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AREA TYPOS

Posted: Fri Mar 18, 2005 7:00 pm
by Shevarash
Please post any and all Area Typos you encounter in this thread.

Area messages included: room descriptions and titles, mob names and descriptions, object names and descriptions, quest messages, and shop messages.

Area messages do NOT include: damage messages, helpfile messages, skill messages, etc.

Posted: Fri Mar 18, 2005 9:12 pm
by Disoputlip
Did you walk through the typo log? I'm almost certain I have reported a lot of them with that command.

Posted: Sat Mar 19, 2005 12:36 am
by Tasan
Many of us have :(

!!x

Posted: Sat Mar 19, 2005 1:35 am
by Ambar
Mosswood and it's ansi errors!
Mosswood has a looping room or two.

hehe sorry been rolling noobs lately .. will check which room it is ...

Posted: Sat Mar 19, 2005 6:19 am
by Yasden
Almost every room in DK has at least one typo and/or grammatical error, along with most of the mobs and item long descriptions. *stare* *flee*

Also, I believe I saw a few in Mir Forest, too.

I'd be willing to proofread em all for you, Shev.

Deathmagnet - Anal Retentive Spellchecker Extraordinaire (ARSE)

Posted: Sat Mar 19, 2005 7:54 am
by selerial
I know last time I was in Darkhold, I was thankful for brief, otherwise the rampant typos would have made my head explode. Next time I'm there I'll make a point to record them, but if I recall correctly many many rooms had typos or bad grammar.

Posted: Sun Mar 20, 2005 11:04 am
by Disoputlip
Mabye you can check all HL zones for end ansi codes. I found one in the WD dump:

a &cPfemale orc is in excellent condition.

Posted: Sun Mar 20, 2005 6:52 pm
by Nekelet
A many <b>tenticled</b> whip lies here. (magic)

You get a dwarven lash.

Posted: Sun Mar 20, 2005 7:46 pm
by Burmadapig
Diso that's not end ansi prolbem that's typo for color that doesn't exist.

Posted: Sun Mar 20, 2005 9:02 pm
by teflor the ranger
Shallow Bog
The forest here has given way to the formation of a natural bog, who's
surface is covered with a thick carpet of moss and fungus. The bog has
grown thick enough to allow travel across it safely by human sized beings,
and many tracks can be seen in the muddy surface. The smells of fungus
sit heavily upon the air here, mixing in with the pine of the surrounding
evergreens. The bog continues to the north and west.
Room size: Enormous (L:150 ft W:150 ft H:500 ft)
Exits: - North - West
A massive stone monolyth stands here.

Posted: Sun Mar 20, 2005 9:54 pm
by Nekelet
A barchested ogre torturer stands here <b>read</b>(+y) to torture.

Posted: Sun Mar 20, 2005 10:55 pm
by Salen
Ship vessel realms master docks here.

complete re-write

The vessel, Realms Master, docks here.


Ship vessel silver lady docks here.

same deal

Boat Trifecta

A large and beautiful sailing ship named, 'The Silver Lady' floats here. (illuminating)


the comma after named doesn't need to be there... either

A large and beautiful ship name 'The Silver Lady' floats here.
or
A large a beautiful ship, 'The Silver Lady' floats here.

Posted: Mon Mar 21, 2005 8:18 am
by fotex
Nekelet wrote:A barechested ogre torturer stands here <b>read</b>(+y) to torture.


Almost sounds like he is an ogre torturer (someone who tortures ogres, rather than being ogrish).

And a torturer ready to torture... redundant much?

Posted: Mon Mar 21, 2005 8:21 am
by fotex
Sentinels in muspel and IC are misspelled as "sentinal".

Posted: Mon Mar 21, 2005 2:52 pm
by Salen
A Bloodstone Knight says 'Tell me how to gain entrance to the temple of Selune or die where you stand woman! Dudle'


For some reason it tags player's name at the end.

Posted: Mon Mar 21, 2005 3:01 pm
by Burmadapig
Salen wrote:A Bloodstone Knight says 'Tell me how to gain entrance to the temple of Selune or die where you stand woman! Dudle'


For some reason it tags player's name at the end.


Probably should be the player's name and not woman or man.

Posted: Mon Mar 21, 2005 3:44 pm
by Yasden
One of my favorites...

What's a rhemoraz?

IC1/2 both. :)

The cloak too. :P

Posted: Mon Mar 21, 2005 4:26 pm
by Ashiwi
Salen wrote:Ship vessel realms master docks here.

complete re-write


It kinda looks like it just uses the keywords on those, instead of using a unique echo for it.

