When search command was redone a little while ago, it was actually pretty good. Being able to control which way you search etc, and it was fast. Somehow, searching blows all over again. The squidward post on logs, I think, where he spams search and took forever to find something. This is the case all over again.
What I was thinking about, given the name 'True Sight', is to make the illusionist' spell !fail on searching. Argument being common sense.
True Sight
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- Sojourner
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should an object that is magical, be hidden to you if you have detect magic?
The point of hidden objects is so that people can find them... If the objects have already been found and are well known, hidden becomes useless... not a feature just an annoyance.
The only legitimate use of hidden is in its bastardized use to prevent players from discerning the existence/pop of objects. again... im not sure how or why we rely on hiding objects to prevent detecting rather than just making them undetectable but whatever.
The point of hidden objects is so that people can find them... If the objects have already been found and are well known, hidden becomes useless... not a feature just an annoyance.
The only legitimate use of hidden is in its bastardized use to prevent players from discerning the existence/pop of objects. again... im not sure how or why we rely on hiding objects to prevent detecting rather than just making them undetectable but whatever.
Gonna totalydisagree with ya kiryan...
Just because the majority of high-end players know the majority of the hidden/secret things in the majority of zones, does not mean that we all do.
Everybody out here is learning the game at their own rate in their own way, dont assume they all share your spot in it. Its very possible for somebody to miss a hidden item even several times in a zone before somebody else can inform him or her about it. Or before they one day, by intuition, guesswork, or sheer accidental luck, find it themselves.
Just because the majority of high-end players know the majority of the hidden/secret things in the majority of zones, does not mean that we all do.
Everybody out here is learning the game at their own rate in their own way, dont assume they all share your spot in it. Its very possible for somebody to miss a hidden item even several times in a zone before somebody else can inform him or her about it. Or before they one day, by intuition, guesswork, or sheer accidental luck, find it themselves.
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- Sojourner
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Yeah, I don't play illusionist, so I just saw true sight and figured ..what the hell.
It just doesn't make sense to search out the same bush on EM every day for years. It doesn't make sense to search out items in rooms or on corpses over and over. SEARCH is just really annoying. It'd be nice if your char got a flag per room or whatever. To have to search 19 times as a human with 142 INT. Why? Search doesn't notch, so it really falls into 'that's stupid' category.
It just doesn't make sense to search out the same bush on EM every day for years. It doesn't make sense to search out items in rooms or on corpses over and over. SEARCH is just really annoying. It'd be nice if your char got a flag per room or whatever. To have to search 19 times as a human with 142 INT. Why? Search doesn't notch, so it really falls into 'that's stupid' category.
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- Sojourner
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kiryan wrote:your right daggaz, forgot there are people who don't know where everything is or what everything is for... those people are a small minority i think however.
I disagree. I think most players don't know much about the mud's areas. I think most players just follow the leader and assist. Haven't you heard people commenting about person X not knowing where TP is, where the Y guild is, etc.
The amount of people that actually go exploring and figuring things out is very very small. This is also clear by the equipment people wear. Most players wear the same equipment everyone else wears. A few people have unique eq. These are probably mostly people who go out and figure things out on their own.
- Mike
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- Sojourner
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Yarash wrote:The amount of people that actually go exploring and figuring things out is very very small.
- Mike
The reason this is, is that if you explore, you die. Death = time, time it takes you to walk back to whereever you died, time to make up the exp. Time is a premium with many people, it's much more fun and time efficient grouping with a bunch of people and, maybe, dying than dying alone in the back of beyond.
I used to explore a bunch, till I got tired of dying. Now that I'm big enough to, probably, survive the first combat round, I've been exploring more, but, I usually don't get very far before being asked for a group...
Hilien.
Now, we can do this the hard way, or... well, actually there's just the hard way.
-- Buffy, "Buffy the Vampire Slayer"
-- Buffy, "Buffy the Vampire Slayer"
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