Undead Ideas
Posted: Thu Oct 16, 2003 12:40 am
8)
Undead need some changes, so I've thought up some ideas:
1. Remove that stupid restriction from raising dragons as undead. Change the restriction over to things that really shouldn't be raised as undead, such as plants, elementals, constructs, or immaterial mobs. In turn, make the pets a little beefier for the added trouble of finding proper victims.
2. Add in a 10th circle solid tank type pet, akin to the ghast, with vamp and slow proc.
3. Change spectre so it is permanently invisible and slightly more beefy in the hitpoint department. They usually have quite a few less hitpoints than wraiths (which are lower level than them).
4. Add in toggle that let's you turn off pet ai. That way when you boss your pet to rescue you or a friend, they aren't lagged from stupidly trying to kick the mob.
5. Make communicating with pets a mental thing, so it isn't affected by silence.
Undead need some changes, so I've thought up some ideas:
1. Remove that stupid restriction from raising dragons as undead. Change the restriction over to things that really shouldn't be raised as undead, such as plants, elementals, constructs, or immaterial mobs. In turn, make the pets a little beefier for the added trouble of finding proper victims.
2. Add in a 10th circle solid tank type pet, akin to the ghast, with vamp and slow proc.
3. Change spectre so it is permanently invisible and slightly more beefy in the hitpoint department. They usually have quite a few less hitpoints than wraiths (which are lower level than them).
4. Add in toggle that let's you turn off pet ai. That way when you boss your pet to rescue you or a friend, they aren't lagged from stupidly trying to kick the mob.
5. Make communicating with pets a mental thing, so it isn't affected by silence.