My first time in BC - Successful CR!

Post all your MUD stories and capture logs here.
Timok
Sojourner
Posts: 1
Joined: Wed May 21, 2008 6:34 pm

My first time in BC - Successful CR!

Postby Timok » Sat Jul 12, 2008 4:26 pm

< 449h/306H 129p/129P 115v/116V >
< P: std > cas 'spirit walk' manul
You start chanting...

< 446h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *********

< 445h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ********

< 445h/306H 129p/129P 116v/116V >
< P: std >
Sudeh ASSOC:: 'it says untouched'

< 444h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *******

< 444h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ******

< 443h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *****

< 442h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ****

< 442h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***

< 441h/306H 129p/129P 116v/116V >
< P: std >
Manul ASSOC:: 'yeah?'

< 440h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk **

< 440h/306H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *

< 439h/306H 129p/129P 116v/116V >
< P: std >
You complete your spell...
Room of Infinite Portals
Inky blackness lines this enormous room, making it impossible to see the
walls, ceiling or floor. The darkness makes it seem like everything within
is merely floating in midair, the only light coming from the contents within.
Portals and passageways of all different shapes, sizes and color shimmer and
fade into and out of existence constantly all around the room. Above, below,
ahead, all around various doorways are created in this area. The portals
lead to unknown dimensions and places, some seemingly permanent, others
fading away as quickly as they appear. Bronze light spills into the room
from the passageway to the south, getting absorbed by the black nothingness
the moment it strikes the room.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - South#
Corpse of Manul is lying here.
[3] A crude torch, made of rushes, lays here.
A large hamatula guards the room.
A large hamatula guards the room.
A large hamatula guards the room.

< 439h/306H 129p/129P 116v/116V >
< P: std >
Manul ASSOC:: 'dam'

< 438h/306H 129p/129P 116v/116V >
< P: std > l
Room of Infinite Portals
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - South#
Corpse of Manul is lying here.
[3] A crude torch, made of rushes, lays here.
A large hamatula guards the room.
A large hamatula guards the room.
A large hamatula guards the room.

< 436h/306H 129p/129P 116v/116V >
< P: std >
A hamatula guard misses you with his pummel.

< 434h/306H 129p/129P 116v/116V >
< T: Timok TC: excellent E: hamatula EC: excellent P: std >
A hamatula guard pummels you extremely hard.
OUCH! That really did HURT!

< 360h/306H 129p/129P 116v/116V >
< T: Timok TC: excellent E: hamatula EC: excellent P: std > acc damn

A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
You stagger from a fearsome pummel from a hamatula guard!
OUCH! That really did HURT!
A mighty pummel from a hamatula guard makes you contemplate a new career!
OUCH! That really did HURT!
A hamatula guard misses you with his pummel.
You miss a hamatula guard with your hit.
A hamatula guard misses you with his pummel.
You gasp in pain from a hamatula guard's awesome pummel!
OUCH! That really did HURT!
A hamatula guard half kills you with his mighty pummel!
YIKES! Another hit like that, and you've had it!!

< 57h/306H 129p/129P 116v/116V >
< T: Timok TC: pretty hurt E: hamatula EC: excellent P: std > You ASSOC: 'damn'

< 57h/306H 129p/129P 116v/116V >
< T: Timok TC: pretty hurt E: hamatula EC: excellent P: std > The world starts spinning, and your ears are ringing!
st
A hamatula guard smashes your throat, gasping and choking, you descend into darkness.
With a final blow, you feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...
Invisible things vanish again.
The magical side of things is less visible.
Those damned paladins are after you again.
Evil things appear more threatening.
Your magic armor fades away.
gsa armor out
Your displaced form snaps back to your physical location!
gsa Displace out!

*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice: Wrong option.

*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice: Wrong option.

*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice: Wrong option.

*** Welcome to Toril ***

0) Leave Toril for a Time.
1) Enter the realms of Toril.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice: 1

You rejoin the land of the living...

