A big part of the DnD 3.5 paradigm is that not every obstacle need be overcome with violence. Books regularly suggest that DMs award 100% or more of the XP from an encounter (125% is regularly seen) if the party manages to resolve things outside of combat.
Of course, on Toril we already have the concept of sneaking around fights ingrained in us, but has there been any thought given to something like opposed Diplomacy checks? The idea is that the face man of a party (bards or specialized charismatic rogues) could talk down a guard or other mob, causing it to de-load and go away. Of course, no loot would typically be acquired this way, but it might be a nice switchup from combat.
To balance it, you'd have to have a danger of loss, of course - perhaps a failure means the mob gets to attack you flat-footed (this translates to taking a penalty to AC initially if we aren't implementing flat-footedness,) or perhaps you lose some XP related to the amount you would have gained.
Noncombat Encounters in 2.0?
Noncombat Encounters in 2.0?
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Re: Noncombat Encounters in 2.0?
moritheil wrote:The idea is that the face man of a party (bards or specialized charismatic rogues)...
Let us not forget the paladins and clerics as well! In all seriousness, though, I fully support this product and/or service. It would, at the very least, produce a new breed of rogue that has not made its way on to Toril in the past, as well as preventing charisma from being the dump stat for all classes except bard and paladin.
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- Sojourner
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- Sojourner
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