Posted: Mon Mar 21, 2005 7:26 pm
by Burmadapig
Yasden wrote:One of my favorites...

What's a rhemoraz?

IC1/2 both. :)

The cloak too. :P


I did an Internet search on both spellings, remorahz and rhemoraz, to see what I could come up with. It seems that they are both used throughout AD&D related literature. Authors evidently spelled them differently over the years. Much the same as various renditions of god names i.e. Vhaerun/Vhaeraun have been.

Posted: Mon Mar 21, 2005 9:22 pm
by Nurpy Fuzzyfeet
Welcome to TorilMUD


Outside the Eastern Gates of Waterdeep
Two huge ironbound gates mark the eastern entrance to Waterdeep here,
standing twenty feet high, and surrounded by two fifty foot stone towers.
The city seems quite well protected behind this great display of defensive
might, with arrow slits and defensive measures lining the towers. The city
walls extend to the north and south for quite a distance, showing just how
big this city really is. A dirt road leads away to the east across a grassy
plain, out of sight.
Exits: - East - West
A large tasseled pillow lies nearby.

< 548h/548H 113v/113V >
< P: std (AFK) >
look
The town crier shouts 'Welcome merchants, welcome travelers!'

< 548h/548H 113v/113V >
< P: std (AFK) > Outside the Eastern Gates of Waterdeep
Exits: - East - West
A large tasseled pillow lies nearby.

< 548h/548H 113v/113V >
< P: std >
You are hungry.
You are thirsty.

< 548h/548H 113v/113V >
< P: std >
The gates closes quietly.

and

The gates is opened from the other side.

Posted: Tue Mar 22, 2005 3:29 am
by Yasden
Burmadapig wrote:I did an Internet search on both spellings, remorahz and rhemoraz, to see what I could come up with. It seems that they are both used throughout AD&D related literature. Authors evidently spelled them differently over the years. Much the same as various renditions of god names i.e. Vhaerun/Vhaeraun have been.


Yeah, I knew that. However, I just thought perhaps a "uniform" spelling would work best for those players who aren't "hip to the table-top", so to speak. Should've clarified that in my original post, I guess.

Deathmagnet

Posted: Thu Mar 24, 2005 6:53 pm
by Salen
Burmadapig wrote:
Salen wrote:A Bloodstone Knight says 'Tell me how to gain entrance to the temple of Selune or die where you stand woman! Dudle'


For some reason it tags player's name at the end.


Probably should be the player's name and not woman or man.


Nah, Knight hits the woman and then says that. Player name shouldn't be there at all.

Posted: Sat Mar 26, 2005 5:00 pm
by Aldira
Currently is: "A silver glaive"
Should be: "a silver glaive"

Currrently is: "A rune inscribed glaive"
Should be: "a rune inscribed glaive"

Currently: "A pouch of writhing mist"
Should be: "a pouch of writhing mist"

Don't know why the 'A's are capitalized like that when nothing else does.

Posted: Sat Mar 26, 2005 7:59 pm
by Ashiwi
In MH mage guild:

Morkai the Red is standing here practicing an incarnation.

That one tickled me.

Posted: Sun Mar 27, 2005 3:59 am
by Thilindel
< 958h/958H 140v/140V >
< P: sit > h skill_elem
SKILL_ELEMENTALIST

The following is a list of all skills and spells available to the
Elementalist class:

SKILLS

(EDITED FOR CONTENT)

8th circle: firewave, icewave, power word blind, power word stun,
whirlwind, elemental air embodiment, earth fog, fire fog,
earth stones

*******
< 958h/958H 140v/140V >
< P: sit > h earth stone
"EARTH STONES"
Spell.

Area of effect: <victim>
Aggressive: Yes
Cumulative: N/A
Duration: Instantaneous
Class/Circle: Elementalist 6th
Type of spell: Elemental

Posted: Sun Mar 27, 2005 4:50 am
by Xisiqomelir
Yasden wrote:One of my favorites...

What's a rhemoraz?


