Page 2 of 3

Posted: Mon Apr 18, 2005 2:52 pm
by Lahgen
sak's heartstone doesn't have 'heartstone' as a keyword.

second hand yarting has 'lyre' as one of its keywords.

Posted: Thu Apr 21, 2005 4:50 am
by fotex
In Izan's:

Pelur pulls a tome of writhing runes out of his loot bag and studys it closely.
Pelur seems to be enthralled with it.

Maxler realizing the item was pilfered from his inventory and angrily
snatches a tome of writhing runes back from Pelur's hands.

studies, realizes

Posted: Sun Apr 24, 2005 6:43 pm
by Ashiwi
A Musty Old Wine Cellar
Due to the fact that cold stone covers every corner of the room, the
temperature of the room is noticeably cooler then the basement itself. The
floor is a dark brown, almost black, colour due to centuries of dirt being
ingrained into the very stones. Yet in the very center of the room a large
section of the floor is several shades lighter then the surrounding area.
Whatever was in the center of the room was quite large and more then likely
very heavy. Broken bottles and discarded pieces of wood litter the floor while
shadows dance along the wall, from the flickering torchlight.
Exits: - North - South
A wink rack stands here.

Posted: Mon Apr 25, 2005 5:30 pm
by selerial
The Perimeter Corridor
Exits: -N -S
A patrolling apprentice on guard dudy wanders about here.

citidel - guard duty

Posted: Sat Apr 30, 2005 7:11 pm
by fotex
hehe... guard the dudy...

in DS, an amusing typo

A woof-elf spiritualist waves his hands in the air as he begins to perform some spiritual ritual.


Who let the dog elves out?
Put your hands in the air, and wave them like you just don't care! 8)

Posted: Mon May 02, 2005 1:01 am
by Crumar
Southern Dock of the Luskan Ferry

(Room echo)

A few drops of rain are falling admidst a fierce windstorm.

In Waterdeep jailhouse

Posted: Mon May 09, 2005 6:07 pm
by fotex
Guard Barracks
Room size: Large (L:50 ft W:50 ft H:20 ft)
Exits: -E -S
A militia guard stands here.
A militia guard stands here.
A militia guard stands here.
< 678h/671H 107v/108V > l guard
He is dressed in average looking leather armor and bears the crest of
Waterdeeps city militia. His stern gaze clearly indicates that this woman
is all business.
A militia guard is in excellent condition.
< 676h/671H 108v/108V > lick guard
You lick her.

Damn... what does Lord P keep in his stable...????

Posted: Mon May 09, 2005 10:27 pm
by Ambar
YOU licked .. it ... YOU be the judge!

Posted: Thu May 12, 2005 8:01 pm
by fotex
Beneath a Rocky Overhang
Room size: Large (L:50 ft W:50 ft H:20 ft)
Exits: -N -E
A primative human is here, regarding you with a terrified expression.

primitive

But check out the Nobel prize winning description:

He looks very much like a neandrathol, with a low forehead and alot of
body hair. There is obviously alot of age or gorilla still melded into
this human's gene pool, as he has many age-like traits.
A primative human is in excellent condition.

Posted: Sun May 22, 2005 5:26 am
by Botef
Landing Pad
This landing pad is used by the flying mouths of the city a fantastic
view of the palace and east side of the city can be seen from here
this room is well over five hundred feet in the sky. Various devices
used to hitch monsters that fly are here as well.
Room size: Large (L:25 ft W:50 ft H:500 ft)
Exits: - Down

Flying mouths? First sentence also runs on and on.

Posted: Sun May 22, 2005 5:43 pm
by Nurpy Fuzzyfeet
343h/375H 134v/134V >
< P: std > look
A Thick Forest of Evergreens
Exits: - North - East - South - West
A young pixie darts about the area examining everything in site.

< 347h/375H 134v/134V >
< P: std >
A willow wisp flutters in from the west.

< 347h/375H 134v/134V >
< P: std >
A willow wisp darts about your head and is gone a moment latter.

sight, later

Posted: Mon May 23, 2005 4:08 pm
by Botef
Description for Darkhold bow (a beautifully engraved silver longbow)

How the craftman who built this longbow managed to make the silver mesh
so elastic to be used in a bow is a mistery. In addition to this the silver
has been engraved with runic drawings whose effect is another mistery.

