*shrug*
[size=85]Projection makes perception. The world you see is what you give it, nothing more than that... it is a witness of your state of mind, the outside picture of an inward condition. As a man thinketh, so does he perceive. - Anonymous.
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alendar
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Re: Mud is Down :(

Postby alendar » Sun Jun 28, 2009 5:09 pm

crash 12:08pm cst??? 6/28/09??
************************************
Alendar -= The Black Ash of the Phoenix =-
************************************
http://www.giantitp.com/comics/oots0612.html
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=244
Hador group-says 'Inames I think you are the only person on the mud who shouldn't talk about Cofen sucking'
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Re: Mud is Down :(

Postby ssar » Sun Oct 18, 2009 12:32 am

Looks like the mud has hung, while we were in Izans again. General was about to die.

Edit: came back up within several mins.
Seems to be running ok.
Move along, nothing to see here.
Adriorn Darkcloak
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Re: Mud is Down :(

Postby Adriorn Darkcloak » Sat Nov 07, 2009 7:23 pm

Saturday, 2:23 PM EST.

Hung.
ssar
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Re: Mud is Down :(

Postby ssar » Sat Nov 07, 2009 7:24 pm

Yea, can't connect here atm either.
Mud connector connection checker fails too.

Edit: Er, came but up several mins later. Move along again.
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Shevarash
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Re: Mud is Down :(

Postby Shevarash » Sun Nov 08, 2009 12:09 am

I couldn't debug it while hung - it was pretty bad. If anyone has any idea why it may have been hung please let me know via email or PM.
Shevarash -- Code Forger of TorilMUD
Adriorn Darkcloak
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Re: Mud is Down :(

Postby Adriorn Darkcloak » Sun Nov 08, 2009 7:03 am

Just happened again. Almost at exactly 2:00AM EST. 12+ hrs after last one.
Dalar
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Re: Mud is Down :(

Postby Dalar » Mon Nov 09, 2009 10:05 pm

Shevarash wrote:I couldn't debug it while hung - it was pretty bad. If anyone has any idea why it may have been hung please let me know via email or PM.

Aren't you the one who should know this O.o? :(
Marthammor
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Re: Mud is Down :(

Postby Marthammor » Mon Nov 09, 2009 10:28 pm

If the mud doesn't actually crash, there is no file to look through to debug. So if there was someone on and doing something when it hung, send him an email or PM saying what you were doing at the time so he can look into the code in those areas to try to track this down.

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