illusionist spells...

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cefiw
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illusionist spells...

Postby cefiw » Sun Nov 27, 2005 4:22 pm

we need a spell like the group barkskin... GROUP DISPLACE....
make it a component spell ..
torkur
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Postby torkur » Sun Nov 27, 2005 5:13 pm

Too twinky unless the cast time was ********************** and it was non-combat.

Imagine Jot Gatehouse type fights where u have 2 illusionists in the group. One after another they walk in the room, displace everyone, then walk out to remem. That has too many uses to count.
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Postby Areandon » Sun Nov 27, 2005 8:47 pm

It would be horribly overpowering if you could cast that in combat. But if you could only cast it outside combat. It would mostly save time. So let's also add group dscales, group blur, group vit and group realms :P
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Postby Yasden » Sun Nov 27, 2005 9:28 pm

Remove tendrils and camo, implement group displace? Sounds good!
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Postby Thilindel » Mon Nov 28, 2005 1:15 am

Altho it sucks casting displace on every single person, Displace is quite godly really. In some situations it seems better than scales. I don't at all think it's a good idea to group cast for it.
cefiw
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Postby cefiw » Mon Nov 28, 2005 3:06 am

making it a non combat spell would be fine.. just casting it on every group member can get taxing at times.. and make the component expensive
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Postby Thilindel » Wed Nov 30, 2005 3:43 am

After reconsidering, I would agree this spell could help.

The conditions would be that you should displace the tanks first via target displace, then group displace the rest of group because group displace should not receive the illusion specialization :) I don't think it'd be overpowered if done that way.
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Postby Sarell » Wed Nov 30, 2005 8:55 am

Illusionists only have one buff and it lasts longer than any other tho. Don't make illusionists any more afk than they already are plz!
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Postby Corth » Wed Nov 30, 2005 5:21 pm

Agree Sarell.
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Postby Tasan » Thu Dec 01, 2005 1:23 am

If this gets imp'd we better fucking get group scale :p

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Postby Corth » Thu Dec 01, 2005 1:39 am

I propose that all aggressive and protective spells become area effect. In an ideal world, we could stop playing altogether and just check in every few hours for updates!
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