Some Class Spell Ideas

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Thilindel
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Joined: Sun Aug 31, 2003 9:09 pm
Location: Indianapolis

Some Class Spell Ideas

Postby Thilindel » Fri Feb 11, 2011 9:56 pm

Wondering if these Anti-Paladin spells could be considered for being transposed to something more useful:

1st circle: cause light

3rd circle: pain touch

5th circle: dispel good, poison, spectral hand

7th circle: minor paralysis

9th circle: harm


- -

Generally, considering cast time, you do more damage by melee. Minor Paralysis is, far and wide, better to quest for poison form. The poison spell has always seemed a failure. Mobs heal from walking around faster than the spell's so-called 'damage'.


Bards: Bards shouldn't be limited to spells per day limit. I don't really understand why they have this in the first place. Maybe the seemingly 2x praytime penalty (hybrid classes) would be more appropriate. At any rate, these two were talked about lately in the mud, so I brought them up here.
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'

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