Beacons, skills, and clerics
Posted: Tue Sep 23, 2008 8:16 am
hiyas
Beacons! Yay for becaons, no searching for targets... Sooooo can we change plane shift to join in on this fun? Plane shift is the only inter-zone transport ability not affected by this upgrade (except rift). I mean, come on, if I can sit here and think really hard about the plane of smoke while chanting words, can't I think really hard about, say, zhentil keep while chanting it? Even if it were watered down to north (tentowns), south (vt), east (zhentil keep), and underdark (ixarkon) it would be improved. I mean, come on, who in their right mind shifts to any plane except smoke or maybe astral? Any other shift is asking for a free pcorpse unless you're superwoman or lilithelle...
Can we please remove utterly and totally useless skills like unbind as mentioned elsewhere? What about mount? All it does is reduce the # of moves it takes to literally mount an animal. Would be useful if it determined what kind of mounts we can use (someone with poor or bad can mount a pack mule whereas someone with good or very good can mount a well-trained warhorse)
Can we also remove skills given to classes that don't even need them? Clerics don't have any spirit spells, yet we have spellcast spirit. It was mentioned elsewhere that skills be trainable to 99 by guildmasters... this is a good idea.
Okay, now about clerics... some change I see might be helpful...
Moving 'water breathing' 'holy word' 'unholy word' and 'group vigorize' from the 7th circle to 8th circle where there is less crowding. Maybe then they will be viable in zones under conditions etc
Add a spell alongside divine blessing called divine aura == group armor
increase the duration of vitality and raise the upper level values (most I have cast is 259) up about 50hp.
thanks
Beacons! Yay for becaons, no searching for targets... Sooooo can we change plane shift to join in on this fun? Plane shift is the only inter-zone transport ability not affected by this upgrade (except rift). I mean, come on, if I can sit here and think really hard about the plane of smoke while chanting words, can't I think really hard about, say, zhentil keep while chanting it? Even if it were watered down to north (tentowns), south (vt), east (zhentil keep), and underdark (ixarkon) it would be improved. I mean, come on, who in their right mind shifts to any plane except smoke or maybe astral? Any other shift is asking for a free pcorpse unless you're superwoman or lilithelle...
Can we please remove utterly and totally useless skills like unbind as mentioned elsewhere? What about mount? All it does is reduce the # of moves it takes to literally mount an animal. Would be useful if it determined what kind of mounts we can use (someone with poor or bad can mount a pack mule whereas someone with good or very good can mount a well-trained warhorse)
Can we also remove skills given to classes that don't even need them? Clerics don't have any spirit spells, yet we have spellcast spirit. It was mentioned elsewhere that skills be trainable to 99 by guildmasters... this is a good idea.
Okay, now about clerics... some change I see might be helpful...
Moving 'water breathing' 'holy word' 'unholy word' and 'group vigorize' from the 7th circle to 8th circle where there is less crowding. Maybe then they will be viable in zones under conditions etc
Add a spell alongside divine blessing called divine aura == group armor
increase the duration of vitality and raise the upper level values (most I have cast is 259) up about 50hp.
thanks