Welcome to TorilMUD


You have 3 unread messages waiting.
---------------------------------------

The Chamber of the Master Shaman
This spartan chamber contains nothing more than a pile of reed mats in
the very center, intended for kneeling and meditation. However, a ghostly
light fills the entire chamber. As senses adjust in the stillness of the
room, shapes appear throughout the chamber. The translucent shapes are
enshrouded in a bluish haze, and seem to be animals of all kinds, crowded in
a spiritual menagerie, among them an elk, a bear, a boar, a tiger, a wolf,
a lion, an eagle, a crow, a snake, and a stallion. The animals quiver with
each shift in the air currents, as if a strong wind would cause them to
dissipate. They stare out with pupil-less eyes towards the center of the
room, as if to commune with anyone sitting there. The only exit leads west
to a strange shrine.
Room size: Mid-sized (L:35 ft W:35 ft H:10 ft)
Exits: - West
[5] A torch lies discarded here.
The Master Shaman trains here.

< 1h/206H 129p/129P 116v/116V >
< P: std > acc
You ASSOC: ':P'

You ASSOC: 'gonna try'
< P: std > cas 'spirit walk' timok
You start chanting...

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ********

< 811h/811H 129p/129P 116v/116V >
< P: std >
Sudeh ASSOC:: 'make sure you type manul so as to not touch your own pcorpse '

< 811h/811H 129p/129P 116v/116V >
< P: std > get all manul
cast 'word'
You're busy spellcasting!

< 811h/811H 129p/129P 116v/116V >
< P: std > Casting: spirit walk *******
You're busy spellcasting!

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ******

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *****

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ****

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk **

< 811h/811H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *

< 811h/811H 129p/129P 116v/116V >
< P: std >
get all manul
cast 'word'
You complete your spell...
Room of Infinite Portals
Inky blackness lines this enormous room, making it impossible to see the
walls, ceiling or floor. The darkness makes it seem like everything within
is merely floating in midair, the only light coming from the contents within.
Portals and passageways of all different shapes, sizes and color shimmer and
fade into and out of existence constantly all around the room. Above, below,
ahead, all around various doorways are created in this area. The portals
lead to unknown dimensions and places, some seemingly permanent, others
fading away as quickly as they appear. Bronze light spills into the room
from the passageway to the south, getting absorbed by the black nothingness
the moment it strikes the room.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - South#
Corpse of Timok is lying here.
Corpse of Manul is lying here.
[3] A crude torch, made of rushes, lays here.
A large hamatula guards the room.
A large hamatula guards the room.
A large hamatula guards the room.

< 811h/811H 129p/129P 116v/116V >
< P: std > You get a pouch of displacement from corpse of Manul.
You get a silver cuff with a dangling sapphire from corpse of Manul.
You get a dangling cytrine stone earring from corpse of Manul.
You get a platinum bevor from corpse of Manul.
You get a blue crystal eyepiece from corpse of Manul.
You get a gnarled and ancient walking staff from corpse of Manul.
You get a bracelet exclusive to the Llewyrr from corpse of Manul.
You get a bracelet of shocker lizard scales from corpse of Manul.
You get a rope of braided dwarven hair from corpse of Manul.
You get a fur-lined leopard spotted cape from corpse of Manul.
You can't carry any more.

< 811h/811H 129p/129P 116v/116V >
< P: std > You start chanting...

< 811h/811H 129p/129P 116v/116V >
< P: std >
A hamatula guard pummels you extremely hard.
You snap into visibility.
Your spell is partially absorbed by a hamatula guard.
A hamatula guard is burned severely as he hits you!
OUCH! That really did HURT!

< 683h/811H 129p/129P 116v/116V >
< T: Timok TC: small wounds E: hamatula EC: few scratches P: std >
A hamatula guard sends you sprawling.
st
Get off your knees!
You abort your prayer before it's done!

