how about making paladins aggro evil-race

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rarlaj
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Posts: 67
Joined: Sat Oct 04, 2003 8:01 pm
Location: Bloodtusk
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how about making paladins aggro evil-race

Postby rarlaj » Thu Jan 20, 2005 11:07 am

dont get me wrong i'm not complaining for the sake of complaining...

but seems a paladin in ad&d would need some motive to kill an evil human like seeing me kill a cute little kitten or something....

but all i was doing was minding my own business....

< 541h/541H 119v/119V >
< P: std > enter portal
You enter something and reappear elsewhere...
The Trade Way
This wide brick pathway runs far to the south from here,
crossing miles of rolling hills on it's trek to the cloud
peak's. North of here, the road more or less ends at a
field of very tall wild grass, with a structure barely
visible at its center. From the ancient stones, of which
many are missing or cracked, this road must be incredibly
old though it is obviously still well travelled.
Exits: - North - West
There is a portal here shimmering in a rainbow array of colors.
A large and regal looking buffalo is standing here, eyeing you curiously.

< 541h/541H 119v/119V >
< P: std > w
The Trade Way
This wide and ancient road consists of flat round stones
that continue on a east-south course across the rolling
hills. Many of the stones are cracked, and some even
missing, but their presence makes the drudgery of walking
somewhat easier. The grassy hills surrounding the road
flows like water as the winds waft through them, creating
the illusion of hundreds of invisible footsteps marching
along in all directions.
Exits: - East - South
A small red fox is wandering around the area, looking for food.

< 541h/541H 118v/119V >
< P: std > s
The Trade Way
s
This wide road is made from rounded circular stones that
look incredibly old and nearly all of them cracked and
worn. Grass grows up in-between many of the bricks, though
their presence makes travelling easier. The monotony of
walking this long road seems to have no end in sight, just
hill after rolling hill of flowing green grass. The road
continues on it's north to south trek.
Exits: - North - South
A massive barbarian warrior walks with his friends nearby.
A bard sings of his colleagues' adventures nearby.
A thin gnome stands here, wearing an ornate red and gold robe.
A cleric limps along the path.
A paladin of Torm fingers the hilt of his sword as he walks by.
A furry rabbit wanders about here, keeping a wary eye open for trouble.

< 541h/541H 117v/119V >
< P: std >
A paladin of Torm sends you sprawling.
stand
OUCH! That really did HURT!
A paladin of Torm attacks you, landing a single hit.

< 465h/541H 117v/119V >
< T: Alendar TC: small wounds E: paladin EC: excellent P: sit >
A gnome conjurer starts casting a spell called 'stone skin'.

< 465h/541H 117v/119V >
< T: Alendar TC: small wounds E: paladin EC: excellent P: sit > flee

OUCH! That really did HURT!
OUCH! That really did HURT!
A paladin of Torm attacks you, landing two hits.

< 353h/541H 118v/119V >
< T: Alendar TC: few wounds E: paladin EC: excellent P: sit >
A human bard says 'I must assist my friend!'
A human bard misses you with his pierce.

< 353h/541H 118v/119V >
< T: Alendar TC: few wounds E: paladin EC: excellent P: sit >
A human cleric says 'I must assist my friend!'
A human cleric pounds you very hard.
OUCH! That really did HURT!

< 317h/541H 118v/119V >
< T: Alendar TC: few wounds E: paladin EC: excellent P: sit >
A gnome conjurer completes his spell...
A gnome conjurer utters the words, 'stone skin'
A barbarian warrior's skin seems to turn to stone.

