Holy Aura-(paladin spell)

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Vorkul Tigerclaw
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Holy Aura-(paladin spell)

Postby Vorkul Tigerclaw » Wed Nov 24, 2004 2:52 am

"HOLY AURA"
Spell.

Area of effect: <group>
Aggressive: No
Cumulative: No
Duration: Dependent on proficiency of caster
Class/Circle: Paladin 10th
Type of spell: Enchantment(I dont know which spell tier it should be in.)

This spell will reduce melee damage inflicted by evil beings by 25%, for all who are grouped with the caster. Note it does not offer any protection from spells, nor is it affected by spells. This spell does not affect the caster.

===============================================



Just an idea I came up with while thinking of how to improve Paladin groupability. The % may have to be adjusted, I dont know, was just a ballpark figure. I figured it should only affect group so it wouldn't make paladin soloing ability too powerful blah blah blah.

I think it should be implemented in the way that the reduced damage should come before stone, thus increasing stone duration.

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Klurg
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Postby Klurg » Thu Nov 25, 2004 3:03 pm

Holy Sacrifice

The Paladin heals his group with his own suffering! All damage taken by the paladin
translates into health for the rest of the group.

At a crappy ratio so basically only crits and spell damage would heal the group at all. U got yer very own jesus!
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Postby Klurg » Thu Nov 25, 2004 3:06 pm

The holy aura idea seems a bit too powerful it would make dscales and stones even better and for the whole group nevertheless. Kinda boring when spells are 90% of the tank these days anyone can tank with scales blur displace.
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Postby Ambar » Thu Nov 25, 2004 4:58 pm

sounds like soulshield

and basternae!
Vorkul Tigerclaw
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Postby Vorkul Tigerclaw » Fri Nov 26, 2004 6:03 pm

Klurg wrote:Holy Sacrifice

The Paladin heals his group with his own suffering! All damage taken by the paladin
translates into health for the rest of the group.

At a crappy ratio so basically only crits and spell damage would heal the group at all. U got yer very own jesus!


I like that idea....lol

Not saying my idea was best but I'm trying to improve paladin groupability.....any ideas are welcome here.

And Ambar I've never played basternae though I have heard of it.
And yes, it does sound like the exact opposite of soul shield.
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Postby Pril » Sat Nov 27, 2004 8:13 am

"Holy Sacrifice"

Reflexive Skill
Class/Level: Paladin/46th

This skill fully heals all group members in the room with a paladin when the paladin dies.

*nod self*
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Postby Ambar » Sat Nov 27, 2004 8:25 am

Sac was a decent spell .. but with Fire Embody as it stands .. I dont see Torilmud needing/using Holy Sac

Soulshield for goodie clerics and paladorks .. sure
if A-P's/evil clerics can get Unholy Aura
(self only)
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Postby Klurg » Sat Nov 27, 2004 9:31 am

Why wouldnt u use it? Needing certainly not but its a little twist to the class and the more paladins in the group the more healing on areas big hits if more then one is tanking. Think it could be quite neat actually.
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Postby Klurg » Sat Nov 27, 2004 9:34 am

Another idea would be like hmmm holy/unholy shroud? (shrug) They would weaken the mob the paladin/ap is tanking. Say antis version could lower the saves of the mob if he is tanking it. Paladins could lower AC? stats? dam? shrug just another idea!
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Postby Ambar » Sat Nov 27, 2004 1:06 pm

well if Sac were to be implemented .. think of HOW the spells is used ..

you'd have to find a mob (a elemental just wouldnt work) that actually can HIT the paladin so that his hps can be lowered and leeched to the group ... ok .. now place yourself in a zone .. where often mobs come to battle sound .. group not spelled up trying to put Sac up ... spankety spank
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Postby Klurg » Sat Nov 27, 2004 8:36 pm

U silly Ogre it could have a long duration ala armor etc...
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Postby Klurg » Sat Nov 27, 2004 8:40 pm

I dont really think u understand how I meant that the spell would work thou... Elemental? what the heck are u talking about! It would be a self only spell with a long duration that would do nothing at all most of the time. But say u are fighting a bunch of areaing mobs with a couple of paladins it would help the shamans keep the people alive. :)
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Postby Ambar » Sat Nov 27, 2004 9:40 pm

Klurg wrote:I dont really think u understand how I meant that the spell would work thou... Elemental? what the heck are u talking about! It would be a self only spell with a long duration that would do nothing at all most of the time. But say u are fighting a bunch of areaing mobs with a couple of paladins it would help the shamans keep the people alive. :)


errm

Holy Sac? wish i had basternae's addy to get the help file .. mebbe i look it up ..
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Postby Ambar » Sat Nov 27, 2004 10:00 pm

Klurg wrote:Holy Sacrifice

The Paladin heals his group with his own suffering! All damage taken by the paladin
translates into health for the rest of the group.

At a crappy ratio so basically only crits and spell damage would heal the group at all. U got yer very own jesus!


basically he has to be hit to get the damage .. my point is that this is not wholly feasible in a zone .. maybe in xp groups ...

this i wouldnt mind seeing tho ... for goodie types ... unholy aura for evil types ..

"SOULSHIELD" (Spell)
===========================================================================
Area of effect: <caster>
Aggressive: No
Cumulative: o
Duration: Dependent on proficiency of caster
Type of spell: Protection

"Soulshield" creates an aligned area of power around the caster which
provides protection against dispel good/evil and (un)holy word spells.
"Soulshield" also protects the caster from a small amount of physical
damage from opposite aligned creatures.
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Postby Klurg » Sat Nov 27, 2004 10:34 pm

I dont care how basternae have it implemented look at what im saying I would want it basically help vs areas. Which should be the only case other people in the group needs to get healed anyhow if people are doin things right. Area Spells deals alot of damage to EVERYONE including the paladin which in return dont get jack squat but his group members get a few hp back/loose less? KAPSICH? :P
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Postby Ambar » Sun Nov 28, 2004 12:24 am

(i quoted you then got the soulshield help file from duris)
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Postby Arilin Nydelahar » Sun Nov 28, 2004 12:38 am

Klurg wrote:I dont care how basternae have it implemented look at what im saying I would want it basically help vs areas. Which should be the only case other people in the group needs to get healed anyhow if people are doin things right. Area Spells deals alot of damage to EVERYONE including the paladin which in return dont get jack squat but his group members get a few hp back/loose less? KAPSICH? :P



Hey, here's the point -- It's pointless, because it realistically won't help.

If you want something, get a necro and have them cast vampiric curse on every mob. Hooray. There you go.
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Vorkul Tigerclaw
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Postby Vorkul Tigerclaw » Sun Nov 28, 2004 3:16 pm

Klurg wrote:Another idea would be like hmmm holy/unholy shroud? (shrug) They would weaken the mob the paladin/ap is tanking. Say antis version could lower the saves of the mob if he is tanking it. Paladins could lower AC? stats? dam? shrug just another idea!


Ap's already get unholy aura.
Nuada GCC: 'what the heck is a khanjari'

Dudle GCC: 'it's a new player class'

Azerost GCC: 'Imagine for a second that they jammed Drizzt into a dagger'

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