< 682h/811H 129p/129P 116v/116V >
< T: Timok TC: small wounds E: hamatula EC: few scratches P: knl >
A hamatula guard makes a nice ballet step which plants a foot a mile above your head.

< 682h/811H 129p/129P 116v/116V >
< T: Timok TC: small wounds E: hamatula EC: few scratches P: knl >
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
A hamatula guard barely pummels you.
A hamatula guard misses you with his pummel.
You miss a hamatula guard with your hit.
You miss a hamatula guard with your hit.
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.

< 681h/811H 129p/129P 116v/116V >
< T: Timok TC: small wounds E: hamatula EC: few scratches P: knl > cast 'word'
stand
cast 'word'

A hamatula guard misses you with his pummel.
A hamatula guard barely pummels you.
A hamatula guard pummels you extremely hard.
Your spell is partially absorbed by a hamatula guard.
A hamatula guard is burned severely as he hits you!
OUCH! That really did HURT!
A hamatula guard misses you with his pummel.
A hamatula guard misses you with his pummel.
You stagger from a fearsome pummel from a hamatula guard!
Your spell is partially absorbed by a hamatula guard.
A hamatula guard is burned severely as he hits you!
OUCH! That really did HURT!
You miss a hamatula guard with your hit.
You miss a hamatula guard with your hit.
You stagger from a fearsome pummel from a hamatula guard!
Your spell is partially absorbed by a hamatula guard.
A hamatula guard is burned severely as he hits you!
OUCH! That really did HURT!
A mighty pummel from a hamatula guard makes you contemplate a new career!
Your spell is partially absorbed by a hamatula guard.
A hamatula guard is burned severely as he hits you!
OUCH! That really did HURT!
A hamatula guard barely pummels you.

< 269h/811H 129p/129P 116v/116V >
< T: Timok TC: nasty wounds E: hamatula EC: few scratches P: knl > You rise to your feet.

< 271h/811H 129p/129P 116v/116V >
< T: Timok TC: nasty wounds E: hamatula EC: few scratches P: std > You start chanting...

< 271h/811H 129p/129P 116v/116V >
< T: Timok TC: nasty wounds E: hamatula EC: few scratches P: std > You're busy spellcasting!

< 271h/811H 129p/129P 116v/116V >
< T: Timok TC: nasty wounds E: hamatula EC: few scratches P: std >
You complete your spell...
The Chamber of the Master Shaman
This spartan chamber contains nothing more than a pile of reed mats in
the very center, intended for kneeling and meditation. However, a ghostly
light fills the entire chamber. As senses adjust in the stillness of the
room, shapes appear throughout the chamber. The translucent shapes are
enshrouded in a bluish haze, and seem to be animals of all kinds, crowded in
a spiritual menagerie, among them an elk, a bear, a boar, a tiger, a wolf,
a lion, an eagle, a crow, a snake, and a stallion. The animals quiver with
each shift in the air currents, as if a strong wind would cause them to
dissipate. They stare out with pupil-less eyes towards the center of the
room, as if to commune with anyone sitting there. The only exit leads west
to a strange shrine.
Room size: Mid-sized (L:35 ft W:35 ft H:10 ft)
Exits: - West
[5] A torch lies discarded here.
The Master Shaman trains here.
311h/306H 129p/129P 115v/116V >
< P: std > give pouch manul
You give a pouch of displacement to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std > give cape manul
You give a fur-lined leopard spotted cape to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std > give hair manul
You give a rope of braided dwarven hair to Manul.
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give bracelet manul
You give a bracelet of shocker lizard scales to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give staff manul
A moonwell crumbles to dust and blows away.
You give a gnarled and ancient walking staff to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std > give bracelet manul

Your flesh loses its stony texture.

< 311h/306H 129p/129P 116v/116V >
< P: std > You give a bracelet exclusive to the Llewyrr to Manul.
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give bevor manul
You give a platinum bevor to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give earring manul
You give a dangling cytrine stone earring to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std >
Sudeh ASSOC:: 'ask tene for help?'

