+slot equipment

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othelil
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+slot equipment

Postby othelil » Sun Nov 02, 2003 11:03 pm

High level equipment that grants the ability to memorize or pray one more spell in a specific slot would be nice. Could be used for any circle, but obviously people are going to be clamoring the most for +slot in circles 8/9/10. I would consider this powerful equipment and it should be hard to get.

Thoughts?
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Yayaril
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Postby Yayaril » Mon Nov 03, 2003 2:06 am

8)

Good idea.
icecillam
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Postby icecillam » Mon Nov 03, 2003 5:55 pm

Should take a serious hit in stats ofc. Like most +psp eq is a compramise in survivability.
Ie now you have to decide on wearing ac 0, 0hp, no prot, no saves +1 10th level spell ring vs say standard mage ring dohicky people wear. Lose all spells in 10th circle when removing/putting it on so we dont have uber twinkers.

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Thilindel
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Postby Thilindel » Mon Nov 03, 2003 9:32 pm

I'd rather stick w/seelie staff :P Hell, it's killed me before, but still!
Stamm
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Postby Stamm » Mon Nov 03, 2003 10:32 pm

What would be wrong with it giving low slots, like 1,2,3,4?

The idea with ultimate high level equipment is that it gives players something tangible they can see, but doesn't significantly overpower them...

Saying that though, one extra nuke isn't going to make a huge lot of difference to an invoker, they'll still have to pray it back.

And as well as that, it might help turn the tide against +hps being everything and anything else being secondary, certainly for casters.
othelil
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Postby othelil » Mon Nov 03, 2003 11:01 pm

Stamm wrote:What would be wrong with it giving low slots, like 1,2,3,4?

The idea with ultimate high level equipment is that it gives players something tangible they can see, but doesn't significantly overpower them...

Saying that though, one extra nuke isn't going to make a huge lot of difference to an invoker, they'll still have to pray it back.

And as well as that, it might help turn the tide against +hps being everything and anything else being secondary, certainly for casters.


Well, for low slots spells are typically very rarely run out of in those slots and the spells themselves memorize almost instantaneously so additional slots there aren't hugely useful. That's not to say that specific low level circle for certain classes can be useful, but I would only see someone giving up stats for it if they thought it was very useful. I might trade in some hps for an additional 8/9/10 slot or slots, but for much else probably not.
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Orku
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Postby Orku » Tue Nov 04, 2003 12:14 am

I see it this way, say your a level 50 enchanter, your casting dscales on tank, you get bash. Cast again bash, that extra +1 slot in the 10th circle might just save you and your tank by having one extra dscale. I'm all for it. But must be really hard to get too
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Postby Ihazim » Tue Nov 04, 2003 4:12 am

+ skill items!
Savras
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Postby Savras » Tue Nov 04, 2003 2:48 pm

I seriously seriously doubt that high lvl +slot eq is going to happen. An extra dscale, fheal or inferno can be huge. It'd have to be a full body 0hp 0ac item or something to *maybe* make up for it.

I could see a +1 slot to first or 2nd circle spells for newbies to help exp etc... but since 90% of the population goes through those circles in <1hr it doesn't seem like theres a reason for it. Thoughts?
Savras
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Postby Savras » Tue Nov 04, 2003 2:49 pm

bleh, oops.
Last edited by Savras on Tue Nov 04, 2003 3:44 pm, edited 1 time in total.
Savras
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Postby Savras » Tue Nov 04, 2003 2:51 pm

bleh, oops x2.
Vahok
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Postby Vahok » Tue Nov 04, 2003 4:40 pm

Personally, I was thinking something in the middle of the road. 6th or 7th circle would be appropriate. My illusionist wouldn't say no to another displace.
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Postby Dalar » Tue Nov 04, 2003 9:40 pm

yea having +8-10th circle spells would be defintely wrong. 7th and below I really don't see much of a problem because we get a ton of those anyways.
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Postby Jegzed » Tue Nov 04, 2003 9:58 pm

Would I sacrifice 10 hp for another 5th circle?

Most likely I would.
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