You complete your spell...
<730h>
<P> k reYou sit down and relax.
k repo<730h>
<P> You have memorized the following spells:
(10th circle) 3 - ancestral shield
1 - ancestral fury
( 9th circle) 4 - group heal
1 - spirit walk
( 8th circle) 5 - spirit wrack
( 7th circle) 2 - vitality
3 - silence person
( 6th circle) 1 - heal
2 - stone skin
2 - hex
( 5th circle) 1 - protection from gas
7 - puppet
( 4th circle) 7 - earthquake
2 - vigorize critic
( 3rd circle) 6 - blindness
2 - word of recall
1 - sense life
( 2nd circle) 4 - detect invisibility
3 - invisibility
3 - detect magic
( 1st circle) 4 - armor
1 - create food
6 - totem darts
And you are currently praying for the following spells:
5 seconds: ( 6th) heal
10 seconds: ( 6th) heal
16 seconds: ( 7th) vitality
You can pray no more spells.
You continue your praying.
<730h>
<P> k repo
You start meditating...
<730h>
<P> You stop meditating.
You don't have that spell in your memory!
<730h>
<P> saYou start meditating...
save
A Narrow Passageway Belowdecks
Room size: Mid-sized (L:10 ft W:50 ft H:10 ft)
Exits: -N -E -S -W -U -D
A drunk pirate stumbles about here, adjusting the rigging.
Captain Miplit slouches here, picking his teeth with a dagger.
A spirit wolf floats here.
<730h>
<P> You start meditating...
<730h>
<P> save
sco
<730h>
<P>
Score information for Vare
Level: 50 Race: Barbarian Class: Shaman
Hit points: 730(730) Moves: 129(129)
Experience Progress: 20 %
Coins carried: 20 platinum 32 gold 6 silver 5 copper
Coins in bank: 4502 platinum 1871 gold 723 silver 8845 copper
Prestige: 5438 Acheron Kill Count: 0
Citizen of: Griffon's Nest
Outcast from: Leuthilspar
Playing time: 19 days / 19 hours/ 22 minutes
Title:
Group Name: Vare and Company
Group Leader: Vare
Followers:
the spirit wolf
Status: Sitting around, resting.
Detecting: Heat
Active Spells:
--------------
invisibility
<730h>
<P> l
You stop meditating.
A Narrow Passageway Belowdecks
Room size: Mid-sized (L:10 ft W:50 ft H:10 ft)
Exits: -N -E -S -W -U -D
A drunk pirate stumbles about here, adjusting the rigging.
Captain Miplit slouches here, picking his teeth with a dagger.
A spirit wolf floats here.
<730h>
<P> You start meditating...
<730h>
<P> e
Nah... You feel too relaxed to do that...
<730h>
<P> mem
sYou have memorized the following spells:
(10th circle) 3 - ancestral shield
1 - ancestral fury
( 9th circle) 4 - group heal
1 - spirit walk
( 8th circle) 5 - spirit wrack
( 7th circle) 2 - vitality
3 - silence person
( 6th circle) 1 - heal
2 - stone skin
2 - hex
( 5th circle) 1 - protection from gas
7 - puppet
( 4th circle) 7 - earthquake
2 - vigorize critic
( 3rd circle) 6 - blindness
2 - word of recall
1 - sense life
( 2nd circle) 4 - detect invisibility
3 - invisibility
3 - detect magic
( 1st circle) 4 - armor
1 - create food
6 - totem darts
And you are currently praying for the following spells:
5 seconds: ( 6th) heal
10 seconds: ( 6th) heal
16 seconds: ( 7th) vitality
You can pray no more spells.
You continue your praying.
<730h>
< P:
=============================
After each spell i cast, normally its trigger me to prioritize certain spell.
Like in example above, I casted a spell and everytime my mudclient see this string "You complete" --- it will trigger me to prioritize to spell i needed most at that situation.
But if i start praying/memming right before that trigger kicked in, sometimes it will trigger this output = 'You don't have that spell in your memory' which make me stop praying without the normal "You abandon your praying" message.
memming / prayer bug
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