Rhemoraz:

Image

Remoraz:

Image

Posted: Sun Mar 27, 2005 9:18 am
by amolol
A Dark Crevice in the Cliffside
This thin crack into the cliffside is hardly wide enough for a human to
squeeze through. The cave widens dramatically towards the west, creating a
small tunnel leading into the dark rock. Not much daylight from outside the
opening can seep through the rough bushes that cover the entrance. There seems
to be some sort of moor to the east. &c9

Posted: Sun Mar 27, 2005 11:01 am
by ssar
In menzo:

This priestess is clad in the formal garb of a worshipper of Lloth. She has
long white hair reaching almost to the end of her back and piercing red eyes.
She carries a three-headed whip of fangs that has been bestowed upon her for
her services to her godess.
a priestess of Lloth is in excellent condition.

godess should be goddess

---

The body of this spider is about the size of the fist of a drow male. It has
eight long hairy legs, which each are about a feet long. It is covered with
thick hair, mostly in black, but with some purple bands.
a large hairy spider is in excellent condition.

feet should be foot

"It is covered with thick hair, mostly in black, but with some purple bands" should be "It is covered with thick hair, mostly in black, but some with purple bands"?

---

Tolkar's Copper Door
As with the other massage houses in Menzoberranzan, this establishment is
lit only by soft amber glow-orbs and the air is filled with the drifting smoke
from burning incense. Padded massage tables around the room look a little
worse for wear and the sheer curtains seperating the work areas are dingy and
worn. Vials of perfumes and scented oils can be seen on nearby shelves,
arranged neatly so that clients might choose the scents that they find most
pleasant. A tall podium near the door appears to serve as a desk, its surface
clear of all but an open ledger listing clients aliases and their preferences
in masseurs.
Exits: - West

seperating should be separating

"an open ledger listing clients aliases and" should be "an open ledger listing clients' aliases and"

---

This is a huge fat and bloated spider. It is white and pale, with thin legs
protruding from its obese body. It seems to move slowly, as if it carries
something it is not used to do.
a bloated spider is in excellent condition.

"as if it carries something it is not used to do." should be "as if it carries
something it is not used to." or "as if it carries something it is not used to carrying."

---

The Quarters of Matron Mother Hinkutes'nat Alar
These are the most luxurious chambers in the compound and matron mother
Hinkutes'nat Alar makes no secret of her wealth or her station as a matron.
The quarters consists of many rooms but the most magnificent is her audience
chamber where she attend visitors and hold her family meetings. She has placed
her thronelike chair on a low dais as to further show her station. A large
oval table stands in the center of the room but there are only three chairs
around it as the only ones allowed to sit in her presence are her priestess
daughters.
Exits: - North

"where she attend visitors and hold her family meetings." should be "where she attends visitors and holds her family meetings."

---


This drow female carried herself with the extravagant arrogance that is almost
a basic requirement of a matron of a drow house. She is wearing a magnificent
dress of soft black silk, and wears a beautiful silver chain on her head.
Several fist-sized spiders crawl around her forearms, forming bracelets
constantly in motion.
Hinkutes'nat Alar is in excellent condition.

"This drow female carried herself with" should be "This drow female carries herself with"

---

This drow priestess is of a lesser branch of the house, but have been
well-trained to become a devout priestess of Lloth and an absolutely loyal
servant of the Matron. She wears a simpe black robe, with the intricate symbol
of House Shobalar on its back.
a House Shobalar priestess is in excellent condition.

"but have been well-trained" - have should be has

simpe should be simple

---

The Chambers of Pu'nel, the Firstboy of House Shobalar
These are the chambers of the firstboy of house Shobalar. Pu'nel is also
the weaponmaster of the house and it is therefore his duty to train the elite
soldiers who in turn trains the soldiers. The chambers of the firstboy are
large compared to most drow males quarters but he is the only son and as a
weaponmaster he is a valuable asset to his matron. The largest room in his
chambers are a training hall which has wooden dolls for practising strokes as
well as numerous weaponracks and armorracks. Pu'nel has a wide range of
weapons on display ranging from the simplest dagger to some weapons that looks
like a madman had invented them. The floor has a red tinge to it as if not all
the blood that has been spilled here over the centuries has been cleaned away
immediately.
Exits: - East

"who in turn trains the soldiers." should be "who in turn train the soldiers."

"compared to most drow males quarters" should be "compared to most drow males' quarters"

"to some weapons that looks like a madman" should be "to some weapons that look like a madman"

---

The weaponmaster of the house is the only male of noble blood in the house, and
the only son of the Matron herself. He is wearing fine scalemail which seems
to be made out of adamantium and steel, and have several weapons attached to
his belts.
Pu'nel is in excellent condition.