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give cuff manul
You give a silver cuff with a dangling sapphire to Manul.
i

< 311h/306H 129p/129P 116v/116V >
< P: std > You are carrying:
a blue crystal eyepiece

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > give blue manul
You give a blue crystal eyepiece to Manul.

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul wears some stuff.

< 311h/306H 129p/129P 116v/116V >
< P: std > sa thats it 1st round
You say 'thats it 1st round'

< 311h/306H 129p/129P 116v/116V >

Kegor is now a member of Timok and Company.
You group-say 'sup '

< 628h/628H 129p/129P 116v/116V >
< P: std >
Tieriki beams a smile at Kegor.

< 628h/628H 129p/129P 116v/116V >
< P: std >
Tieriki looks at Kegor.

< 628h/628H 129p/129P 116v/116V >
< P: std >
Manul ASSOC:: 'I didn't say it was a good idea hahaha'

< 628h/628H 129p/129P 116v/116V >
< P: std >
Kegor group-says 'sing prot you say?'

< 628h/628H 129p/129P 116v/116V >
< P: std >
Tieriki group-says 'says i!'
Manul group-says 'it would help'

< 628h/628H 129p/129P 116v/116V >
< P: std >
Sudeh ASSOC:: 'even tho the mobs are 51, they're demons and tough as fuck'

< 628h/628H 129p/129P 116v/116V >
< P: std > gsa it lasts even when I spirit walk?
You group-say 'it lasts even when I spirit walk?'

< 628h/628H 129p/129P 116v/116V >
< P: std > gsa nice!
You group-say 'nice!'

< 628h/628H 129p/129P 116v/116V >
< P: std > rest

< 628h/628H 129p/129P 116v/116V >
< P: sit >
< 628h/628H 129p/129P 116v/116V >
< P: sit >
Manul group-says 'anything to beef him up'

< 628h/628H 129p/129P 116v/116V >
< P: sit >
Tieriki group-says 'timko is going in naked'

< 628h/628H 129p/129P 116v/116V >
< P: sit > stand
You clamber to your feet.

< 628h/628H 129p/129P 116v/116V >
< P: std > sa just waitin for edalo
You say 'just waitin for edalo'




Size: 4
Unsplit Coins: 0 platinum 0 gold 0 silver 0 copper
(Head) 116/116 move 707/497 hit - Timok
121/121 move 272/590 hit - Edalo
120/120 move 570/570 hit - Tieriki
394/394 man 160/160 move 895/895 hit - Kegor
115/115 move 425/425 hit - Manul


< 311h/306H 129p/129P 116v/116V >
< P: std >
Tieliki leaves south.

< 311h/306H 129p/129P 116v/116V >
< P: std >
Manul nods.

cas 'spirit walk' timok
Kegor's song of protection blankets you in a barrier of magic.

< 819h/819H 129p/129P 116v/116V >
< P: std > You start chanting...

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *******************

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ******************
Edalo waves happily.

< 819h/819H 129p/129P 116v/116V >
< P: std >
Tieriki ASSOC:: 'aw man i hate you javier'

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***************

< 819h/819H 129p/129P 116v/116V >
< P: std >
Thaymos ASSOC:: 'ooh nice'

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *************

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ************

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***********

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk **********

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *********

< 819h/819H 129p/129P 116v/116V >
< P: std >
Kegor's song of protection blankets you in a barrier of magic.