Craftsman and Mystery

Posted: Mon May 23, 2005 7:04 pm
by Raiwen
Your totem dart tears the flesh from a minotaur on guard duty's bones, leaving his quite dead.

should be him

Posted: Wed May 25, 2005 3:15 pm
by Ashiwi
A spectacled caiman moves slowly through the water.

Posted: Wed Jun 01, 2005 11:31 pm
by Marthammor
Okay, after nine hours of looking at files, I think everything here is fixed with the exception of things that aren't actually areas (Weather messages, trap messages, spell messages, helpfiles, skill messages, door opening/closing messages, guildmaster messages, Pelur's proc) and stuff in much of DK.

Fixes should be in soonish. Thank you all for reporting these things and please continue!

Edit: Oh, and the spectacled caiman, as funny as it looks, is actually a real reptile. :)

Posted: Thu Jun 02, 2005 1:31 am
by Ashiwi
The spectacled bear, too????

Posted: Thu Jun 02, 2005 2:12 am
by Marthammor
Yes, even the bear is a real bear. Google is your friend.

Posted: Thu Jun 02, 2005 3:17 pm
by Ambar
okie never mind .. fixed :)

Posted: Thu Jun 02, 2005 10:16 pm
by Thilindel
A Serene Forest
Exits: -N -E
*A jolly little gnome skips through the forest.
A fire elemental blazes in from the north.

< 1004h/1004H 136v/140V >
< P: std > l gnome
Dressed head to toe in ragged yet colorful garments, this small humanoid
appears to be a bit eccentric. Further examination reveals him to be a gnome.
It must be the huge "schnozz" as the little people refer to their oversized
noses. He appears to be some kind of magic user, albeit not too wise as his
garments are singed and show remnants of being blasted somehow.
the gnome alchemist is in excellent condition.
He is surrounded by an opaque shield of magic.
His body seems to be made of stone!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 1004h/1004H 137v/140V >
< P: std > ask alchemist hello
$N smiles happily and greets you with a hearty gnomish hello. He then proceeds to babble on about this great adventure he is on and how his travels have sent him all over the realm.
< 1004h/1004H 139v/140V >
< P: std >
It's cold!

< 1004h/1004H 140v/140V >
< P: std >
the gnome alchemist starts casting a spell called 'coldshield'.

< 1004h/1004H 140v/140V >
< P: std >
the gnome alchemist completes his spell...
the gnome alchemist utters the words, 'coldshield'
the gnome alchemist is surrounded by an aura of deadly cold!

Posted: Fri Jun 03, 2005 12:43 am
by Thilindel
General Information table for Races and Classes available on Toril:

Avail Classes: Races allowed to play that class:
-------------- -----------------------------------------------------
a) Warriors all except Ilithid
b) Rangers Human, Elf, Half-Elf
d) Paladin Human Only
e) Anti-Paladin Human Only
f) Cleric Human, Drow, Elf, Dwarf, Duergar, Halfling, Gnome, Yuan-Ti
h) Druid Human, Elf, Half-Elf
i) Shaman Barbarian, Ogre, Troll, Orc
k) Necromancer Human, Drow
l) Elementalist Human, Elf, Duergar, Gnome, Yuan-Ti
p) Bard Human, Half-Elf, Elf, Dwarf, Halfling
q) Psionicist Illithid Only
r) Enchanter Human, Elf, Drow, Halfling, Gnome, Yuan-Ti
s) Invoker Human, Elf, Drow, Halfling, Gnome, Yuan-Ti
t) Battlechanter Orc
u) Rogue Human, Elf, Drow, Dwarf, Duergar, Gnome, Halfling, Yuan, Orc
v) Illusionist Human, Gnome, Yuan-Ti
w) Dire Raider Orc


Necro listing is missing Yuan-ti

Posted: Sat Jun 04, 2005 3:50 am
by Lilira
A Stone Gate Before the Valley of Dancing Lights
The valley walls rise hundreds of feet from the sloped
ground in an almost unnatural fashion. Just at the mouth
of the valley are a pair of massive stone gates, which
stand close to sixty feet tall and ten feet thick. The
gates probably weights hundreds of thousands of pounds
and would require an extremely powerful spell, or
monstrously large creature to even budge them. Dancing
lights flutter around a small gathering of trees; but after
a dozen or more trips around the trees they dance off
into another part of the valley and disappear from sight.
The mouth of the valley leads up onto the Way of the
Faerie, while east leads past the stone gates and into
the Valley of Dancing Lights.
Exits: - East # - Up
A small faerie slowly flutters about, guarding a stone archway.
A small faerie slowly flutters about, guarding a stone archway.
A small faerie slowly flutters about, guarding a stone archway.
A small faerie slowly flutters about, guarding a stone archway.
A small faerie slowly flutters about, guarding a stone archway.

