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illusionist spells...

Posted: Sun Nov 27, 2005 4:22 pm
by cefiw
we need a spell like the group barkskin... GROUP DISPLACE....
make it a component spell ..

Posted: Sun Nov 27, 2005 5:13 pm
by torkur
Too twinky unless the cast time was ********************** and it was non-combat.

Imagine Jot Gatehouse type fights where u have 2 illusionists in the group. One after another they walk in the room, displace everyone, then walk out to remem. That has too many uses to count.

Posted: Sun Nov 27, 2005 8:47 pm
by Areandon
It would be horribly overpowering if you could cast that in combat. But if you could only cast it outside combat. It would mostly save time. So let's also add group dscales, group blur, group vit and group realms :P

Posted: Sun Nov 27, 2005 9:28 pm
by Yasden
Remove tendrils and camo, implement group displace? Sounds good!

Posted: Mon Nov 28, 2005 1:15 am
by Thilindel
Altho it sucks casting displace on every single person, Displace is quite godly really. In some situations it seems better than scales. I don't at all think it's a good idea to group cast for it.

Posted: Mon Nov 28, 2005 3:06 am
by cefiw
making it a non combat spell would be fine.. just casting it on every group member can get taxing at times.. and make the component expensive

Posted: Wed Nov 30, 2005 3:43 am
by Thilindel
After reconsidering, I would agree this spell could help.

The conditions would be that you should displace the tanks first via target displace, then group displace the rest of group because group displace should not receive the illusion specialization :) I don't think it'd be overpowered if done that way.

Posted: Wed Nov 30, 2005 8:55 am
by Sarell
Illusionists only have one buff and it lasts longer than any other tho. Don't make illusionists any more afk than they already are plz!

Posted: Wed Nov 30, 2005 5:21 pm
by Corth
Agree Sarell.

Posted: Thu Dec 01, 2005 1:23 am
by Tasan
If this gets imp'd we better fucking get group scale :p

VETO!

Posted: Thu Dec 01, 2005 1:39 am
by Corth
I propose that all aggressive and protective spells become area effect. In an ideal world, we could stop playing altogether and just check in every few hours for updates!