< 318h/541H 119v/119V >
< T: Alendar TC: few wounds E: paladin EC: excellent P: sit > OUCH! That really did HURT!
You scramble madly to your feet!
OUCH! That really did HURT!
The Trade Way
This wide and ancient road consists of flat round stones
that continue on a east-south course across the rolling
hills. Many of the stones are cracked, and some even
missing, but their presence makes the drudgery of walking
somewhat easier. The grassy hills surrounding the road
flows like water as the winds waft through them, creating
the illusion of hundreds of invisible footsteps marching
along in all directions.
Exits: - East - South
A small red fox is wandering around the area, looking for food.
You flee northward!
The Trade Way
This wide road is made from rounded circular stones that
look incredibly old and nearly all of them cracked and
worn. Grass grows up in-between many of the bricks, though
their presence makes travelling easier. The monotony of
walking this long road seems to have no end in sight, just
hill after rolling hill of flowing green grass. The road
continues on it's north to south trek.
Exits: - North - South
A massive barbarian warrior walks with his friends nearby.
A bard sings of his colleagues' adventures nearby.
A thin gnome stands here, wearing an ornate red and gold robe.
A cleric limps along the path.
A paladin of Torm fingers the hilt of his sword as he walks by.
A furry rabbit wanders about here, keeping a wary eye open for trouble.

< 246h/541H 117v/119V >
< P: std > You are already standing.

< 246h/541H 117v/119V >
< P: std >
A paladin of Torm sends you sprawling.
stand

< 242h/541H 117v/119V >
< T: Alendar TC: nasty wounds E: paladin EC: excellent P: sit > flee

A gnome conjurer starts casting a spell called 'haste'.

< 242h/541H 117v/119V >
< T: Alendar TC: nasty wounds E: paladin EC: excellent P: sit >
OUCH! That really did HURT!
A paladin of Torm attacks you, landing a single hit.

< 199h/541H 118v/119V >
< T: Alendar TC: nasty wounds E: paladin EC: excellent P: sit >
A human bard says 'I must assist my friend!'
You stagger from a fearsome pierce from a human bard!
OUCH! That really did HURT!
A human cleric says 'I must assist my friend!'
You stagger from a fearsome pound from a human cleric!
OUCH! That really did HURT!

< 124h/541H 118v/119V >
< T: Alendar TC: pretty hurt E: paladin EC: excellent P: sit >
OUCH! That really did HURT!
OUCH! That really did HURT!
A human cleric attacks you, landing two hits.
YIKES! Another hit like that, and you've had it!!
You are mortally wounded, and will die soon, if not aided.

< -9h/541H 119v/119V >
< P: sit > You are in pretty bad shape, unable to do anything!

< -9h/541H 119v/119V >
< P: rcl > You are in pretty bad shape, unable to do anything!

< -9h/541H 119v/119V >
< P: rcl > You are in pretty bad shape, unable to do anything!

< -9h/541H 119v/119V >
< P: rcl >
The world looks alot more blue.
******Infravision Out!

< -8h/541H 119v/119V >
< P: rcl >
*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.
Rarlaj - Athiyk Cretok - Orbdrin D'oloth
Pril
Sojourner
Posts: 1834
Joined: Sat May 11, 2002 5:01 am

Postby Pril » Thu Jan 20, 2005 4:06 pm

Serves you right pondscum! The holy hand has reached forth and down away with your pitiful excuse for a life!

On the flip side of things can paladins be always vicious to evil race things? It's annoying to be killing an orc, morting him and saying yes i really WOULD like to kill the scum of the earth and cleanse this world of his evil. How hard would it be to code perm vic for paladins against evil races?
Ruxur
Sojourner
Posts: 749
Joined: Thu Oct 09, 2003 5:39 pm
Location: Anniston, Alabama

Postby Ruxur » Mon Jan 24, 2005 8:39 pm

well the paladans are aggro evil, not just aggro evil race. Its been that way for quite some time.
Cofen group-says 'wtf, why am i missing a cursed khanjari?'
Alendar group-says 'i r rednek i can only afford the monitor i have mud on and the broken monitor under it'
Nonox tells you 'i think someone casted 'power word gay' on pril'
Malacar ASSOC:: 'must... mp...soon...underwear...cringing...at...oncoming...onslaught...'
teflor the ranger
Sojourner
Posts: 3923
Joined: Fri Jul 26, 2002 5:01 am
Location: Waterdeep

Postby teflor the ranger » Mon Jan 24, 2005 9:42 pm

Die terrorist! Mmmmkay?
Jegzed
Sojourner
Posts: 1240
Joined: Sat Jan 27, 2001 6:01 am

Postby Jegzed » Mon Jan 24, 2005 11:00 pm

The mud was more fun when the outcast hunters was aggro evil :)
/Jegzed - Sorcere Master - Crimson Coalition

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