< 112h/112H 143p/143P 116v/148V >
< P: std >
A faerie guardsman peers about the valley, keeping an eye out for trouble.

< 112h/112H 143p/143P 116v/148V >
< P: std >
A faerie guardsman hisses loudly, claws extended.
A faerie guardsman says ''
A faerie guardsman hisses loudly, claws extended.
A faerie guardsman says ''

< 112h/112H 143p/143P 116v/148V >
< P: std >
A faerie guardsman hisses loudly, claws extended.
A faerie guardsman says ''

< 112h/112H 143p/143P 117v/148V >
< P: std > laugh
You fall down laughing.

< 112h/112H 143p/143P 118v/148V >
< P: std >
A faerie guardsman hisses loudly, claws extended.
A faerie guardsman says ''

< 112h/112H 143p/143P 119v/148V >
< P: std >
A faerie guardsman hisses loudly, claws extended.
A faerie guardsman says ''




Some really intimidating guardsman having hissy fits with nothing to say....

Guess my appearance made them speechless.

Posted: Sat Jun 04, 2005 3:57 am
by Thilindel
With all those faeries, you'd swear they were guarding San Fransisco! :P

Posted: Thu Jun 09, 2005 12:13 am
by selerial
The is a loud crash from outside!

The should be There.
In Waterdeep, just a general zone echo.

Posted: Thu Jun 09, 2005 7:45 am
by Ambar
..

Posted: Wed Jun 15, 2005 9:51 am
by Nurpy Fuzzyfeet
An elegant steed with a shimmering obsidian coat and intelligent eyes looks at
you cautiously. Its refined features and gently arched neck speak of superior
parentage. A short back, well-spaced muscular legs and a mighty chest allow
this charger to readily bear a heavily-armored rider into combat. Smooth trim
hooves contrast with the oily gloss of this magnificent beast's coat, and its
mane and tail seem to flow into the shadows.
A heavy destrier is in excellent condition and appears to be quiet energetic.

Quite!

Posted: Thu Jun 16, 2005 3:04 am
by Thilindel
< P: std > w
Closing in on an Armored Bridge
Exits: -E -W
A guard is here, a scowl on his bearded face.

< 164h/164H 46v/100V >
< P: std > con guard
LAUGH This thing will kill you so fast, its not EVEN funny!
This creature appears to be much larger then you.

< 164h/164H 47v/100V >
< P: std > l guard
Wearing the colors of the Waterhavian Guard, this tall man is extremely
muscular and has a deep tan. He stands watch here, protecting the City of Splendors from those who would dare to bring strife to its residents, the scowl on his face brooking no argument.
a gruff guard is in excellent condition.


< 164h/164H 48v/100V >
< P: std > ask guard hello
$E turns to look at you, the scowl on his face deepening. In a deep, gravelly voice $E asks, 'How can I assist you? '

*I guess his name is Big Money! Also, the other guards in that area all have the same problem, just that they're blue, rather than grey.

Posted: Wed Jun 22, 2005 6:18 am
by Nekelet
might be more accurately code, but oh well. (check the capacity)

Ten Trail
Room size: Very large (L:100 ft W:100 ft H:30 ft)
Exits: -N -S
The wreckage of a wagon lies scattered along the edge of the trail.
exa wagon
This wagon has been broken and burned. Large gashes have been made in the
wood planks that made up the majority of the wagon. Other parts of the wagon
have been broken and splintered badly. A large boulder lying nearby was
probably thrown by a giant causing the damage. No valuable items have been
left in the area, most likely picked clean by the bandits that stopped the wagon
in the first place.

Looks like it can hold about -8990 more lbs.
When you look inside, you see:
A broken wagon (here) :
Nothing.

Posted: Mon Jul 04, 2005 7:09 am
by Nekelet
A Small Rocky Landing
Room size: Large (L:17 ft W:42 ft H:500 ft)
Exits: -N
A decaying sahuagin corpse lies here.
exa corpse
The corpse is almost skeletrical and only a thin layer of mummified hide covers the bones.

skeletrical eh? nifty!

