Removal/Addition of spellcast *** for your class!

Submit and discuss your ideas for the MUD.
Yasden
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Removal/Addition of spellcast *** for your class!

Postby Yasden » Sun Apr 17, 2005 3:55 pm

So the topic doesn't get misconstrued, let me explain.

Does your class have a completely worthless spellcast ****? Post it here!

Does your class need a spellcast ****? Post it here!

There's tons of these around and we can never max them because we have no spells that sit in their genre.

Soooooo post away! Maybe a coder will have mercy on our skill lists and remove/add our requests!

For example:

Anti-paladins don't need spellcast teleportation, spellcast spirit, spellcast nature.
Disoputlip
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Postby Disoputlip » Sun Apr 17, 2005 4:50 pm

Shaman:

spellcast invocation



In theory someone could later add a damage spell to shamans, and then it would be trouble. So there really isn't any purpose in removing the skills.

Only reason I see is that it will remove skills that you cant possibly max:

Intelligence Based Skills:

Code: Select all

meditate                  (very good)     (90)
quick chant               (master)        (99)
spellcast generic         (master)        (99)
spellcast invocation      (poor)          (28)
spellcast illusion        (master)        (99)
spellcast healing         (master)        (99)
spellcast teleportation   (master)        (99)
spellcast summoning       (master)        (99)
spellcast protection      (master)        (99)
spellcast divination      (master)        (99)
spellcast enchantment     (master)        (99)
spellcast spirit          (master)        (99)
spellcast nature          (master)        (99)
specialize spirit         (very good)     (90)
sorcerous spell knowledge (very good)     (90)
Gura
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Postby Gura » Sun Apr 17, 2005 6:12 pm

how about adding different specializations back to every class...would add some variety to classes.
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Ambar
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Postby Ambar » Sun Apr 17, 2005 11:51 pm

..
Last edited by Ambar on Mon Apr 18, 2005 8:56 am, edited 1 time in total.
Delmair Aamoren
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Postby Delmair Aamoren » Mon Apr 18, 2005 2:22 am

Gura wrote:how about adding different specializations back to every class...would add some variety to classes.


Didn't someone start a thread on this already? I think some of the drawbacks were spec rescue offering !fail rescue, less fail chance on assassinate, etc.
If the increases weren't something that allowed !fail, and the options as to
which skills were available to spec on were made rather slim, this wouldn't be such a bad idea tho.

For instance a warrior could spec bash, and be able to bash 1 size higher creature, could spec in shieldblock and have better chance of blocking attacks, could spec in kick (who the hell knows why, kick sucks), spec in headbutt for more melee dmg (maybe bring KO chance back in at a rediculously low % chance that it happens) etc. Options would be limitless.

Only real drawback is a group leader looking for special specializations for different groups, further discriminating in an already dwindling playerbase.


Del
Yasden
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Postby Yasden » Tue Apr 19, 2005 1:34 am

I don't foresee any new spells outside of the general forte of classes being added (i.e. more spellcast illusion spells would be added to illusionists before spellcast nature)...even so, all they have to do is give the spellcast *** back to them if it does happen.

So why haven't more people posted what spellcast *** their class does/doesn't need? I know pretty much every casting class has them. :P
Gura
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Postby Gura » Tue Apr 19, 2005 3:40 am

was more or less for casters delmair...altho it could be cool for melee types also. might even help melee out
Dornax says 'And for the right amount of information ye might get some nookie out of Nokie..'



Nokie wiggles his bottom.

Teba tells you 'let me do my job you volo twinker!'

Bobidibble GCC: 'yeah i admit gura is a better warrior then i am, no shame in it... perhaps someday i shall be as pimp'

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