Embodiment Glitches
Embodiment Glitches
Embodiments lost their size and resist modifiers when the respective code changes went in.
Thought you'd like to know.
Thought you'd like to know.
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- Sojourner
- Posts: 491
- Joined: Sat Jul 05, 2003 11:04 pm
- Location: Eastern Washington State
- Contact:
Re: Embodiment Glitches
its been mentioned several times, at this point I dont think they care.
Dugmaren mutters in a surly voice 'Got any new strategy or going to continue with the "throw bodies at them til they get bored"? '
Dranth group-says 'i started drinkin when i found out galzar would be here'
Nerox says 'careful she goes from 0 to bitch in .00000001 seconds'
Mugo ASSOC:: 'ah got it on my gaytimer now :P'
Dranth group-says 'i started drinkin when i found out galzar would be here'
Nerox says 'careful she goes from 0 to bitch in .00000001 seconds'
Mugo ASSOC:: 'ah got it on my gaytimer now :P'
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- Staff Member - Areas
- Posts: 554
- Joined: Tue Dec 11, 2001 6:01 am
- Location: Vancouver, Canada
Re: Embodiment Glitches
Find me more coders. We care, we want everything to be awesome and work, </rant about time & rl>
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- Sojourner
- Posts: 491
- Joined: Sat Jul 05, 2003 11:04 pm
- Location: Eastern Washington State
- Contact:
Re: Embodiment Glitches
no worries Dug, shrug its been posted to and never responded about, figured thats just way it is from now on... we adapt.
Dugmaren mutters in a surly voice 'Got any new strategy or going to continue with the "throw bodies at them til they get bored"? '
Dranth group-says 'i started drinkin when i found out galzar would be here'
Nerox says 'careful she goes from 0 to bitch in .00000001 seconds'
Mugo ASSOC:: 'ah got it on my gaytimer now :P'
Dranth group-says 'i started drinkin when i found out galzar would be here'
Nerox says 'careful she goes from 0 to bitch in .00000001 seconds'
Mugo ASSOC:: 'ah got it on my gaytimer now :P'
Re: Embodiment Glitches
I am aware of it. I've been sacrificing fixing little things like this to focus on a framework that will eliminate these kinds of issues and allow non-coders to address them in the future. I didn't have embodiments on the initial Powers list, but I'll take a look this weekend and see how hard they'd be to convert. The new forms will have all of the size and resists added back in.
Thanks for the reminder, Gormal.
Thanks for the reminder, Gormal.
Shevarash -- Code Forger of TorilMUD
Re: Embodiment Glitches
Shevarash wrote:I am aware of it. I've been sacrificing fixing little things like this to focus on a framework that will eliminate these kinds of issues and allow non-coders to address them in the future. I didn't have embodiments on the initial Powers list, but I'll take a look this weekend and see how hard they'd be to convert. The new forms will have all of the size and resists added back in.
Thanks for the reminder, Gormal.
this! omg this! one simple paragraph and the weight of months just disappears... thank you!
Re: Embodiment Glitches
Code: Select all
Name : Elemental Fire Embodiment
Alias : efe
Type : Spell
Source : Arcane
Activation Time : 16 seconds
Related Skill : spellcast elemental
Target : Char Room
Restrictions : Standing, Can Speak, Maintain
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Target Effect : Add template Giant Size for 10 minutes
Target Effect : Modify hitpoints by 50 for 10 minutes Mod: 4% x7
Target Effect : Modify armor by -65 for 10 minutes
Target Effect : Add fireshield for 10 minutes
Target Effect : Add haste for 10 minutes
Target Effect : Add fly for 10 minutes
Target Effect : Add resist fire by 50 for 10 minutes
It wasn't too bad to convert this. I had to add support for maintainable powers but otherwise it was pretty straightforward. A few notes on the snippet above:
- This is output from the "powers info" command. This is not a static helpfile but an automatically generated display of any power's effects.
- On the hitpoint effect, the number in the main text is the base number. That number is then modified by the Mod section on the right. In this case, with a level 50 caster, this is (50 * 7)+ 4%). The 4% is a random modifier in this example.
- 10 minutes is just the base duration. It will be further modified by specialization at cast time.
Shevarash -- Code Forger of TorilMUD
Re: Embodiment Glitches
Is it still going to maintain the partial corporeality part that we have now? I think its good to keep that around so you have to swap embodiments for bashing etc. I'll reiterate what I said in GCC that it would be cool if water/air could be made useful with water maybe not changing size and air reducing it or increasing agi or something. I don't agree with people who say that the 2 quested spells should be all around better because hey- you're a master of the four elements, not two.