Posted: Tue Aug 16, 2005 2:25 pm
by Ambar
Golarin, the brave says 'I once saw some minotaur's, yet I have never been able to find there lair.'

Posted: Sat Aug 20, 2005 6:08 pm
by Pril
From the east, someone hurls a large boulder at Naled. Crack! It impacts on he shield!

should be: It impacts on HIS shield.

Posted: Sun Aug 28, 2005 11:30 pm
by fotex
The Commons Square of Waterdeep
Room size: Very large (L:75 ft W:75 ft H:500 ft)
Exits: -N -E -S -W
A huge clock tower stands here, ticking in a slow rythum.

look tower
The tower stands at least fifty feet high, and is made of small stone bricks.
Near the top of the tower, a large clock face can be seen sporting two black
hands apparently made from iron. It's architecture is rounded, with a
multitude of designes carved into it's brick face. Taken as a whole, the
tower is quite beautiful and majestic looking. There are no visible doors,
and a small ticking sounds can be heard from within.

Posted: Thu Sep 08, 2005 8:57 pm
by Branthur
The zombies in the graveyard south of WD..

The seems large and must have bee created useing more then just one humanoid.
It has several animal parts sewn into its body.
A large zombie is in excellent condition.

Posted: Thu Sep 29, 2005 3:08 pm
by Ambar
Trackless Sea .. several of the rooms just OUT of WD and just IN to MS need ansi normalizers .. cant be specific, was several rooms .. did look out every time ship moved and mid trip was fine, just at the bgeginning and end of trip

also put fish in there like there is on dragon turtle ride!

Posted: Sat Oct 15, 2005 2:12 am
by Vigis
A gray stonewell stands here.

< 1003h/990H 52p 50v/130V >
< >
Better get inside - this is too cold for man or -most- beasts.

< 1003h/990H 52p 51v/130V >
< > look gray
You do not see that here.

< 1003h/990H 52p 52v/130V >
< > look stone
You do not see that here.

< 1003h/990H 52p 52v/130V >
< > look stonewell
You do not see that here.

< 1002h/990H 52p 53v/130V >
< > look well
It looks like a drink container.

Posted: Tue Dec 06, 2005 6:12 am
by razax
in the outhouse by the farm

"An otyugh sits here among the human fecies."

Should be feces. Nasty things.

Posted: Tue Dec 06, 2005 8:10 am
by razax
Not sure if this is the right place? Was standing in Scardale and this message came up.

< 117h/117H 143v/143V >
A thousand sparlking lights drift above the city, originating from the wondrous town fountain.

Typos ---

- Sparkling -
- Wonderous -

Posted: Tue Dec 06, 2005 12:52 pm
by Ambar
razax wrote:A thousand sparlking lights drift above the city, originating from the wondrous town fountain.

Typos ---

- Sparkling -
- Wonderous -


won·drous Audio pronunciation of "wondrous" ( P ) Pronunciation Key (wndrs)
adj.

Remarkable or extraordinary; wonderful.


adv. Archaic

To a wonderful or remarkable extent.



wonderous

\Won"der*ous\, a. Same as Wondrous.

Posted: Tue Dec 06, 2005 3:39 pm
by Lilira
On the Cold Water of Darklake
At this part of the darklake, the waters are extremely calm. The water
here looks to be chillingly cold. It would be impossible to swim in this cold
get barrel llewyrr drink barrel put barrel llewyrr without good protection.
The cavern roof is rather high above the water, at least thirty feet above the
waterline, which creates a rather open feeling. No bottom in the lake itself
can be seen, it is as if the water reaches down into the core of the world.
The lake itself stretches out far ahead, but several islands of pure rock which
reach to the caven roof divide up the lake into smaller parts. Save

In the underdark sorta over by Menzo. At least that's where I was mapping from.

Posted: Wed Dec 07, 2005 5:35 pm
by Lilira
In Ardn'ir

Inside Roageki's Fine Dresses
Exits: - North
Madame Roageki peddles 'The next big thing' to her eager customers.

< 540h/540H 523p/523P 189v/189V >
< P: std > smile madame
You smile at him.

