Wasn't actually arguing, was pointing things out.
Jaznolg wrote:overall faster, and better gameplay.
I have no problems with that. 2.0 should alleviate a lot of already tedious things about the game. I fail to see why death should become any less of a hassle however since it is the ONLY detriment to zoning at all. You said yourself there have been many advancements over the years... like scry/spirit walk/soul walk/corpse glamor/fold? I think there has been enough forward progress by the game for the players. I think perhaps what you are complaining about is more due to difficulty involved in getting back into !teleport areas, which is somewhat of a separate issue than just plain CR speed.
Jaznolg wrote:I think all boats should move 1 room per second and pause for 20 seconds at each destination. Especially the Spirit Raven and the larger boats that take 20 minutes to get somewhere.
1/second is a bit fast is all I'm going to say.
Jaznolg wrote:Ress FX: you die, you get ressed back into zone, you are down 5% exp, most likely still waiting for the rest of the people that died in your group to get ressed back in. If you aren't, they are waiting for you. Don't see the harm in eliminating this one because there is already a natural time sink, and exp penalty built right in.
Of course you don't. I'm sure Toddrick could explain better why that particular time sink is in the game. 12 minutes is a long time I agree, but I wouldn't remove the time penalty completely. This may be moot since 3.5 has something like True Resurrection which maybe will be in here...
Jaznolg wrote:Failing Relo: Not the worst time sink ever invented, but quite possibly the most ill concieved.
I fail relo very rarely, so rarely in fact that I'm not even careful about it anymore. I don't understand why everyone makes a huge deal out of this... every skill(including spellcasts) takes forever to get to a certain point, but those that max their skills see the benefits. This is going to be another moot point in 2.0.
Jaznolg wrote:Relo Lag: Once you have cast the spell, you have to stand there for another ten to twenty seconds before being able to participate in combat, follow your group leader, ready your spells to zone, whatever it is that you relo there for in the first place.
This is the price of casting a spell that EXHAUSTS you. Says so right in the text... would you rather have ress fx style lag applied instead? Doubtful. The fact that you use an example of someone reloing back to a fight in which they've already died to help is the main reason it has the lag in the first place.
Casters have a power-curve for a reason. At high levels they don't even need equipment to fight effectively most of the time, whereas melee is dead in the water without it. If you die in a fight you aren't supposed to be able to help w/ that same fight. That's another penalty of dying(of the few remaining), consistant just a smidgen with reality.
Jaznolg wrote:Is twinking really bad for the game?
Can't believe you even asked that. If it has a negative connotation it probably has it for a reason.
Jaznolg wrote:Make it 100 at least.
I agree with this totally. If you are going to let people quaff everything they want to then up the prices on everything. Plat is plentiful and worthless atm.
Jaznolg wrote:Maybe occasionally, but not significantly...Fun, that is the goal of a game.
Apparently all the twinking has forced players not to have fun. Which is why many have left. The game stopped being fun when equipment became ubiquitous due to the auction system, the overabundance of plat in the game and the people at the high end w/ the time/know how to get items in small groups. These people took away the zoning aspect for people and gave them equipment that wasn't really earned. Eq devalued mightily to where you see items that were great a year ago that are absolute crap now.
I was one of the people that helped facilitate this problem and looking back on it now I'm pissed. Many of the people who left were my friends who logged in after work to find out that a few people who weren't working all day sniped the good eq from a couple zones so no one wanted to go. If you make it even easier to do, the casual gamers will disappear completely from this place.
Jaznolg wrote:Because the MUD in general has been hurt over time by this segregation.
You were around for DSR and CS fighting to be the best guilds in the game(w/ apologies to the rest), how can you say that wasn't fun/what the game was about?
Jaznolg wrote:These things mentioned above are neccessary developments toward that goal. I hope to see a game that people enjoy so much, that it would be much harder than it is now for them to move on to another one.
It's going to be really hard to keep any casual gamers here if they only log on to see the same 5 people twinking everything. If players policed themselves a bit better this place would definately be more fun. Doing crypts with a 6 man group is awesome... doing it every boot with the same 6 people is stupid. I am a hypocrite for saying that, but I've come to see the damage done.
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'
Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'
Calladuran: There are other games to play if you want to play with yourself.