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ********

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *******

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ******

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *****

< 819h/819H 129p/129P 116v/116V >
< P: std >
Sudeh ASSOC:: 'thanks hate muxx tho, he's the one that wears it'

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk **

< 819h/819H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *

< 819h/819H 129p/129P 116v/116V >
< P: std >
You complete your spell...
Room of Infinite Portals
Inky blackness lines this enormous room, making it impossible to see the
walls, ceiling or floor. The darkness makes it seem like everything within
is merely floating in midair, the only light coming from the contents within.
Portals and passageways of all different shapes, sizes and color shimmer and
fade into and out of existence constantly all around the room. Above, below,
ahead, all around various doorways are created in this area. The portals
lead to unknown dimensions and places, some seemingly permanent, others
fading away as quickly as they appear. Bronze light spills into the room
from the passageway to the south, getting absorbed by the black nothingness
the moment it strikes the room.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - South#
Corpse of Timok is lying here.
Corpse of Manul is lying here.
[3] A crude torch, made of rushes, lays here.
A large hamatula guards the room.
A large hamatula guards the room.
A large hamatula guards the room.

< 819h/819H 129p/129P 116v/116V >
< P: std > get all manul
cast 'word'

Heavy footsteps can be heard getting closer.

< 819h/819H 129p/129P 116v/116V >
< P: std > You get a glowing shield of polished rose quartz from corpse of Manul.
You get a glowing mesh of magical energies from corpse of Manul.
You get a pair of runed balorskin gloves from corpse of Manul.
You get a pair of clawed demon-hide moccasins from corpse of Manul.
You get a supple pair of vampirehide leggings from corpse of Manul.
You get a winged helm of the ancients from corpse of Manul.
You get a suit of mithril chainmail armor from corpse of Manul.
You get a thick necklace of linked silver holding a giant ruby from corpse of Manul.
You get the medallion of the hive king from corpse of Manul.
You get a titanium ring from corpse of Manul.
You can't carry any more.

< 819h/819H 129p/129P 116v/116V >
< P: std > You start chanting...

< 819h/819H 129p/129P 116v/116V >
< P: std >
You complete your spell...
The Chamber of the Master Shaman
This spartan chamber contains nothing more than a pile of reed mats in
the very center, intended for kneeling and meditation. However, a ghostly
light fills the entire chamber. As senses adjust in the stillness of the
room, shapes appear throughout the chamber. The translucent shapes are
enshrouded in a bluish haze, and seem to be animals of all kinds, crowded in
a spiritual menagerie, among them an elk, a bear, a boar, a tiger, a wolf,
a lion, an eagle, a crow, a snake, and a stallion. The animals quiver with
each shift in the air currents, as if a strong wind would cause them to
dissipate. They stare out with pupil-less eyes towards the center of the
room, as if to commune with anyone sitting there. The only exit leads west
to a strange shrine.
Room size: Mid-sized (L:35 ft W:35 ft H:10 ft)
Exits: - West
[5] A torch lies discarded here.
The Master Shaman trains here.

a pouch of eternal pockets
a titanium ring (magic)
the medallion of the hive king
a thick necklace of linked silver holding a giant ruby (magic)
a suit of mithril chainmail armor (magic)
a winged helm of the ancients (magic)
a supple pair of vampirehide leggings
a pair of clawed demon-hide moccasins (magic)
a pair of runed balorskin gloves (magic)
a glowing mesh of magical energies (magic)
a glowing shield of polished rose quartz (magic) (illuminating)

You put in 10 items into pouch of eternal pockets.
You give a pouch of eternal pockets to Manul.

You have finished praying for word of recall.
Your prayers are complete.



< 833h/835H 129p/129P 116v/116V >
< P: std > You start chanting...

< 833h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *********

< 834h/835H 129p/129P 116v/116V >
< P: std >
Tieriki sits down in a comfortable spot.

< 834h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ********
Tieriki opens an ancient tome and begins studying it intently.

< 834h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *******

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ******

< 835h/835H 129p/129P 116v/116V >
< P: std >
Edalo starts casting a spell called 'blur'.

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *****

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ****

< 835h/835H 129p/129P 116v/116V >
< P: std >
Kegor's song of protection blankets you in a barrier of magic.

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk ***

< 835h/835H 129p/129P 116v/116V >
< P: std >
Edalo completes his spell...
Edalo utters the words, 'blur'.
Your form begins to blur!

