Ok, I suck with Zmud, so I'm going to tell ya'll what I wanna do and if someone can explain how I would do it, I would be forever greatful.
When I finish memming, I would like to automatically type 'att'. If, in the attributes screen, my strength score does not equal 100, I would like to automatically cast 'strength' on myself. Simple, right? I'm having trouble figuring out the (if strength: does not = 100) command part. Can anyone help? Kribble is WEAK.
Ok, Zmud Studs... (Weak enchanters, read this too!)
Ok, Zmud Studs... (Weak enchanters, read this too!)
Friends > All.
-Cap'n Touk
-Cap'n Touk
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- Sojourner
- Posts: 3
- Joined: Tue Jul 08, 2003 4:30 pm
I know you dont need to stuff the str score in a var but I do often so I can use stuff later. Havent tried this but its a start..
#VAR str_stat ""
#TRIG {Your studies are complete.} {att} "str"
#TRIG {STR: (%w)} {#var str_stat %1;#IF @str_stat=100 {#say Kirbble Rocks!} {ca 'streng' me}} "str"
will check it shortly
Bimble
#VAR str_stat ""
#TRIG {Your studies are complete.} {att} "str"
#TRIG {STR: (%w)} {#var str_stat %1;#IF @str_stat=100 {#say Kirbble Rocks!} {ca 'streng' me}} "str"
will check it shortly
Bimble
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- Sojourner
- Posts: 176
- Joined: Sun Feb 04, 2001 6:01 am
- Contact:
#TRIG {Your studies are complete.} {att}
#TRIG {STR: (%d)} {#if (%1 != 100) {c 'strength' self;#alarm +5 {att}}}
if your strength doesn't equal 100, it casts the spell then sends the att command again in five seconds to check if your strength equals 100 yet.
If the length is too long, change the 5 to something lower. Too short, raise it.
#TRIG {STR: (%d)} {#if (%1 != 100) {c 'strength' self;#alarm +5 {att}}}
if your strength doesn't equal 100, it casts the spell then sends the att command again in five seconds to check if your strength equals 100 yet.
If the length is too long, change the 5 to something lower. Too short, raise it.
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