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- Sojourner
- Posts: 439
- Joined: Fri Apr 04, 2008 2:14 pm
- Location: grande prairie alberta canada
Re: Embodiment Glitches
I'm pretty sure water embo used to make it so bash was !fail, not sure if thats the case anymore. On some levels it makes sense, cause if a great big wave smashes into you, your gonna end up on your ass
Dugmaren tells you 'Welcome to Canada, don't blame us if you're stupid enough to get eaten by the wild life'
Re: Embodiment Glitches
That was never the case.
Re: Embodiment Glitches
Yes, it supports the partial incorporeal affect that the old embodiments had, but it is a little different. It's just a straight 50% modifier to hit or be hit with melee powers if that affect is on you instead of a 50% chance to go sprawling. I think this is a better setup...
Here's the updated info display for Fire after a little tweaking:
Here's the updated info display for Fire after a little tweaking:
Code: Select all
Name : Elemental Fire Embodiment
Alias : efe
Type : Spell
Source : Arcane
Activation Time : 16 seconds
Related Skill : spellcast elemental
Target : Char Room, No Dispel
Restrictions : Autofire, Garrote, Standing, Can Speak, Maintain
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Target Effect : Add template Giant Size for 10 minutes
Target Effect : Modify hitpoints by 50 for 10 minutes Mod: 6% x7
Target Effect : Modify armor by -65 for 10 minutes
Target Effect : Add haste, partial immaterial, fly, fireshield for 10 minutes
Target Effect : Modify resistance fire by 50 for 10 minutes
Self Effect : Add elemental embodiment maintain for 10 minutes
Shevarash -- Code Forger of TorilMUD
Re: Embodiment Glitches
Wow 50% outright avoidance in addition to dodge/parry/spells? That sounds way too good. Or by melee powers do you just mean specials like bash/sp/kick?
Re: Embodiment Glitches
so just so i understand this, where it says:
Target Effect : Modify resistance fire by 50 for 10 minutes
if you have 20% fire resistance, it's going to give you an added 10%, not raise you up to 70% right?
would it not make sense that it would modify cold resistance in a negative way as well?
also, i believe currently if you are underwater and have fire embody up you take tick damage from it, is that still the case?
Target Effect : Modify resistance fire by 50 for 10 minutes
if you have 20% fire resistance, it's going to give you an added 10%, not raise you up to 70% right?
would it not make sense that it would modify cold resistance in a negative way as well?
also, i believe currently if you are underwater and have fire embody up you take tick damage from it, is that still the case?
Thilindel on Irony: Glibble GCC: 'stupid assed whiners'
Re: Embodiment Glitches
No, it's actually a 50% boost. Now that you mention it, that is a bit high as I set it as a placeholder. It'll be something more reasonable when it comes into the MUD for real.
Shevarash -- Code Forger of TorilMUD
Re: Embodiment Glitches
Shevarash,
Shouldn't you lose cold resist as well?
Also, what does this mean:
Target Effect : Modify hitpoints by 50 for 10 minutes Mod: 6% x7
6% = ...?
Shouldn't you lose cold resist as well?
Also, what does this mean:
Target Effect : Modify hitpoints by 50 for 10 minutes Mod: 6% x7
6% = ...?
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Re: Embodiment Glitches
Yeah, I realized that was confusing. It now shows the actual numbers for characters that can use it, and no real numbers for everyone else. The "Mod:" section will still show up for dice based values so you can see figure out a rough number though. Here's yet another version of the info command for elemental fire. Note that this was taken with a level 60 character so the level based numbers are a bit high...
As for cold resist, I agree that that does make sense. My goal here though is first to port the powers, and then to start tweaking them where it makes sense
Code: Select all
Name : Elemental Fire Embodiment
Alias : efe
Type : Spell
Source : Arcane
Conflicts : Elemental Earth Embodiment, Elemental Air Embodiment, Elemental Water Embodiment
Activation Time : 16 seconds
Related Skill : spellcast elemental
Target : Character in room
Restrictions : Autofire, Garrote, Standing, Can Speak, Maintain
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Target Effect : Add template Giant Size for 10 minutes
Target Effect : Modify hitpoints by 439 for 10 minutes
Target Effect : Modify armor by -65 for 10 minutes
Target Effect : Add haste, partial immaterial, fly, fireshield for 10 minutes
Target Effect : Modify resistance fire by 25 for 10 minutes
Self Effect : Add elemental embodiment maintain for 10 minutes
As for cold resist, I agree that that does make sense. My goal here though is first to port the powers, and then to start tweaking them where it makes sense
Shevarash -- Code Forger of TorilMUD
Re: Embodiment Glitches
So if it makes sense to make cold more prone for fire embody, shouldn't water embody heal while under water, as per fire elementals receiving a fireball bath?
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'
Re: Embodiment Glitches
We could pretty wild with it but I'm inclined not to. :)
Shevarash -- Code Forger of TorilMUD
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