Instead of having the skill as a standalone offense/defense that only warrior/rogue can benefit from mostly, would like
to share the following as a suggestion on how all classes could enjoy from having slightly different offense and defense
What i have below is just for offense... defence could be stacked in similar skill tiers.
Offense - Epic: Warrior class level 50 only
Some skills that could be suggested
-Epic chance to hit (+5 to hit)
-Epic critical (4 chance in 20 to land a critical) (stackable with
various races str crit %)
-3rd attack
-Crippling strike, prevents mob from any action ... very low
succcess %, but long duration
Offense - Expert: Warrior class level > 40, Rogue class level 50 only
-Better chance to hit (+4 to hit)
-Dirt kicking to blind opponent, high success rate but very short
duration
-selected weapon specialization become advanced weapon
specialization
Offense - Advanced: Warrior class level > 30, Rogue class level > 40, Priest class level 50 only
Better chance to hit (+3 to hit)
2nd attack
Offense - Intermediate: Warrior class level > 20, Rogue class level > 30, Priest class level > 40, Mage class level 50 only
Better chance to hit (+2 to hit)
Improved critical (2 chance in 20 to land a critical)
weapon specialization in 1 type of weapon
Offense - Basic: Warrior class level 1, Rogue class level 10, Priest class level 10, Mage class level 20
Better chance to hit (+1 to hit)
Just some thoughts
Regards
Offense Defense
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- Sojourner
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- Sojourner
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Because if our defense capped at 99, we would almost never get hit. It's my understanding that defense itself is an amplification medium of all defense skills. I might be wrong, as I'm not a coder.
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Why Nerox is jealous of me:
Nerox tells you 'man this thing is kicking my ass and i have blisters!'
Nerox tells you 'ok attempting it again put tape on my fingers for easier sliding'
kiryan wrote:What are you comparing a warrior defense of 90 too? to maximum possible of 99? That doesn't make any sense.
If you want to complain about defense maxing at 90 show how it is wrong relative to some other class, like why is warr defense capped at 90 when its capped at 99 for rangers.
So Amolol WAS right. He COULD outtank warriors :p
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kiryan wrote:What are you comparing a warrior defense of 90 too? to maximum possible of 99? That doesn't make any sense.
If you want to complain about defense maxing at 90 show how it is wrong relative to some other class, like why is warr defense capped at 90 when its capped at 99 for rangers.
I was comparing it to the fact that we get 99 offense, not being primary damage dealers. But we get 90 defense, when we are primary damage takers.
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