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk **

< 835h/835H 129p/129P 116v/116V >
< P: std >
Casting: spirit walk *

< 835h/835H 129p/129P 116v/116V >
< P: std >
You complete your spell...
Room of Infinite Portals
Inky blackness lines this enormous room, making it impossible to see the
walls, ceiling or floor. The darkness makes it seem like everything within
is merely floating in midair, the only light coming from the contents within.
Portals and passageways of all different shapes, sizes and color shimmer and
fade into and out of existence constantly all around the room. Above, below,
ahead, all around various doorways are created in this area. The portals
lead to unknown dimensions and places, some seemingly permanent, others
fading away as quickly as they appear. Bronze light spills into the room
from the passageway to the south, getting absorbed by the black nothingness
the moment it strikes the room.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: - South#
Corpse of Timok is lying here.
Corpse of Manul is lying here.
[3] A crude torch, made of rushes, lays here.
A large hamatula guards the room.
A large hamatula guards the room.
A large hamatula guards the room.

< 835h/835H 129p/129P 116v/116V >
< P: std > get all manul
cast 'word'
You get a glowing electrum ring from corpse of Manul.
You get a satchel of white abishai skin from corpse of Manul.
You get a sturdy leather spellbook from corpse of Manul.
You get a black batwing spellbook from corpse of Manul.
You get a black batwing spellbook from corpse of Manul.
You get a keg of Cedrizarun's Maidenfire Gold '37 from corpse of Manul.
You get an adamantine crown from corpse of Manul.

< 835h/835H 129p/129P 116v/116V >
< P: std > You start chanting...

< 835h/835H 129p/129P 116v/116V >
< P: std >
A hamatula guard barely pummels you.
A hamatula guard barely pummels you.
A hamatula guard misses you with his pummel.
You dodge a hamatula guard's vicious attack.
A hamatula guard misses you with his pummel.
Your image is no longer displaced.
A hamatula guard misses you with his pummel.
A hamatula guard barely pummels you.
A hamatula guard barely pummels you.

< 831h/835H 129p/129P 116v/116V >
< T: Timok TC: few scratches E: hamatula EC: excellent P: std >
You complete your spell...
The Chamber of the Master Shaman
This spartan chamber contains nothing more than a pile of reed mats in
the very center, intended for kneeling and meditation. However, a ghostly
light fills the entire chamber. As senses adjust in the stillness of the
room, shapes appear throughout the chamber. The translucent shapes are
enshrouded in a bluish haze, and seem to be animals of all kinds, crowded in
a spiritual menagerie, among them an elk, a bear, a boar, a tiger, a wolf,
a lion, an eagle, a crow, a snake, and a stallion. The animals quiver with
each shift in the air currents, as if a strong wind would cause them to
dissipate. They stare out with pupil-less eyes towards the center of the
room, as if to commune with anyone sitting there. The only exit leads west
to a strange shrine.
Room size: Mid-sized (L:35 ft W:35 ft H:10 ft)
Exits: - West
[5] A torch lies discarded here.
The Master Shaman trains here.

< 831h/835H 129p/129P 116v/116V >
< P: std > acc think I got it all
You ASSOC: 'think I got it all'
spunionring
Sojourner
Posts: 173
Joined: Sat Jan 19, 2008 11:17 pm
Contact:

Re: My first time in BC - Successful CR!

Postby spunionring » Sat Jul 12, 2008 4:33 pm

So if you void in Bronze Citadel you dont go to the Room for Unexpected Departures?

Nice CR guys! This could have easily taken a zone group to retrieve.
shalath
Sojourner
Posts: 310
Joined: Thu Oct 30, 2003 8:46 pm

Re: My first time in BC - Successful CR!

Postby shalath » Sun Jul 13, 2008 5:42 pm

Nicely done, Timok :-)
[Profile edited by Board Admin. If you can't be civil, we'll fix it for you. -ed]

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