Toril 2.0 and Monks?

Discussion concerning the upcoming Toril 2.0 update as well as general 3.5 edition D&D discussion
Arilin Nydelahar
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Toril 2.0 and Monks?

Postby Arilin Nydelahar » Tue Nov 14, 2006 2:21 am

So yeah. In this campaign I play a monk and it's always been a class i've been interested in. So that brings me to a question --

You say old monks will not be going back into game, but never really said a variant will not be. With that said can we maybe finally get a teaser on monks? It's fairly obvious that SOMETHING will be in game with the monk gauntlets we found in tia(Really. Gauntlets that only proc when barehanded?) it seems pretty much a given what type of class that'd be for :P Even if the gaunts stats do make them fairly uber, still. The addition of the proc makes one wonder. So, give us a tease or so.

Maybe Thalidyrr would get remade as a monk!
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Postby Eilistraee » Tue Nov 14, 2006 5:52 am

Not to burst any bubbles, or confirm or deny well, anything, but the proc on those gauntlets was written by a combined effort between Mielikki and Dugmaren.

In short, well before Toril 2.0 was conceived and initiated.

Though I will agree they do seem well suited to somebody who doesn't wield a weapon.
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Postby Lilira » Tue Nov 14, 2006 11:59 am

Ouch ouch ouch.. shielded mob.. ouch ouch.. take off the sword..

gauntlet proc... gauntlet proc... Hmm.. that works. *halo*

Aren't those from the original Tia loot pile back from when we actually used to have monks?
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Postby Yasden » Tue Nov 14, 2006 10:17 pm

Nope. The crane and serpent circlet, however, was.
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Eep

Postby Adriorn Darkcloak » Tue Nov 14, 2006 11:29 pm

Monks = Jumping the shark
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Postby Arilin Nydelahar » Wed Nov 15, 2006 1:12 am

Lilira wrote:Ouch ouch ouch.. shielded mob.. ouch ouch.. take off the sword..

gauntlet proc... gauntlet proc... Hmm.. that works. *halo*

Aren't those from the original Tia loot pile back from when we actually used to have monks?


What Ryan said, but if that was the thought process for those gauntlets I am quite saddened because that is just..lame :P Badly so.
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Postby moritheil » Wed Oct 10, 2007 3:30 pm

Still no confirmation or denial, eh?
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Postby Dalar » Wed Oct 10, 2007 4:55 pm

Monks are imbalanced and will never be in the game.

This is how it's designed.
It will be fixed in Toril 2.0.
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Postby Arilin Nydelahar » Wed Oct 10, 2007 4:58 pm

Dalar wrote:Monks are imbalanced and will never be in the game.

This is how it's designed.


Old monks, sure. This isn't a thread about old monks.
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Postby Kegor » Thu Oct 11, 2007 6:29 am

I have a feeling monks will be back. It wouldn't make sense to me to try and stay true to D&D and D20 and omit a base class like that.
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Postby flib » Mon Nov 05, 2007 8:21 am

monks are probable the one class I would love to see come back, in some sense at least. I wasn't around for berserkers or whatever but I do remember seeing pheten rocking the tia hat with two polished steel amulets and prolly two lusties god.. lustrous golden rings haha. w/e. I do though think that it'd be kinda like a thank you to alot of the players that have been around for a long time to like have them back, I miss them. they were damn fun to watch.
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Postby Ragorn » Mon Nov 05, 2007 4:22 pm

It's a shame Monks suck in 3.5 D&D.
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Postby Kifle » Tue Nov 06, 2007 12:30 am

Ragorn wrote:It's a shame Monks suck in 3.5 D&D.


Lies.
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Postby Cirath » Tue Nov 06, 2007 7:41 am

Kifle wrote:
Ragorn wrote:It's a shame Monks suck in 3.5 D&D.


Lies.


Denial.
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Postby moritheil » Wed Nov 07, 2007 12:58 am

Monks in 3.5 mostly see use in certain high-AC builds, which may be counterintuitive for many. This is because the dex bonus restrictions on armor (and the careful price guidelines on armor) prevent characters from attaining triple digits. Being a monk means you can pump two stats and have them both count towards AC.

The downside to this is that monk damage is consistently inferior to that of just about every other class. Two handed power attacking outstrips them in melee, and I'm sure the superior firepower of mages and blaster priests needs little explanation.
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Postby Ragorn » Wed Nov 07, 2007 5:07 am

Yeah, Monks can be built to be practically invincible... they just have few offensive options in combat, and even fewer class abilities out of combat. Building a Monk with 35 or 40 AC and ridiculous saves is fairly easy, but convincing the monsters that he's worth attacking is the tricky bit :)
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Postby Ionari » Tue Dec 11, 2007 11:45 am

I miss monks. I want to be a monk again. It is a shame that we'll never see them.

My 49 monk was outcast. ):
My 48 monk was not. (:
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Postby Larem » Wed Dec 12, 2007 8:34 am

as long as i can roll up an ogre monk, or a gnome monk, i might consider playing one, however, given the fact that mystra isn't around to call me a lousy cunt-rag, i doubt it'll be as much fun as playing a monk back in the day
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