"and have several weapons attached to his belts. " should be "and has several weapons attached to his belts. "

---

Chambers of the Shobalar House Wizards
These chambers consists of several rooms. Some are the sleeping quarters of
House Shobalar's female wizards and others seems to be laboratories where the
mages desperatley tries to research new and powerful spells to give them an
edge in the constant struggle that is life in Menzoberranzan. Scrolls, potions
and various spell components are neatly placed on shelves and in boxes and all
seem to be labelled with name and use.
Exits: - West

some obvious grammatical errors in this one.

---

On a Balcony Overlooking the Shobalar Compound
This balcony runs the length of the northern side of the nobles tower. It
gives a great view of almost the entire compound of house Shobalar as well a a
magnificent view over a large part of the city with its faerie fire lit
buildings. The most amazing view is without a doubt Narbondel which can be
seen very clearly from this vantage point.

nobles should be noble's or nobles'

as well as a magnificent

---

This orc have been captures by drow slavers, and been forced to serve as a
soldier in the service of House Shobalar. He only wields a rusty shortsword,
and wears a padded armor of wool, with the house insignia upon. Obviously his
only duty is to tie up opponent soldiers for as long as possible before he
dies.
an orcish slave soldier is in excellent condition.

"This orc have been captures by drow slavers" should be "This orc has been captured by drow slavers"

---

This is a rather thin drow female, who does not seem to be in the greatest
physical shape. Her eyes however, betray an inner power that seems to be much
beyond what her fail mortal vessel should be able to handle.
the second daughter of House Shobalar is in excellent condition.

fail should be frail

---

This drow priestess is of a lesser branch of the house, but have been
well-trained to become a devout priestess of Lloth and an absolutely loyal
servant of the Matron. She wears a simpe black robe, with the intricate symbol
of House Shobalar on its back.
a House Shobalar priestess is in excellent condition.

have should be has

---

A very tall, very narrow stalagmite has been hollowed out to form a home and
shop here. The walls are pierced with filigreed windows high above in the
pinnacle of the roofline, the light coming through the stained glass panes dim
and colorful. Around the perimeter of the room is a section of raised stone
which supports seperate living quarters for the owners of the shop. Heavy
fabrics have been hung to provide a measure of privacy in the living quarters
and the shop has been crammed with cases holding jars of exquisite perfume and
tables of equipment. Elaborate contraptions of glass and copper pipes run in
loops and swirls across the top of one table, ending in a bulbous glass jar
from which comes the scent of fresh air and sunshine.
Exits: - East

separate

---

Before House Faen-Tlabbar
Pressing hard against the southern wall of the city cavern, this large
walled compound consists of many stalactites and stalagmites linked to form an
impressive fortress. Shrieker mushrooms stand outside the tall fence, crying
out if anyone or anything ventures too close to their positions. Guards have
been posted here, their stoic posture belying the vigor with which they will
defend their house. The faerie fires which adorn the structures within the
compound cast and eerie amber glow on the path here, lighting the way along
polished black cobbles.

"cast and eerie amber glow" should be "cast an eerie amber glow"

---

The House of the Ryrrl Family
The Ryrrl family are struggling gemstone traders. Their house isn't as
strong as some of the others in the district, yet they manage to survive by
skillfully undercutting the market. Their shop isn't as well guarded and is
relatively small in comparison. The chaos caused by the continual banter for a
better deal keeps the family ahead of the competition. They are always looking
for ways to increase their commissions and cut costs. The shop isn't is
complete disarray, but boxes of unpacked shipments line the back wall. The
display cases are more utilitarian and functional than elaborate and secure.
The shop is simple in design, although it does provide protection from small
raids on the family house.

should be "isn't in complete disarray"

---


This female drow is clearly a spellcaste of a certain pedigree. However, she
seems utterly paranoid about something, and moves with a constant vigilance.
She is wearing several wands attached to her belt, and have one in her fist at
all times.
Sheeress of the Many Eyes is in excellent condition.


spellcaster

have one in her fist should be has one in her fist

---

This male noble prudly displays his house emblem and walks the street with a
haughty look on his face as if noone can tough him. He is dressed in beautiful
clothing and wears a fortune in jewellry.
a drow noble of house Auvryndar is in excellent condition.
His skin has barklike texture..

prudly - proudly
tough - touch

---

This woman is the matron of a minor house, which have specialized in diamond
trading. She does not trust any of her kin to handle the negotations, so she
always does them herself. She is dressed in robes, indicating a training as a
lesser priestess of Lloth
the matron of the Thadalix family is in excellent condition.

have should be has
the a before training shouldnt be there

---

Posted: Sun Mar 27, 2005 11:42 pm
by Yasden
You grit your teeth and viciously headbutt an lizardman scout in the face!