Posted: Wed Dec 07, 2005 6:09 pm
by Dalar
Lilira wrote:On the Cold Water of Darklake
At this part of the darklake, the waters are extremely calm. The water
here looks to be chillingly cold. It would be impossible to swim in this cold
get barrel llewyrr drink barrel put barrel llewyrr without good protection.
The cavern roof is rather high above the water, at least thirty feet above the
waterline, which creates a rather open feeling. No bottom in the lake itself
can be seen, it is as if the water reaches down into the core of the world.
The lake itself stretches out far ahead, but several islands of pure rock which
reach to the caven roof divide up the lake into smaller parts. Save

In the underdark sorta over by Menzo. At least that's where I was mapping from.


THAT IS FUCKING MONEY

Posted: Wed Dec 07, 2005 6:47 pm
by Lathander
Memo to OLC:

Turn off triggers when writing...

Lath

Posted: Wed Dec 07, 2005 7:38 pm
by Kallinar
lol thats why i used a bare bones olc script when i was building on homeland :P

Posted: Tue Dec 13, 2005 2:21 am
by razax
In Scardale.
An attractive foreign dignitary goes about her important buisiness.

Posted: Fri Dec 16, 2005 6:43 pm
by Thilindel
rem bracer
You stop using a runed enamel bracer.

< 441h/441H 121v/121V >
< P: std >
Pobbobip puts a bunch of bootss in backpack.

< 441h/441H 121v/121V >
< P: std > l
The Reception of the Dead Orc Inn
Exits: -D
Pobbobip (Gnome) stands here.
The receptionist stands here behind the counter, waiting to help someone.

Posted: Sun Jan 01, 2006 3:23 am
by Thilindel
You are rescued by Luma, you are confused, but grateful!

Should read:

You are rescued by Luma! You are confused, but grateful!

Posted: Wed Jan 11, 2006 5:48 am
by razax
A shiny feathered black bird squaks at everything that moves.

Should be squawks. Don't ducks squak? :P

Posted: Wed Jan 11, 2006 8:33 pm
by Lilira
Heck.. not sure if this is coding or areas.. but here ya go.

Pelur says 'Hey, look what I found!'

Pelur pulls a silvery sack out of his loot bag and studies it closely.
Pelur seems to be enthralled with it.

You realize the item was pilfered from your inventory and angrily
snatch a silvery sack back from Pelur's hands.

< 382h/382H 123v/127V >
< > frown pelur
You stop trying to hide.
You frown at him.

Posted: Fri Jan 27, 2006 6:33 am
by razax
The Forest of Mir
The enormous redwoods of Mir rise majestically toward the sky here within
the forest, their branches meshing together at the top to form a protective
umbrella which blocks out almost all sunlight from the murky forest. Darkly
colored birds can be seen fluttering about in the treetops, their trills and
chirps distant and ethereal when heard from down below. The undergrowqth
and close proximity of the great redwoods and lesser pines make it difficult
to traverse this terrain. The dark forest stretches out in all directions,
and the far-off gurgling a distant river can be heard to the east.
Exits: - North - East - South - West
A small dagger in the shape of a sphinx is stuck in the ground here.
>>>>>A spiked black mace lyas in the dust here. <<<<<
A massive snarling dire wolf hulks here.
Datdum (RP) (Orc) stands here, riding A massive snarling dire wolf, fighting a moaning spirit.
A moaning spirit stands here, fighting Datdum.


lyas ?

Posted: Mon Jan 30, 2006 11:38 pm
by Tasan
Rulk's a battleaxe dripping with fresh blood starts humming louder and louder. Suddenly
Lthe axehead reshapes into a powerful maw and bites the naval captain in the throat. Blood flows
between the canine jaws and spills to the ground and the naval captain howls in pain. With
a satisfied grin, the maw reverts back to an axehead.


is missing &+ so until color change it is default color, looks silly...

This from dragonspear castle

Posted: Mon Jan 30, 2006 11:39 pm
by Tasan
Rulk's a battleaxe dripping with fresh blood starts humming louder and louder. Suddenly
Lthe axehead reshapes into a powerful maw and bites the naval captain in the throat. Blood flows
between the canine jaws and spills to the ground and the naval captain howls in pain. With
a satisfied grin, the maw reverts back to an axehead.


is missing &+ so until color change it is default color, looks silly...

This from dragonspear castle

Coincedentally, is there anyway you could review proc message length and get some sort of standard for a carriage return. There are procs that go over 80 chars and ones that are 6 or 7 lines long but don't go to 73-80 chars. It would be nice if they were all a standard length.