Areas and Quests from homeland people liked?
Posted: Thu Mar 17, 2005 9:46 pm
I think i did most of the areas on homeland at least a couple times and almost all of the quests...here's some ones i thought you come here:
Areas:
Tiamat - Took us 20+ hours to do it the first time including avernus. Somehow they managed to make the reward for difficulty/time actually worth doing it despite it taking that long.
Demi Shadow Plane - Confusing as hell, couple of nice rares, some even nicer quest rewards, and a high degree of uncertainty on what you'd actually end of getting from the place.
Dragoncult Fortress - Reminiscent of CC...relatively small, annoying dragons roaring you, nice short repop time, decent batch of eq, and a nice bastard fight or two at the end. Yay for erinyes' and dracoliches.
Soubar Underhalls - Yeah after we actually figured out how to get into it, it was one of the places we did quite a bit on homeland. Bunch of wild fights in the beginning, a goofy riddle if you don't want to get stuck in the zone, and astral plane as a warzone with a couple decent fights on the grid too. Opening grid had an interesting batch of rares. Nice option at the end to decide if you want item or the other. I'll never forget the first time we did the end fight and realized it was gonna be a messy CR.
Tower of Kenjin - Air plane made it annoying to get back to naked if you spanked. First time you do it you might end up losing all your equipment! Fun and very strange zone, i'd like to ask that the homeland people don't give away the goofy surprise of the first couple fights if this zone comes into toril. Last fight is pretty fun, decent rewards for a relatively short zone (without spanks).
Temple of Ghaundaur - Annoying traps, couple of fun fights and some keyword doors to drive you crazy. Still fun although we didn't do it all that often.
DS - The quests, the grid, the inside, the day you gods put a ridiculously fast repop time in and didn't tell us. Was probably the favorite zone of my guild, and possibly the other ones as well.
TTF - yeah you guys have it, but it's not nearly as tough/fun when it doesn't repop.
Daurgothoth Domain - Had a couple bug problems from the get go, whole lot of eq although most of it wasn't all that good. Some good quests. I always like when the zone makes you decide what eq you want to get instead of bein able to get it all. Bunch of big bad undeads hitting like trucks and repopping right as the big boy starts fearing people around the zone? What's not to like...
Serpent hills - not really an equipment zone, just a place to run through checkin for rares and doin quests. Always loved that place because of how many different loads there were and how hazardous it was to your health.
Temple in the sky and that tower below it - good times with Xulla, couple of decent rares, be a nice smaller zone for the people that aren't totally decked yet.
Crimson Flame - fun, possibly a bit screwy on the bottom, don't put this zone in unless you're gonna make thunderblast like it was on homeland or somehow make all those tblaster just as stun happy with area procs or something.
Labby - Annoying, destroyer of small groups with enough baphotaurs, tons of rares/quests. Led to two pretty nice smaller zones, fire giant lair and the one with the sinister dirk that had some long crazy drow name, which were both pretty good smaller zones.
That place underneath the king in mithril hall - yeah fun little short zone with lich procs and keyword doors. Nice quick zone with mid level gear and a cool lookin bag.
That newer city in the north can't remember the name of it - had the graveyard area with decent pallie boots and the captains circle and the little outpost. Lotta quests and fun stuff to do in there.
Smaller places people had fun expin in - Crystal Caverns, that place underneath it i can't remember the name of that mazok wrote, druid sanc, scorched forest, amiskal's keep
As far as quests go couple that stuck out in my mind:
Shou dragonlord - man what a pain to figure out and wait for the oriental warrior to keep loading everytime you wanted to do another step or see if you were right, but oh so nice rewards.
Malchor quest - not the part that gave you the gate spell but the part that came after. With the forest outside his tower being overrun by demons, the moving portal that liked to split your group up, the entire abyss zone that opened up. Good times
Shield Quest in labby - cool proc shield for shieldpunch/shieldblock despite me bein too lazy to ever finish it.
Orcsplitter quest - Well i know toril doesn't have artifact weapons anymore and the age of 2h weapons is dead, but the quest was fun and a total pain in the ass.
Unholy avenger quest - yeah i know there already is an unholy avenger on toril but i think it's worth bringing the quest over provided all the items will load somewhere in the realm. Can always change the reward in the absence of artis.
That being said - bring artifacts back! And doesn't have to be the same kind of favoritism it was back in the day. Homeland style of artifacts was a cool way to do it. First person to get the item gets the named one that goes on the artifact list, after that anyone who does the zone/quest whatever it comes from gets the same item unnamed with slightly lesser stats. The lesser stats usually included something to the extent of the 8d5 2her being 8d4 and maybe not having something like sense life on it or not having the proc go off as frequently. Lets the first person get some sort of recognition for actually being the first person with slightly better stats as incentive to be the first, and lets everyone else still get an item that's almost as good.