an needs to be a :)

Posted: Mon Mar 28, 2005 2:30 am
by Yasden
A Steep Decent into the Valley of Dancing Lights

Descent? >:)

Posted: Mon Mar 28, 2005 3:46 am
by Burmadapig
Inside a Large Grove of Shadows
Exits: -N -E
There is a blood-red portal here shimmering darkly.
A whispy wraith wanders about in the mist.(Red Aura)


A wispy

Posted: Mon Mar 28, 2005 4:07 am
by Burmadapig
A monstrous mosquito-like creautre hovers here.

sylvan glades

should be creature

Posted: Mon Mar 28, 2005 4:30 am
by Salen
You stagger as a magic missile from Dudle hits you.

trap on Door by Zundbridge. Pretty sure I didn't cast it.

Posted: Mon Mar 28, 2005 6:59 am
by Thilindel
Blood sprays from a human bodyguard as you deflects her attack.

Posted: Mon Mar 28, 2005 8:18 am
by teflor the ranger
The Shining Sea (Water)
time
The ocean stretches off in all directions as far as the eye can see.
The sound of sea birds can be heard off in the distance. Waves lap at
your craft. The sea is a very pretty bluish-green color here. The water
at this distance from the shore line is quite shallow, meeting the beach
directly east from here. What looks like a dessert stretches eastward
fro mthe shoreline, out of sight.
Room size: Enormous (L:250 ft W:250 ft H:500 ft)
Exits: - North - East - South - West
The Spirit Raven, a sleek pirate ship, floats in the water here. (illuminating)

Posted: Mon Mar 28, 2005 4:17 pm
by Yasden
You also missed dessert. It's desert. :P

Posted: Mon Mar 28, 2005 11:46 pm
by selerial
I would call this not so much a typo but a lack of an obvious keyword. (Also, Javalar Roaringhorn in BG has a keyword of "handsome" but not "man", even though the room desc is "a handsome man is standing here").

< 27h/27H 124v/124V P: std > s
Through Eastmyr
Exits: -N -S -W
A wretched goblin slowly scuffles along the wall.

< 27h/27H 123v/124V P: std > l goblin
You do not see that here.

< 27h/27H 123v/124V P: std > l
Through Eastmyr
Exits: -N -S -W
A wretched goblin slowly scuffles along the wall.

< 27h/27H 124v/124V P: std > l goblin
You do not see that here.

< 27h/27H 124v/124V P: std > l wretched
This disgusting goblin shows a life as a target of abuse. He seems to jerk
away from any threat whether real or imaginary. As he walks, he stays to the
edge of everything hoping to not be noticed. Looking closer, past your pity
for his miserable station in life, you can see that his eyes glow with hatred
and a consuming hunger to exact revenge.
a pitiful goblin named Barf is in excellent condition.

Posted: Wed Mar 30, 2005 2:14 am
by Yasden
Snow elf druids in jabberwock fight still have keyword "show". :P

Posted: Thu Mar 31, 2005 6:54 am
by Eilorn
a golden chalice covered with rubies

< 207h/207H 234p/234P 127v/160V >
< P: std > exa chalice
Forged in the simple designs of the dwarven artisans to the north, this
chalice is covered with many small emeralds. The inside of the cup is
incredibly smooth and as you peer into the depths, the bottom seems to be
far deeper than is obvious from the outside.


---
Ansi is all red, so I presume rubies is correct. Also, it only holds a couple drinks... the depths certainly are not far deeper than is obvious.

Eilorn

Posted: Mon Apr 04, 2005 7:09 pm
by muzishun
A Grove of Evergreens
A spring bubbles forth form the ground in the midst of a grove of evergreen
trees. This spring flows out the the grove in a stream that makes a wide
arc to the west. The tracks of many forest creatures can be seen in the area
making it a popular watering hole. The evergreens grow thicker to the east
making travel in that direction nearly impossible.

This is just off the Trade Way.

Posted: Mon Apr 04, 2005 8:33 pm
by selerial
A Staggering Staircase
A ten foot large landing divides a wide wooden staircase that conducts to
the second floor and to the undergrounds of the farm. The staircase is
partially collapsed and doesn't seem safe, the absence of many steps prevents
the passage to more than one person. From under the collapsed steps the
squeaking of the rats is particularly annoying.

-----

This sort of jumps out at me.. I think it probably should be staggered? It sounds like the staircase is actively "staggering" around the way it is now.

