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Submit and discuss your ideas for the MUD.
Sesexe
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Postby Sesexe » Mon Nov 10, 2003 4:11 am

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Last edited by Sesexe on Thu Jan 01, 2004 11:20 pm, edited 2 times in total.
Dalar
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Postby Dalar » Mon Nov 10, 2003 8:11 am

This would be a pain in the ass to code. There are so many different races to consider for all these skills. Some of them wouldn't even work b/c of anatomy or strength greater than average mortals.
It will be fixed in Toril 2.0.
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Hey sis.

Postby Elseenas » Mon Nov 10, 2003 8:50 am

I agree with your goals, let's talk implementation from a game design standpoint.

Your new skills are where I have most of the problem--there is too much variety. Complexity is the enemy of balance and if we want a balanced system the best we can hope for is simplify the system. Like the game of Go, the rules can be incredibly simple and easy to learn, but take us forever to master. The more complex the system is (the more mage classes, for instance, that each need their own niche *cough*) the more likely things are to become dichotomous and imbalanced as time goes on.

I like the formations. They add a certain flair that is currently missing.

The "shove" and "push" I think are too much.

First, Bat Weapon, Pin Weapon, and Pin Arm is too complex. How about just a "Tie up weapon"--allowing for any weapon choice with a similar effect to Pin weapon. This simplifies matters dramatically and places the entire "keep opponent from attacking" under one header.

Head Shot, Impale Enemy, Impale Weapon, Sever Arm, Sever Leg, and Kneecap Smash are too complicated from a tactical view. There's too much variance to them and balancing them seems out of the question--there is just too much in the way of possibilities when using these in (unanticipated) combinations. Over time this would just lead to either these being downgraded to the point of uselessness or higher level mobs being upgraded so that they don't work on them.

Best to mask all of this complexity behind a skill like "vital strike"--either make it automatic or perhaps a "called shot" command (that could be fun).

Quick Stand -- I like this, a lot.

Sap -- Again, excellent.


Swap -- Again, on a roll here :)
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Postby thanuk » Mon Nov 10, 2003 3:23 pm

I like the way your thinking Sesexe, but the problem is that this mud isn't coded to consider bodyparts. So forget pin arm, pin leg, sever appendage, head shot, because the mud isn't built to do this kind of thing. Some of the other stuff is good. I don't know how I feel about toggling skills on and off though.
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Postby Thilindel » Tue Nov 11, 2003 5:33 am

I think they're good ideas..now to somehow have her code them in :)
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Postby Sesexe » Fri Nov 14, 2003 7:03 am

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Last edited by Sesexe on Wed Dec 17, 2003 6:49 pm, edited 1 time in total.
Sesexe
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Postby Sesexe » Fri Nov 21, 2003 5:44 pm

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Last edited by Sesexe on Wed Dec 17, 2003 6:50 pm, edited 2 times in total.
Mitharx
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Postby Mitharx » Fri Nov 21, 2003 5:52 pm

These paragraphs are long and I have a short attention span. Please condense all ideas to four word sentences with words no longer than 6 letters. Thanks.
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Postby Sesexe » Tue Dec 16, 2003 11:16 pm

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Last edited by Sesexe on Wed Dec 17, 2003 6:50 pm, edited 1 time in total.
thanuk
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Postby thanuk » Wed Dec 17, 2003 12:51 am

That's because none of your ideas would fit here. They are good ideas, dont get me wrong. But:

#1 we dont have bodypart code.
#2 we dont do any damage, therefore everyone would always choose the defensive options. The offensive options would be like traps for people who didnt know better to get fukt over on.
#3 it would require you to recode most of the mud.
Mysrel tells you 'have my babies'

You tell Mysrel 'u want me to be ur baby daddy?'

Mysrel tells you 'daddy? No, I think you have the terminology wrong'

You tell Mysrel 'comeon now we both know i would be the top'

Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
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Postby Werg » Thu Dec 18, 2003 3:08 pm

why the heck did you prune all your posts? I saw a couple in some different threads too.
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Shevarash
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Postby Shevarash » Thu Dec 18, 2003 7:22 pm

I'm really curious what the ideas were in this thread...

And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible anything would be to code. Especially Thanuk. :)
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Postby mynazzaraxxsyn » Thu Dec 18, 2003 7:41 pm

Shevarash wrote:And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible anything would be to code. Especially Thanuk. :)


Oh thats priceless shev. thanks.
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Postby thanuk » Thu Dec 18, 2003 8:30 pm

Shevarash wrote:And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible anything would be to code. Especially Thanuk. :)


*bird*

edit -

And for the record, this thread was here for a month and a half. Now quiet down before I get Lorsalian to pwn you again.
Last edited by thanuk on Thu Dec 18, 2003 9:47 pm, edited 1 time in total.
Mysrel tells you 'have my babies'

You tell Mysrel 'u want me to be ur baby daddy?'

Mysrel tells you 'daddy? No, I think you have the terminology wrong'

You tell Mysrel 'comeon now we both know i would be the top'

Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
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Postby Yayaril » Thu Dec 18, 2003 9:35 pm

Shevarash wrote:I'm really curious what the ideas were in this thread...

And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible anything would be to code. Especially Thanuk. :)


It's too hard to code listening to only a coder.

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