Stupid Me part 2

Post all your MUD stories and capture logs here.
Ikus
Sojourner
Posts: 9
Joined: Fri Jan 31, 2003 6:01 am

Stupid Me part 2

Postby Ikus » Sun Nov 16, 2003 1:38 am

Nime tells you 'say netheril'

< 104h/407H 67v/115V >
< P: std >
It's mild out today.

< 106h/407H 70v/115V >
< P: std > say netheril
You say 'netheril'
The portcullis begins to hum, then glow brightly.
A magical force unlocks the portcullis.

< 110h/407H 78v/115V >
< P: std > look
At The Front of The Tower of Bones
Exits: -N# -S
Corpse of Nime is lying here.

< 111h/407H 79v/115V >
< P: std > op portcullis
An electrical discharge jolts your body!!! Ouch!!!
The world starts spinning, and your ears are ringing!
A deadly trap has been sprung! The doorknob is the last thing you see before you die!
Earthbound again.
You disband the group.

*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice: 1

You rejoin the land of the living...

Welcome to TorilMUD


Top of the Black Tower
Exits: -D
A gaunt black-armored knight stands here, practicing a swordstroke.

< 1h/262H 81v/115V >
< P: std > t nime dude
You tell Nime 'dude'




WTf is wrong with erns door? how about a god ress =P
Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

Postby Burpie » Sun Nov 16, 2003 7:12 pm

It's got a nasty trap now. I heard a 50 rogue took like an hour trying to disarm it and still couldn't.
Pheten
Sojourner
Posts: 209
Joined: Wed Jan 31, 2001 6:01 am

Postby Pheten » Mon Nov 17, 2003 12:14 am

of all things for immorts to waste their time on why this? boggle I don't really think big ol mean GC needed a deadly ass trap like this, especially a zone where quite a few mid levels do visit on occasion and would be fried right away by this thing hehe.
Gura
Sojourner
Posts: 672
Joined: Tue Nov 20, 2001 6:01 am
Location: Yer girlfriend's bed

Postby Gura » Mon Nov 17, 2003 1:11 am

they implemented the trap to downgrade more kern eq!
Dornax says 'And for the right amount of information ye might get some nookie out of Nokie..'

Nokie wiggles his bottom.
Teba tells you 'let me do my job you volo twinker!'
Bobidibble GCC: 'yeah i admit gura is a better warrior then i am, no shame in it... perhaps someday i shall be as pimp'
Tanji Smanji
Sojourner
Posts: 765
Joined: Thu Apr 18, 2002 5:01 am
Location: Atlanta, Georgia

Postby Tanji Smanji » Mon Nov 17, 2003 2:28 am

Burpie wrote:It's got a nasty trap now. I heard a 50 rogue took like an hour trying to disarm it and still couldn't.



Just because they're level 50 doesn't mean they took time to actually max skills. I'm willing to bet a few of the power leveled rogues have about a 40ish disarm trap.
Gura
Sojourner
Posts: 672
Joined: Tue Nov 20, 2001 6:01 am
Location: Yer girlfriend's bed

Postby Gura » Mon Nov 17, 2003 2:49 am

the rogue had an 82 disarm trap...84 when we finished i think.
Dornax says 'And for the right amount of information ye might get some nookie out of Nokie..'



Nokie wiggles his bottom.

Teba tells you 'let me do my job you volo twinker!'

Bobidibble GCC: 'yeah i admit gura is a better warrior then i am, no shame in it... perhaps someday i shall be as pimp'
Salen
Sojourner
Posts: 771
Joined: Mon Sep 10, 2001 5:01 am

Postby Salen » Mon Nov 17, 2003 3:57 am

So the idea is only rogues should do Kern?
Ashiwi
Sojourner
Posts: 4161
Joined: Thu Jun 14, 2001 5:01 am

Postby Ashiwi » Mon Nov 17, 2003 9:04 pm

I had 82/82 disarm/detect, an 84 disarm by the time I stopped messing with it. I always hated practicing this skill, so I never finished maxing them out.
Ikus
Sojourner
Posts: 9
Joined: Fri Jan 31, 2003 6:01 am

Postby Ikus » Mon Nov 17, 2003 11:54 pm

Leet nokie got it detected and disaarmed first try =P


Go Nokie!
Pheten
Sojourner
Posts: 209
Joined: Wed Jan 31, 2001 6:01 am

Postby Pheten » Mon Nov 17, 2003 11:58 pm

I have a request, how about either take the trap off that door or give us the reason it was put on. Honestly I'm not trying to just bitch alot here but I'm very curious just to find the reason behind placing a trap on that door? Did it allow you to add more points to the equipment gotten from the quest, if that's the case I guess I can accept it. =)
Nokie
Sojourner
Posts: 786
Joined: Sat Jan 27, 2001 6:01 am
Location: Atlanta, GA, USA
Contact:

Postby Nokie » Tue Nov 18, 2003 1:13 am

Pheten wrote:I have a request, how about either take the trap off that door or give us the reason it was put on. Honestly I'm not trying to just bitch alot here but I'm very curious just to find the reason behind placing a trap on that door? Did it allow you to add more points to the equipment gotten from the quest, if that's the case I guess I can accept it. =)


Actually they need to move the quest to SG or Muspel so the eq will be upgraded!
Dizzin
Sojourner
Posts: 290
Joined: Tue Feb 06, 2001 6:01 am

Postby Dizzin » Tue Nov 18, 2003 1:15 am

Dont forget Demi!

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