Posted: Tue Apr 05, 2005 8:54 pm
by selerial
The Bone Throne
Exits: -N -E -S -W#
A throne of bone rests in the ceneter of the room.

In Undermountain.

Posted: Wed Apr 06, 2005 1:28 am
by Yasden
A half-elven minstrel clambers to his feet.

Pardon the bbs colorcode dumbness, but as you can see, there needs to be an ANSI normalizer for this shapechange shortname. :)

Posted: Wed Apr 06, 2005 10:34 pm
by Eilorn
At the paladin guildmaster (at least in Waterdeep), when you already have maxed a skill for your level, and try to practice it:

The grand paladin tells you, 'You are already fully skilled in that ability, brethren!'


'brethren' is a plural word, 'brother' is the correct term, here.

Eilorn.

Posted: Thu Apr 07, 2005 12:02 am
by teflor the ranger
A Large Restaurant
Dozens of large tables fill this fine restaurant, which is decorated
with plants and assorted artwork. Music is piped in from somewhere, and
the aroma of inscents sits heavily upon the air. This would seem to be
one of Waterdeep's finer restaurants, as the accommodations seem excellent
and the food smells wonderful. The huge bazaar is outside the restaurant,
to the north.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - North

Posted: Sun Apr 10, 2005 9:51 am
by Nekelet
an ancient letter


The letter reads:

He was the last of his kind, the most noble and most proud,

A king of kings for the barbarian tribesman.

So well did he lead them, so <b>couragous</b> was his heart,

That the gods forged a weapon, and called it by his name.

And to the bitter end he fought, through blood and great pain,

Finally falling in death, to be forever <b>remembred</b> in legend.

Seek his name on the plains, the ancient homeland,

For the mighty barbarian tribes...

Posted: Wed Apr 13, 2005 9:14 pm
by fotex
In beloved Hulburg:

Passers-by give a noble and his entourage a wide berth, indiciting his status.

Posted: Mon Apr 18, 2005 2:48 am
by Yasden
Platinum automaton in Meilech has a keyword of gold, but not platinum...woops?

Posted: Mon Apr 18, 2005 3:10 am
by fotex
A human preaches the edicts of Cyric to his brethern.

brethren - choking palace

Posted: Mon Apr 18, 2005 10:55 am
by Gizep
Ok, not really a typo, but it's just freaking wrong man.

< P: std > The River Shining (Water)
Here in the flood plains of the Delimbiyr River, the river itself cuts
through on its tiresome path from as far north as the Nether Mountains to the
Lizard Marsh where it spills out into the Trackless Sea. On the northern side
of the river's ford the small walled community of Daggerford rests somewhat
comfortably upon the banks.
Exits: - North - South
A merchant dressed in rich clothes, travels towards Tethyr.

< 429h/429H 81v/111V >
< P: std > He is dressed in a lavender robe, made out of the finest silk. He is rather
fat and seems to move with the arrogance that only a very rich merchant can do.
a rich tethyr merchant is in excellent condition.


You attempt to peek at the inventory:
You can't see anything.

< 429h/429H 81v/111V >
< P: std > a rich tethyr merchant slumps to the ground.
a rich tethyr merchant makes a strange sound but is suddenly very silent, as you place an etched dagger enshrouded in swirling shadows in his back.
a rich tethyr merchant is dead! R.I.P.
a rich tethyr merchant is stunned!
a rich tethyr merchant slumps to the ground.
You receive your share of experience.
Your blood freezes as you hear the rattling death cry of a rich tethyr merchant.

< 429h/429H 82v/111V >
< P: std >
Score information for Risor

Level: 50 Race: Human Class: Rogue
Hit points: 429(429) Moves: 84(111)
Experience Progress: 13 %
Coins carried: 2 platinum 19 gold 8 silver 9 copper
Coins in bank: 1100 platinum 0 gold 3 silver 0 copper
Prestige: 5675
Citizen of: Waterdeep
Outcast from: Leuthilspar
Playing time: 17 days / 0 hours/ 18 minutes
Title: Rizor -=Reprobate=- Outcasts of Oblivion
Status: Standing.
Detecting: Life
Enchantments: Fly


< 429h/429H 84v/111V >
< P: std > The River Shining (Water)
Exits: - North - South
Corpse of a rich tethyr merchant is lying here.

< 429h/429H 84v/111V >
< P: std > Corpse of a rich tethyr merchant (here) :
a sapphire bracelet


< 429h/429H 84v/111V >
< P: std >
It's cool out here.

Where's my money? I kill a rich merchant, he better be rich man.