WoW just released a new expansion bringing the total number of levels available to 70. They introduced new content to keep those who'd achieved everything at level 60 playing the game.
I think to survive in the world of MMO's, we need more content that puts the emphasis on building the character(and a playgroup/guild/association), not on building sets of equipment. Equipment should be useful and varied, but should not make up for flaws in the character. Adding new ways to spend time on the game would not only increase playability, but could also help in creating a viable economy system which in turn could support a robust Kingdom code. Give players the ability to "go beyond" level 50 or 20 or whatever it will be. Give players a reason to stick around and play here other than doing the new zone for the 5th time in 2 weeks because... it's the new zone.
To that end, I open the discussion up to ideas on:
- Overall design aspects for game abilities(crafting, tradeskills)
- Implementation of things you've liked in other games(PvP, Exp systems etc.)
- Means to improve the high end game to keep people interested(prestige classes, remorts, attribute modifiers etc.)
- The role of equipment in character development(bound eq, level locks etc.)
In order to keep the thread readable, I ask that you preface your ideas with bold headings so that they might be searched through in a more timely manner. If we go with a base template such as this:
Crafting
I think crafting would rock if...
Then we should be able to keep the discussion manageable. Remember that this isn't a plea for things to include in 2.0 but rather a discussion of MMO gaming as a whole and how we can better adapt this game to suit the players we want to play and retain as a community.