Mobs don't care about stun or lag

Post all your MUD stories and capture logs here.
Dalar
Sojourner
Posts: 4876
Joined: Sun Feb 25, 2001 6:01 am

Mobs don't care about stun or lag

Postby Dalar » Wed May 13, 2009 4:01 am

You complete your spell...
A gray wererat is stunned!
< 592h/588H 519p/519P 110v/160V T: Raburi TC: excellent E: wererat EC: pretty hurt P: std >
A gray wererat misses you with his pierce.
A gray wererat misses you with his pierce.
A gray wererat misses you with his pierce.
You miss a large wererat with your crush.
A large wererat misses you with his pierce.
A large wererat misses you with his pierce.
A large wererat misses you with his pierce.
A large wererat misses you with his pierce.
< 592h/588H 519p/519P 111v/160V T: Raburi TC: excellent E: wererat EC: pretty hurt P: std >
n
cas 'spirit wrack' gray
A gray wererat heroically rescues a large wererat.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Thilindel
Sojourner
Posts: 3172
Joined: Sun Aug 31, 2003 9:09 pm
Location: Indianapolis

Re: Mobs don't care about stun or lag

Postby Thilindel » Wed May 13, 2009 1:05 pm

between the mobs doing stuff while stunned, warrior npcs perpetually shieldpunching/stunning, and rogue npcs tripping every time you stand (you can't cast a damned thing) .. yep, thank god they downgraded halflings trip and hamstring! Balance is the key!!
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'

Return to “Logs”

Who is online

Users browsing this forum: No registered users and 4 guests