Dartok - Crimson Coalition
Allycis - The Order of Nine
(Yay for dead guilds!)
Areas:
Tiamat - Took us 20+ hours to do it the first time including avernus. Somehow they managed to make the reward for difficulty/time actually worth doing it despite it taking that long.
Demi Shadow Plane - Confusing as hell, couple of nice rares, some even nicer quest rewards, and a high degree of uncertainty on what you'd actually end of getting from the place.
Dragoncult Fortress - Reminiscent of CC...relatively small, annoying dragons roaring you, nice short repop time, decent batch of eq, and a nice bastard fight or two at the end. Yay for erinyes' and dracoliches.
Soubar Underhalls - Yeah after we actually figured out how to get into it, it was one of the places we did quite a bit on homeland. Bunch of wild fights in the beginning, a goofy riddle if you don't want to get stuck in the zone, and astral plane as a warzone with a couple decent fights on the grid too. Opening grid had an interesting batch of rares. Nice option at the end to decide if you want item or the other. I'll never forget the first time we did the end fight and realized it was gonna be a messy CR.
Tower of Kenjin - Air plane made it annoying to get back to naked if you spanked. First time you do it you might end up losing all your equipment! Fun and very strange zone, i'd like to ask that the homeland people don't give away the goofy surprise of the first couple fights if this zone comes into toril. Last fight is pretty fun, decent rewards for a relatively short zone (without spanks).
Temple of Ghaundaur - Annoying traps, couple of fun fights and some keyword doors to drive you crazy. Still fun although we didn't do it all that often.
DS - The quests, the grid, the inside, the day you gods put a ridiculously fast repop time in and didn't tell us. Was probably the favorite zone of my guild, and possibly the other ones as well.
TTF - yeah you guys have it, but it's not nearly as tough/fun when it doesn't repop.
Daurgothoth Domain - Had a couple bug problems from the get go, whole lot of eq although most of it wasn't all that good. Some good quests. I always like when the zone makes you decide what eq you want to get instead of bein able to get it all. Bunch of big bad undeads hitting like trucks and repopping right as the big boy starts fearing people around the zone? What's not to like...
Serpent hills - not really an equipment zone, just a place to run through checkin for rares and doin quests. Always loved that place because of how many different loads there were and how hazardous it was to your health.
Temple in the sky and that tower below it - good times with Xulla, couple of decent rares, be a nice smaller zone for the people that aren't totally decked yet.
Crimson Flame - fun, possibly a bit screwy on the bottom, don't put this zone in unless you're gonna make thunderblast like it was on homeland or somehow make all those tblaster just as stun happy with area procs or something.
Labby - Annoying, destroyer of small groups with enough baphotaurs, tons of rares/quests. Led to two pretty nice smaller zones, fire giant lair and the one with the sinister dirk that had some long crazy drow name, which were both pretty good smaller zones.
That place underneath the king in mithril hall - yeah fun little short zone with lich procs and keyword doors. Nice quick zone with mid level gear and a cool lookin bag.
That newer city in the north can't remember the name of it - had the graveyard area with decent pallie boots and the captains circle and the little outpost. Lotta quests and fun stuff to do in there.
Smaller places people had fun expin in - Crystal Caverns, that place underneath it i can't remember the name of that mazok wrote, druid sanc, scorched forest, amiskal's keep
As far as quests go couple that stuck out in my mind:
Shou dragonlord - man what a pain to figure out and wait for the oriental warrior to keep loading everytime you wanted to do another step or see if you were right, but oh so nice rewards.
Malchor quest - not the part that gave you the gate spell but the part that came after. With the forest outside his tower being overrun by demons, the moving portal that liked to split your group up, the entire abyss zone that opened up. Good times
Shield Quest in labby - cool proc shield for shieldpunch/shieldblock despite me bein too lazy to ever finish it.
Orcsplitter quest - Well i know toril doesn't have artifact weapons anymore and the age of 2h weapons is dead, but the quest was fun and a total pain in the ass.
Unholy avenger quest - yeah i know there already is an unholy avenger on toril but i think it's worth bringing the quest over provided all the items will load somewhere in the realm. Can always change the reward in the absence of artis.
That being said - bring artifacts back! And doesn't have to be the same kind of favoritism it was back in the day. Homeland style of artifacts was a cool way to do it. First person to get the item gets the named one that goes on the artifact list, after that anyone who does the zone/quest whatever it comes from gets the same item unnamed with slightly lesser stats. The lesser stats usually included something to the extent of the 8d5 2her being 8d4 and maybe not having something like sense life on it or not having the proc go off as frequently. Lets the first person get some sort of recognition for actually being the first person with slightly better stats as incentive to be the first, and lets everyone else still get an item that's almost as good.
Dartok - Crimson Coalition
Allycis - The Order of Nine
(Yay for dead guilds!)