No lag combat initiating command.

Submit and discuss your ideas for the MUD.
kiryan
Sojourner
Posts: 7275
Joined: Sat Apr 14, 2001 5:01 am
Location: Los Angeles, CA and Flagstaff, AZ
Contact:

No lag combat initiating command.

Postby kiryan » Fri Mar 19, 2004 10:26 pm

Would be nice if there was a no lag command to initiate combat.

I dont know how you would do it, I heard that things like kill and assist with no lag would let you do crazy things like spam hits on parad mobs, but there ought to be a way to do this.

The point... to initiate combat without making you unable to rescue or order your followers to rescue you.

Perhaps you could make it like a spell that 0 casting time does 0 damage but is agressive and has the syntax [attack <mob>]. Also if you were feeling generous you could use this in combat to engaged other mobs and rework the agressive flag to use this command to initiate combat.
and tonights winner in the Toril EQ lottery is demi belt and skull earring!
Ihazim
Sojourner
Posts: 188
Joined: Sun Oct 07, 2001 5:01 am

Postby Ihazim » Fri Mar 19, 2004 11:55 pm

Good or bad im not sure but this would make it exceptionally hard to flee from mobs, lure mobs, corpse retrieve for rogues as well as spam attacking. I think if this were ever put in it would definantly favor mobiles.
Delmair Aamoren
Sojourner
Posts: 604
Joined: Fri Jun 15, 2001 5:01 am
Location: Portland, OR, USA
Contact:

Postby Delmair Aamoren » Sat Mar 20, 2004 1:05 am

agreed. mobs would have the advantage i think. definately very twinkable
as well. I like the thought behind it, but i seriously hope i never see it.

Return to “T2 Ideas Archive”

Who is online

Users browsing this forum: No registered users and 40 guests