High level equipment that grants the ability to memorize or pray one more spell in a specific slot would be nice. Could be used for any circle, but obviously people are going to be clamoring the most for +slot in circles 8/9/10. I would consider this powerful equipment and it should be hard to get.
Thoughts?
+slot equipment
+slot equipment
Despite the high cost of living it remains popular.
Should take a serious hit in stats ofc. Like most +psp eq is a compramise in survivability.
Ie now you have to decide on wearing ac 0, 0hp, no prot, no saves +1 10th level spell ring vs say standard mage ring dohicky people wear. Lose all spells in 10th circle when removing/putting it on so we dont have uber twinkers.
Icecillam - Stupid Crystal discharged again, I should be able to hold it in tentacles.
Ie now you have to decide on wearing ac 0, 0hp, no prot, no saves +1 10th level spell ring vs say standard mage ring dohicky people wear. Lose all spells in 10th circle when removing/putting it on so we dont have uber twinkers.
Icecillam - Stupid Crystal discharged again, I should be able to hold it in tentacles.
What would be wrong with it giving low slots, like 1,2,3,4?
The idea with ultimate high level equipment is that it gives players something tangible they can see, but doesn't significantly overpower them...
Saying that though, one extra nuke isn't going to make a huge lot of difference to an invoker, they'll still have to pray it back.
And as well as that, it might help turn the tide against +hps being everything and anything else being secondary, certainly for casters.
The idea with ultimate high level equipment is that it gives players something tangible they can see, but doesn't significantly overpower them...
Saying that though, one extra nuke isn't going to make a huge lot of difference to an invoker, they'll still have to pray it back.
And as well as that, it might help turn the tide against +hps being everything and anything else being secondary, certainly for casters.
Stamm wrote:What would be wrong with it giving low slots, like 1,2,3,4?
The idea with ultimate high level equipment is that it gives players something tangible they can see, but doesn't significantly overpower them...
Saying that though, one extra nuke isn't going to make a huge lot of difference to an invoker, they'll still have to pray it back.
And as well as that, it might help turn the tide against +hps being everything and anything else being secondary, certainly for casters.
Well, for low slots spells are typically very rarely run out of in those slots and the spells themselves memorize almost instantaneously so additional slots there aren't hugely useful. That's not to say that specific low level circle for certain classes can be useful, but I would only see someone giving up stats for it if they thought it was very useful. I might trade in some hps for an additional 8/9/10 slot or slots, but for much else probably not.
Despite the high cost of living it remains popular.
I see it this way, say your a level 50 enchanter, your casting dscales on tank, you get bash. Cast again bash, that extra +1 slot in the 10th circle might just save you and your tank by having one extra dscale. I'm all for it. But must be really hard to get too
Zissa OOC: 'orku i will go to class for you if you go to work for me'
You OOC: 'if you don't mind me going naked'
Zissa OOC: 'sure its a bunch of sailors'
You OOC: 'got screwed on that one'
Senosa gets a bright green pillow.
Senosa says 'Pillow fight.....'
You OOC: 'if you don't mind me going naked'
Zissa OOC: 'sure its a bunch of sailors'
You OOC: 'got screwed on that one'
Senosa gets a bright green pillow.
Senosa says 'Pillow fight.....'
I seriously seriously doubt that high lvl +slot eq is going to happen. An extra dscale, fheal or inferno can be huge. It'd have to be a full body 0hp 0ac item or something to *maybe* make up for it.
I could see a +1 slot to first or 2nd circle spells for newbies to help exp etc... but since 90% of the population goes through those circles in <1hr it doesn't seem like theres a reason for it. Thoughts?
I could see a +1 slot to first or 2nd circle spells for newbies to help exp etc... but since 90% of the population goes through those circles in <1hr it doesn't seem like theres a reason for it. Thoughts?
yea having +8-10th circle spells would be defintely wrong. 7th and below I really don't see much of a problem because we get a ton of those anyways.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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