Undead Ideas

Submit and discuss your ideas for the MUD.
Yayaril
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Undead Ideas

Postby Yayaril » Thu Oct 16, 2003 12:40 am

8)

Undead need some changes, so I've thought up some ideas:

1. Remove that stupid restriction from raising dragons as undead. Change the restriction over to things that really shouldn't be raised as undead, such as plants, elementals, constructs, or immaterial mobs. In turn, make the pets a little beefier for the added trouble of finding proper victims.

2. Add in a 10th circle solid tank type pet, akin to the ghast, with vamp and slow proc.

3. Change spectre so it is permanently invisible and slightly more beefy in the hitpoint department. They usually have quite a few less hitpoints than wraiths (which are lower level than them).

4. Add in toggle that let's you turn off pet ai. That way when you boss your pet to rescue you or a friend, they aren't lagged from stupidly trying to kick the mob.

5. Make communicating with pets a mental thing, so it isn't affected by silence.
Caedym
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Postby Caedym » Thu Oct 16, 2003 4:49 pm

Didn't you guys want the lag from commanding pets removed too?

-Caedym Shadowhock
irta
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Re: Undead Ideas

Postby irta » Thu Oct 16, 2003 7:34 pm

Yayaril wrote:8)

4. Add in toggle that let's you turn off pet ai. That way when you boss your pet to rescue you or a friend, they aren't lagged from stupidly trying to kick the mob.


Definitely, or just get rid of pet ai completely. The only use I've seen for pet AI is the vague hope they'll rescue you when you're paralyzed.

the Irta
Yayaril
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Posts: 2551
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Fri Oct 17, 2003 1:51 am

8)

And undead don't even rescue you automatically like other pet types.

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